Pokemon Advanced Battle, Vol. 4


Book Description

Contains five episodes from the television series.




The Ultimate History of Video Games, Volume 1


Book Description

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.




Pikachu's Global Adventure


Book Description

Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano




Anime and Manga


Book Description




Advanced Technologies, Systems, and Applications III


Book Description

This book introduces innovative and interdisciplinary applications of advanced technologies. Featuring the papers from the 10th DAYS OF BHAAAS (Bosnian-Herzegovinian American Academy of Arts and Sciences) held in Jahorina, Bosnia and Herzegovina on June 21–24, 2018, it discusses a wide variety of engineering and scientific applications of the different techniques. Researchers from academic and industry present their work and ideas, techniques and applications in the field of power systems, mechanical engineering, computer modelling and simulations, civil engineering, robotics and biomedical engineering, information and communication technologies, computer science and applied mathematics.




Pokémon Adventures: Black 2 & White 2, Vol. 3


Book Description

Castelia City has been frozen over by Kyurem and is now locked in ice. White is still searching for the whereabouts of Black, who has been missing since the battle against Ghetsis. And Fennel has come up with a theory that the Light Stone is actually connected to the Pokémon Dream World. Will Black, White, Blake and Whitley be able to team up in time to stop Ghetsis, Colress and Kyurem at the Giant Chasm? -- VIZ Media







The Official Pokemon Handbook


Book Description

Describes the concept of the Pokâemon battle, and presents descriptions of 150 characters




Pokémon Adventures (Gold and Silver)


Book Description

Adventures inspired by the best-selling Pokémon video games! All your favorite Pokémon game characters jump out of the screen into the pages of this action-packed manga! Gold discovers what Silver's mission is and uncovers the secret identity of the masked man. A massive battle is about to begin in the Ilex Forest, and the Legendary Pokémon and the Pokédex holders will all be there. In the midst of chaos, what will Gold do?!




Pokémon Adventures Collector's Edition, Vol. 10


Book Description

All your favorite Pokémon game characters jump out of the screen into the pages of this action-packed manga! A stylish new omnibus edition of the best-selling Pokémon Adventures manga, collecting all the original volumes of the series you know and love. The conclusion of the original Pokémon Adventures! Professor Birch sends Ruby and Sapphire to help Emerald find the Wish Pokémon Jirachi. But first there are fierce Pokémon battles to fight in the Battle Dome Tournament! Then, Professor Oak sends Gold and Silver to help rescue Red, Yellow, Blue and Green—who have all been turned to stone! Along the way, Gold and Silver must battle a fearsome creature that Archie, the former leader of Team Aqua, wished into existence using the powers of the Wish Pokémon Jirachi that Ruby and Sapphire found! Collects the original Pokémon Adventures 28 & 29!