Predator - The Unofficial Guide to the Movie Franchise


Book Description

Predator is a product of the last great era of Hollywood action films - the eighties. A decade of bone crunching blood splattered foul mouthed blockbuster epics (Robocop, The Terminator, Die Hard, Commando) that wouldn't know what a PG-13 rating was if it skewered them with a spear and ripped their spinal column out to keep as a trophy (as the Predator is apt to do on occasion). In this book we'll take a deep dive into the original Predator and all the sequels it spawned. We'll discuss all of these films in this book and we shall also - of course - discuss the two AvP pictures too. We'll look at the background of each film, the development of them, and discuss worked and what didn't in the actual movie.




Maximum PC


Book Description

Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.




Predator Deathmatch


Book Description

Molloy studies apex predators and poses the question of who is/was the ultimate predator by pitting them against each other. The author has carefully profiled each contender with a mixture of historical data, information from the fossil record, and current observations of wild animal behavior.




Maximum PC


Book Description

Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.




Far Cry


Book Description

BradyGames' Far Cry Instincts Official Strategy Guide includes the following: Features detailed walkthrough with expert strategies for all single-player missions in the game. Helpful area maps indicate enemy and vehicle locations, key paths through areas and more. Complete multiplayer section includes strategies and maps for each multiplayer level. Exhaustive coverage of all weapons, vehicles and items in the game. Platform: Xbox Genre: Action This product is available for sale in North America only.




No Easy Answers


Book Description

On April 20, 1999, Dylan Klebold and Eric Harris, two seniors at Columbine High School in Littleton, Colorado, walked into their school and shot to death twelve students and one teacher, and wounded many others. It was the worst single act of murder at a school in U.S. history. Few people knew Dylan Klebold or Eric Harris better than Brooks Brown. Brown and Klebold were best friends in grade school, and years later, at Columbine, Brown was privy to some of Harris and Klebold’s darkest fantasies and most troubling revelations After the shootings, Brown was even accused by the police of having been in on the massacre—simply because he had been friends with the killers. Brown with journalist Rob Merritt tells his full version of the story. He describes the warning signs that were missed or ignored, and the evidence that was kept hidden from the public after the murders. He takes on those who say that rock music or video games caused Klebold and Harris to kill their classmates and explores what it might have been that pushed these two young men, from supposedly stable families, to harbor such violent and apocalyptic dreams. Shocking as well as inspirational and insightful, No Easy Answers is an authentic wake-up call for all the psychologists, authorities, parents, and law enforcement personnel who have attempted to understand the murders at Columbine High School. As the title suggests, the book offers no easy answers, but instead presents the unvarnished facts about growing up as an alienated teenager in America today. This edition contains a new afterword that describes what has happened in the United States since Columbine, and provides updates on the aftermath of the massacre.




Clash of Realities 2015/16


Book Description

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.




The Way the World Works


Book Description

Nicholson Baker, who “writes like no one else in America” (Newsweek), here assembles his best short pieces from the last fifteen years. The Way the World Works, Baker’s second nonfiction collection, ranges over the map of life to examine what troubles us, what eases our pain, and what brings us joy. Baker moves from political controversy to the intimacy of his own life, from forgotten heroes of pacifism to airplane wings, telephones, paper mills, David Remnick, Joseph Pulitzer, the OED, and the manufacture of the Venetian gondola. He writes about kite string and about the moment he met his wife, and he surveys our fascination with video games while attempting to beat his teenage son at Modern Warfare 2. In a celebrated essay on Wikipedia, Baker describes his efforts to stem the tide of encyclopedic deletionism; in another, he charts the rise of e-readers; in a third he chronicles his Freedom of Information lawsuit against the San Francisco Public Library. Through all these pieces, many written for The New Yorker, Harper’s, and The American Scholar, Baker shines the light of an inexpugnable curiosity. The Way the World Works is a keen-minded, generous-spirited compendium by a modern American master.




Codebreaker Code Book


Book Description

- Over 50,000 codes for more than 1,300 titles available for your PS2. - A world of codes is at your fingertips: Infinite ammo, invincibility, level skipping, and more are just a click away! - CodeBreaker is a software program that opens exclusive codes for PS2 games. The print version of the CodeBreaker Code Book includes this software; you'll need to purchase a CodeBreaker disc in order to use the eGuide.




Maximum PC


Book Description

Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.