Prince of Persia


Book Description




The Making of Prince of Persia


Book Description

The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.




Prince of Persia


Book Description

The past and future are woven together in this epic tale of a prince, an evil vizier, a princess, and a prophecy in ancient Persia.




We Make Our Own Destiny: Behind the Scenes of Prince of Persia: The Sands of Time


Book Description

When Walt Disney Pictures and Jerry Bruckheimer Productions unite to create a movie, the result is bound to be epic, magical, and full of adventure. In Prince of Persia: The Sands of Time, Oscar-nominated actor Jake Gyllenhaal (Brokeback Mountain, Rendition, Zodiac, Jarhead, Donnie Darko) stars as a young prince who must prove his innocence with the reluctant help of a conquered princess. As he searches for a dangerous artifact that has the potential to prevent the unleashing of an Earth-destroying sandstorm, he faces deceit, betrayal, and treacherous, black-cloaked Hassasins. This beautifully designed narrative will describe in detail every aspect of the movie-making process, from casting to costumes to computer graphics. Author Michael Singer takes readers on an extraordinary journey, recounting the links in the Prince of Persia chain—from the wildly popular video game to the film project, spearheaded by one of the world’s most successful producers, Jerry Bruckheimer. A veritable oasis of exclusive photos and insider information, the book includes information on the production, makeup, location filming, stunts, and special effects, as well as profiles of the films’ incredible stars!




Prince of Persia: Movie Storybook


Book Description

The Movie Storybook will bring all the excitement of the blockbuster film to life in a spectacular retelling that is accompanied by dozens of full-color photos!




Prince of Persia


Book Description

(Piano Solo Songbook). Our songbook offers solo arrangements of nine songs from this hit 2010 fantasy-adventure film based on the popular video game of the same name. Features five pages of fantastic photos from the film, the theme song "I Remain" by Alanis Morissette, and eight pieces from the score by Harry Gregson-Williams: Dastan and Tamina Escape * Destiny * The King and His Sons * Ostrich Race * The Passages * The Prince of Persia * The Sands of Time * Trusting Nizam.




Prince of Persia: Before the Sandstorm -- A Graphic Novel Anthology


Book Description

Written by Jordan Mechner, the creator of the Prince of Persia franchise, this gorgeously illustrated graphic anthology will appeal to fans of the franchise, fans of the movie, and fans of adventure stories everywhere! Dive further into the world of the upcoming Prince of Persia: The Sands of Time movie with this book of six original stories, all highlighting the characters and the world of the film, with art by some of the best and brightest talents in comics!




Prince of Persia


Book Description

Prince of Persia: The Two Thrones Two Thrones, Two Princes, One Guide • All Life Upgrades exposed. • Exclusive, fully labeled maps! Find every treasure chest. • Detailed combos to keep you fighting fiercely. • Unlockable weapons detailed. • All Weapons Rated so you can decide which will serve you best. • Codes revealed!




Prince of Persia


Book Description

• Pro-tips and strategies will teach you every combo, paired maneuver, and grapple. • Labeled maps reveal the location of every Light Seed and power plate. • Detailed walkthroughs will safeguard you through every puzzle and every trap. • In-depth explanations show you how each choice you make affects the outcome of each world.




Game Anim


Book Description

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.