Political Games


Book Description

Political Games uses bold visuals and cases from contemporary politics to present forty-nine of the most compelling insights from game theory, illuminating the common logics underlying political problems. Each game is depicted graphically and accompanied by a concise explanation and technical notes. Collectively, these games reveal profound connections between seemingly disparate social situations, from figuring out when to send troops to the battlefield to strategizing on how to protect the environment.




Power Games


Book Description

A timely, no-holds barred, critical political history of the modern Olympic Games The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event’s nineteenth-century origins, through the Games’ flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers’ Games and Women’s Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.




Political Mind Games


Book Description

Psychologist Roy Eidelson explains how we can recognize and counter the manipulative appeals used by the 1% to advance a selfish agenda that leaves most Americans worse off. With examples from climate change to voter suppression to poverty wages, Eidelson shows why debunking the 1%'s "mind games" is essential for building a more decent society.




Political Games


Book Description

Political actors navigate a world of incomplete and noisy information. Voters make decisions about turnout and voting amidst campaign promises, credit claiming, and fake news. Policymakers experiment with reforms amidst uncertain predictions from experts and biased interest groups. Parties form coalitions and sign agreements amidst cheap talk and strategic communication. Beyond democracies, autocrats and dictators rule under uncertain threats to their regimes. In all of these environments, some political actors have incentives to learn and gather information, while others have incentives to influence and manipulate this information. This Special Issue addresses the question of how information structures, information transmission, and communication technologies influence political environments and affect the incentives faced by political actors. This is a collection of articles, combining game-theoretical and experimental work. The articles promote novel ideas and address understudied questions, which range from salience determination to microtargeting, ambiguous voting and information naivety. The findings complement the existing literature and suggest rationales for inefficiencies that arise in political environments with incomplete and noisy information.




Political Game Theory


Book Description

Political Game Theory is a self-contained introduction to game theory and its applications to political science. The book presents choice theory, social choice theory, static and dynamic games of complete information, static and dynamic games of incomplete information, repeated games, bargaining theory, mechanism design and a mathematical appendix covering, logic, real analysis, calculus and probability theory. The methods employed have many applications in various disciplines including comparative politics, international relations and American politics. Political Game Theory is tailored to students without extensive backgrounds in mathematics, and traditional economics, however there are also many special sections that present technical material that will appeal to more advanced students. A large number of exercises are also provided to practice the skills and techniques discussed.




Game Theory and Politics


Book Description

DIVMany illuminating and instructive examples of the applications of game theoretic models to problems in political science appear in this volume, which requires minimal mathematical background. 1975 edition. 24 figures. /div




Making Games


Book Description

An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.




Policy Controversies and Political Blame Games


Book Description

Analyses and compares political blame games in Western democracies to show how democratic political systems manage policy controversies.




The Political Marketing Game


Book Description

The Political Marketing Game identifies what works in political marketing, drawing on 100 interviews with practitioners. It also shows that authenticity, values and vision are as much a part of a winning strategy as market-savvy pragmatism.




Games and Politics


Book Description

A Positive Political Theory Primer is designed to introduce students to the application of game theory to modeling political processes. This accessible text covers the essential aspects of game theory while keeping the reader constantly in touch with why political science as a whole would benefit from considering this method. Examining the very phenomena that power political machineries—elections, legislative and committee processes, and international conflict, the book attempts to answer fundamental questions about their nature and function in a clear, accessible manner. Included at the end of each chapter is a set of exercises designed to allow students to practice the construction and analysis of political models. Although the text assumes only an elementary-level training in algebra, students who complete a course around this text will be equipped to read nearly all of the professional literature that makes use of game theoretic analysis. Each chapter also contains suggestions for further reading for those students who wish to broaden their learning and expertise.