Poker Isometrics 2


Book Description

Poker Isometrics 2, the sequel to the popular 2011 original, features a comprehensive gallery of poker isometric techniques with 167 full page photographs and an off-the-chain set of interviews with insiders from the poker world. Full color. ---------About the author: Anton Drake is a pseudonym of the contemporary artist Frank Aguirre.




Poker Workbook: Math and Preflop


Book Description

This poker workbook has one goal: to help you actually improve between sessions. By learning powerful concepts and drilling through exercises, your ability to calculate accurately and quickly at the tables improves. Your time at the tables shouldn't be spent trying to calculate pot odds of a call or the breakeven-% of your bluffs. Calculations like these should be automatic, giving you extra time and brainpower to find ways to optimize your edge during a hand. Now you can practice the math that underlies all aspects of your poker strategy. Drill through the technical side of your preflop playbook. And start putting a bigger gap between your winrate and the regs in your game. This workbook teaches you the formulas and lays out practice exercises for concepts like: Equity Range Building/Hand Reading Combos & Blockers Pot Odds Implied Odds Breakeven % & Auto-Profit Expected Value (EV) Open-Raising 3Betting & 4Betting Preflop All-Ins By learning these simple formulas and practicing them at your own pace, you'll find poker math getting far easier. You don't need an IQ of 175 to master poker math - you just need some guidance, some shortcuts, and some in-depth training. Complete just a few pages per day, and you'll see serious improvement in the next month. And the best news is that these concepts come into play in every single session, at every single level, and wherever you happen to play poker. So the examples in this book range from live cash games to online tournaments - without bogging you down with confusing variables that will never apply to the poker games you play. The Answer Key Based upon feedback from previous workbooks, there is an included answer key so you can double-check your answers at any point. There is a link on Page #246 so you can download the answer key OR use the online version that will get lifetime updates. This key also includes all of the range strands, making it easy to copy ranges from the workbook and paste them directly into your poker software. Is This Workbook For You? We all have to start somewhere, and no one is born with technical poker knowledge imprinted in their brain. So truthfully answer each of these: Can you look at a range and correctly estimate its %-form and number of combos? If not, then this book is for you. Do you know how often a player would fold if you 3bet or squeezed them? If not, this book is for you. Do you know how many combos of AQ a player can have on AQ4 when you hold AKs? If not, this book is for you. Do you know how much extra money you need to make when you have 15% equity and are getting 3:1 on a turn call? If not, then this book is for you. Do you know how often you can expect both the blinds to fold when you raise from the button? If not, this book is for you. Do you know how much equity AKs has against a range of QQ+/AK? If not, this book is for you. Are you 100% confident in your poker math skills yet? If not, then this book is for you. No more excuses. No more confusion when it comes to the core poker math. And no more reasons for skipping another study session. Pick up the Preflop & Math Poker Workbook and start seeing your strategy the right way. Good luck! The spiral design on the cover/back is purely decoration. Unfortunately, spiralbound printing is not an available option at this time.




Red Chip Poker


Book Description

The first volume in a series, the book reviews a collection of poker hands played from the button, cutoff, and hijack positions which illustrate concepts to help improve the reader's poker game.










Mathematics and Computation


Book Description

From the winner of the Turing Award and the Abel Prize, an introduction to computational complexity theory, its connections and interactions with mathematics, and its central role in the natural and social sciences, technology, and philosophy Mathematics and Computation provides a broad, conceptual overview of computational complexity theory—the mathematical study of efficient computation. With important practical applications to computer science and industry, computational complexity theory has evolved into a highly interdisciplinary field, with strong links to most mathematical areas and to a growing number of scientific endeavors. Avi Wigderson takes a sweeping survey of complexity theory, emphasizing the field’s insights and challenges. He explains the ideas and motivations leading to key models, notions, and results. In particular, he looks at algorithms and complexity, computations and proofs, randomness and interaction, quantum and arithmetic computation, and cryptography and learning, all as parts of a cohesive whole with numerous cross-influences. Wigderson illustrates the immense breadth of the field, its beauty and richness, and its diverse and growing interactions with other areas of mathematics. He ends with a comprehensive look at the theory of computation, its methodology and aspirations, and the unique and fundamental ways in which it has shaped and will further shape science, technology, and society. For further reading, an extensive bibliography is provided for all topics covered. Mathematics and Computation is useful for undergraduate and graduate students in mathematics, computer science, and related fields, as well as researchers and teachers in these fields. Many parts require little background, and serve as an invitation to newcomers seeking an introduction to the theory of computation. Comprehensive coverage of computational complexity theory, and beyond High-level, intuitive exposition, which brings conceptual clarity to this central and dynamic scientific discipline Historical accounts of the evolution and motivations of central concepts and models A broad view of the theory of computation's influence on science, technology, and society Extensive bibliography




Game Design Workshop


Book Description

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.