Postcinematic Vision


Book Description

A study of how film has continually intervened in our sense of perception, with far-ranging insights into the current state of lived experience How has cinema transformed our senses, and how does it continue to do so? Positing film as a stage in the long coevolution of human consciousness and visual technology, Postcinematic Vision offer a fresh perspective on the history of film while providing startling new insights into the so-called divide between cinematic and digital media. Starting with the argument that film viewing has long altered neural circuitry in our brains, Roger F. Cook proceeds to reevaluate film’s origins, as well as its merger with digital imaging in the 1990s. His animating argument is that film has continually altered the relation between media and human perception, challenging the visual nature of modern culture in favor of a more unified, pan-sensual way of perceiving. Through this approach, he makes original contributions to our understanding of how mediation is altering lived experience. Along the way, Cook provides important reevaluations of well-known figures such as Franz Kafka, closely reading cinematic passages in the great author’s work; he reassesses the conventional wisdom that Marshall McLuhan was a technological determinist; and he lodges an original new reading of The Matrix. Full of provocative and far-reaching ideas, Postcinematic Vision is a powerful work that helps us see old concepts anew while providing new ideas for future investigation.




Post Cinematic Affect


Book Description

Post-Cinematic Affect is about what it feels like to live in the affluent West in the early 21st century. Specifically, it explores the structure of feeling that is emerging today in tandem with new digital technologies, together with economic globalization and the financialization of more and more human activities. The 20th century was the age of film and television; these dominant media shaped and reflected our cultural sensibilities. In the 21st century, new digital media help to shape and reflect new forms of sensibility. Movies (moving image and sound works) continue to be made, but they have adopted new formal strategies, they are viewed under massively changed conditions, and they address their spectators in different ways than was the case in the 20th century. The book traces these changes, focusing on four recent moving-image works: Nick Hooker's music video for Grace Jones' song Corporate Cannibal; Olivier Assayas' movie Boarding Gate, starring Asia Argento; Richard Kelly's movie Southland Tales, featuring Justin Timberlake, Dwayne Johnson, and other pop culture celebrities; and Mark Neveldine and Brian Taylor's Gamer.




Post-Cinema


Book Description

Post-cinema designates a new way of making films. It is time to ask whether this novelty is complete or relative and to evaluate to what extent this novation represents a unitary current or multiple ways. The book proposes to integrate the post-cinema question within the post-art question in order to study the new way of making filmic images in new conditions more or less remote from the dispositif of the theater and in closer relationship with contemporary art. The issue will be considered at three levels: the impression of post-art on "regular" films; the "relocation" (Cassetti) of the same films that can be seen using devices of all kinds, in conditions more or less remote from the dispositif of the theater; parallel to the integration of contemporary art in "regular" cinema, the integration of cinema into contemporary art in all kinds of forms of creation and exhibition.




The State of Post-Cinema


Book Description

This book approaches the topic of the state of post-cinema from a new direction. The authors explore how film has left the cinema as a fixed site and institution and now appears ubiquitous - in the museum and on the street, on planes and cars and new digital communication platforms of various kinds. The authors investigate how film has become more than cinema, no longer a medium that is based on the photochemical recording and replay of movement. Most often, the state of post-cinema is conceptualized from the "high end" of the most advanced technology; discussions focus on performance capture and digital 3-D, 4-K projection and industrial light & magic. Here, the authors' approach is focused on the "low-end" circulation of filmic images. This includes informal networks of exchange and transaction, such as p2p-networks, video platforms and so called “piracy” with a special focus on the Middle East and North Africa, where political and social transformations make new forms of circulation and presentation particularly visible.




Discorrelated Images


Book Description

In Discorrelated Images Shane Denson examines how computer-generated digital images displace and transform the traditional spatial and temporal relationships that viewers had with conventional analog forms of cinema. Denson analyzes works ranging from the Transformers series and Blade Runner 2049 to videogames and multimedia installations to show how what he calls discorrelated images—images that do not correlate with the abilities and limits of human perception—produce new subjectivities, affects, and potentials for perception and action. Denson's theorization suggests that new media theory and its focus on technological development must now be inseparable from film and cinema theory. There's more at stake in understanding discorrelated images, Denson contends, than just a reshaping of cinema, the development of new technical imaging processes, and the evolution of film and media studies: discorrelated images herald a transformation of subjectivity itself and are essential to our ability to comprehend nonhuman agency.




The Legacy of The X-Files


Book Description

The Legacy of The X-Files examines the content and production of the show, its reception, its use of legend and folklore, its contemporary resonance in politics and society of the 21st century, and its impact and legacy on film, television, the Internet and beyond. Having converged with the early widespread use of the Internet, The X-Files became a cultural touchstone of the 1990s, transforming from a cult TV show into a pop cultural phenomenon by the end of the decade. To celebrate the 30th anniversary of The X-Files, this collection examines the content and production of the show, its reception, its use of legend and folklore, its contemporary resonance in politics and society of the 21st century, and its impact and legacy on film, television, the Internet and beyond. The series' themes of government mistrust, conspiracy, folklore, UFOlogy, and faith are dissected and applied to how the show spirituality resonated with post-Cold War Western society. Contributors to this collection discuss the wide-ranging impact of the television show in popular culture, from Mulder and Scully 'shippers' to the show's slogan entering the contemporary lexicon. The Legacy of The X-Files serves as an all-encompassing, multi-disciplinary, contemporary account of The X-Files, reflecting upon critical, historical, political, and social contexts, and featuring an in-depth and comprehensive introduction making it a vital work for researchers and students alike.




David Lynch


Book Description

This book distinguishes itself from earlier books on David Lynch by taking in-depth consideration of his entire oeuvre. Besides his films and the Twin Peaks series, David Lynch: Blurred Boundaries includes discussions of Lynch’s paintings and drawings, music videos, commercials, short experimental works, digital projects on the YouTube channel David Lynch Theater and the Internet documentary The Interview Project, as well as the exhibition The Air is on Fire, which Jerslev regards as one of Lynch’s main works. David Lynch: Blurred Boundaries offers a view of Lynch’s total work, in which one medium or genre is no more important than the other. It discusses the ways in which Lynch has worked throughout his career with different art forms and has right from the start experimented with the blurring of boundaries between media and genres. And it discusses ways Lynch creates atmospheres by different audio-visual and visual means.




Post-Cinematic Theatre and Performance


Book Description

A cinema without cameras, without actors, without screen frames and without narratives almost seems like an antithetical impossibility of what is usually expected from a cinematic spectacle. This book defines an emergent field of post-cinematic theatre and performance, challenging our assumptions and expectations about theatre and film.




Post-Truth


Book Description

In an era where misinformation proliferates across various channels, this collection of essays emerges as a vital resource for understanding and addressing this complex phenomenon. Stemming from the International Congress of Post-truth held in Granada, this anthology features contributions from scholars and practitioners spanning communication, politics, technology, philosophy, history, law, and education. Through interdisciplinary dialogue, the collection navigates the intricacies of post-truth, exploring its sociocultural, technological, and epistemological dimensions. With chapters organized into distinct sections, readers delve into the intersections and differences between a wide range of disciplines. Assembled with expertise and rigor, this anthology provides insights into the challenges of our post-truth age and underscores the importance of collaborative efforts in promoting truth-oriented discourse. Aimed at researchers, policymakers, educators, and media professionals, this volume serves as a cornerstone for ongoing dialogue and action in confronting the complexities of post-truth in today’s society.




Affective Intensities and Evolving Horror Forms


Book Description

Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.