The First 20 Hours


Book Description

Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.




Bedtime with Ted


Book Description

It's time for bed, Ted! But Ted is busy. He's brush, brush brushing his teeth with a crocodile! And splish splosh splashing with penguins in the bath. And jump, jump, jumping out his fidgets with a kangaroo ...Join in the fun as Ted is too busy for bedtime - lift the flaps to find out what he is doing next! But all the craziness leads to a quiet and soothing ending, making this the ideal fun bedtime read for toddlers.Perfect for fans of Chris Haughton and Rob Biddulph, this sturdy board book will have pre-schoolers chortling with laughter!




Playtime with Ted


Book Description

Playtime, Ted! Ted isn't sitting in a box, he's whizzing along in his racing car. Brooom broooom brooom! Or digging a hole in his digger. Dig dig dig! Or exploring the oceans in his submarine. Bloop bloop bloop! Join in the fun as Ted's imagination goes wild - lift the flaps to find out what he is doing next! Perfect for fans of Chris Haughton and Rob Biddulph, this sturdy board book celebrating the imagination will have pre-schoolers chortling with laughter!




Firefighter Ted


Book Description

Burning toast, a sizzling sidewalk, volcanoes erupting at a science fair... Danger lurks everywhere, and not a firefighter to be found. Ted knows it is time to become Firefighter Ted. It’s the least a helpful bear can do. In this eBook with audio, the adorable Ted takes on an important job with imaginative flair.




Play Dead (Paperback)


Book Description

"The discovery of two teenagers ritualistically murdered in a secluded Austin park outrages a nation already on the brink of tearing itself apart. The victims are the latest in an epidemic of deaths linked to a mysterious, underground virtual game known only as Play Dead. The forensic evidence soon points to Jamie Hamilton, a brilliant yet naive young man on the autism spectrum. But Angie Channing, a world-renown true crime writer, isn't so sure. Could such a seemingly innocent person be capable of clinical brutality? Why the rush to silence him? What secrets are hidden in the world of Play Dead that were worth killing for? What if Jamie is the key to something far more sinister? Angie quickly finds herself in a relentless game of cat and mouse that threatens far more than just her sanity or her life. How far will she go to uncover the shocking truth? Enter a psychological thriller ripped from tomorrow's headlines that will haunt you until the last page. It is said that nothing is as it seems in the halls of power and that some truths are far too dangerous for the common man. Until now"--Back cover.




SuperBetter


Book Description

An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.




The Art of Stillness


Book Description

"In The Art of Stillness, Iyer draws on the lives of well-known wanderer-monks like Cohen--as well as from his own experiences as a travel writer who chooses to spend most of his time in rural Japan--to explore why advances in technology are making us more likely to retreat. Iyer reflects that this is perhaps the reason why many people--even those with no religious commitment--seem to be turning to yoga, or meditation, or tai chi. These aren't New Age fads so much as ways to rediscover the wisdom of an earlier age."--Publisher's description.




Let's Go, Ted!


Book Description

Ted is a sweet, imaginative toddler, and in Let's Go, Ted!, readers are shown just how far his limitless imagination can take him--and how a simple cardboard box can be anything from a race car to a rocket ship! Featuring big flaps that are ideal for little hands, Let's Go, Ted! allows children to follow Ted's imagination as he transforms a box into a race car, a digger, a submarine, a train, and a zooming rocket ship!




Progressive Steps to Syncopation for the Modern Drummer


Book Description

Voted second on Modern Drummer's list of 25 Greatest Drum Books in 1993, Progressive Steps to Syncopation for the Modern Drummer is one of the most versatile and practical works ever written for drums. Created exclusively to address syncopation, it has earned its place as a standard tool for teaching beginning drummers syncopation and strengthening reading skills. This book includes many accented eighths, dotted eighths and sixteenths, eighth-note triplets and sixteenth notes for extended solos. In addition, teachers can develop many of their own examples from it.




Story Time with Ted


Book Description

Story time Ted! Which story will Ted hear today' A magical story full of wizards and magic spells' An adventure story full of gigantic stomping dinosaurs' Or maybe a fairytale all about beanstalks and giants' Lift the flaps to find out what Ted's creative imagination can conjure up this time. With sturdy flaps to lift on every page, this bold and creative new book in the Ted series will delight pre-schoolers and is ideal for little hands.