Principal Designer's Handbook


Book Description

The new CDM regulations came into force on 6th April 2015 changing the face of pre-construction health and safety management on construction projects, large and small. This handbook provides a comprehensive road map to undertaking the new Principal Designer role brings pre-construction health and safety risk management into the hands of architects and other designers. Offering authoritative and straightforward guidance to carrying out these tasks, it also uses case studies and checklists to demonstrate how this can be done quickly and efficiently.




Lead Designer's Handbook


Book Description

Despite co-ordination being the principal focus of the Lead Designer’s role, there is very little written about how to undertake these duties. What tools can the Lead Designer use to address the many complexities of developing a design as part of an iterative process? How can the Lead Designer redefine what they do using a digital world to provide profoundly different and new services? This book analyses at all of these questions, setting out how the Lead Designer can perform effectively and efficiently in the digital world, addressing clients’ new whole life project requirements and new ways of constructing and assembling buildings. Managing increasing numbers of specialists in the construction process requires experience to ensure that their contributions are properly managed and produced at the right time. This book considers this challenge. It will also consider how the Lead Designer can effectively lead and manage health and safety aspects and risks (the principal designer role in UK regulations).




CDM 2015


Book Description

This is the designer’s essential guide to implementing the new CDM 2015 regulations. It provides both a straightforward overview of the key changes and new duty holders, including the Principal Designer, as well as full colour diagrams and annotated plans which demonstrate how to apply the principles in the real world. As the regulations come into force it aims to reassure those fearing a change in their obligations by outlining easy to use practical tools which will integrate the philosophy of the new regulations – of proportionate response, creative solutions and collaborative working – into day-to-day practice. It’s designed as a concise and handy quick reference guide, easy to carry around on site or use at your desk, translating what can be dry and often impenetrable legislation into a set of simple, intuitive, design friendly and safe messages.




The ELearning Designer's Handbook


Book Description

LEARN HOW TO DESIGN ELEARNING THAT DELIVERS RESULTS (AND DOESN'T SUCK)! When you're tasked with creating your very first eLearning course, it can be hard (and downright scary) trying to figure out where to begin. You likely have a million questions running through your head. How do you plan your project and set it up for success? How do you collect learning content from your subject matter experts? Why do you need an eLearning storyboard, and how do you write one? How do you develop a prototype of your eLearning course? And, what the heck is a prototype anyway? When and where should you include interactivity? When should you let your SMEs review your course? And what's a "SME" again? And what do you do when they don't give you feedback? Trying to get answers to all of these questions can quickly leave you saying to yourself, "I don't think I'm cut out for this eLearning thing!" But, here's some good news: you're not alone! The truth is, most eLearning designers entered fell, stumbled, and dropped into the world of eLearning entirely by accident. This is where the second edition of The eLearning Designer's Handbook can help! In this book, Tim Slade will show you that the eLearning development process doesn't have to be as complicated as it might seem. If you're new to eLearning, Tim will walk you through the complete eLearning design and development process, providing you practical tips and advice, based on his own experience working as an eLearning designer for over a decade. With the second edition of The eLearning Designer's Handbook, you'll discover how to... Plan your eLearning project by conducting a kickoff meeting with your stakeholders. Conduct a needs analysis and recommend a training solution. Draft an eLearning project plan and development timeline. Define the learning objectives and create a blended training solution. Collect and organize your learning content into a design document. Create a course outline and draft a storyboard of your eLearning course. Create a prototype and develop your course with an eLearning authoring tool. Incorporate interactivity into your eLearning course. Reduce cognitive load and increase learning retention. Deliver and measure the effectiveness of your eLearning course. Conduct a retrospective at the end of your project. So, what's new in the second edition? With the second edition of The eLearning Designer's Handbook, Tim Slade went back to the drawing board to rewrite and redesign every single page of the book. Not only does the second edition include a boatload of new content on instructional design best practices, but it also includes even more practical content geared towards new eLearning designers. With the second edition of The eLearning Designer's Handbook, you'll get... 3X more content Full-color print Real-world examples More tools and templates




Processing, second edition


Book Description

The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter




A Handbook for Garden Designers


Book Description

"A Handbook for Garden Designers is a comprehensive, practical guide to garden design. From carrying out the initial survey to presenting a finished design to the client, it provides the expertise necessary to create gardens of all kinds and all sizes." --Cover.




Building Design and Construction Handbook


Book Description

Provides updated, comprehensive, and practical information and guidelines on aspects of building design and construction, including materials, methods, structural types, components, and costs, and management techniques.




The Costume Designer's Handbook


Book Description

The Costume Designer's Handbook is the definitive guide for both aspiring and seasoned costume designers, blending the art and business of theatrical costume design since its inception in 1983. Rosemary Ingham and Liz Covey offer deep insights into play analysis, historical research, collaboration techniques, drafting, and setting up an effective workspace. The book addresses the practicalities of the industry, including job market navigation, freelancing, contracts, and taxes. With over 150 illustrations, an 8-page color insert, and a comprehensive reference section for resources, this handbook encapsulates the essence of costume design, making it an indispensable resource for professionals in the field.




The BIM Management Handbook


Book Description

An authoritative and practical road map for those implementing and managing BIM workflows. With the 2016 deadline for BIM level 2 fast approaching and the growing realisation of the huge benefits BIM brings these skills are becoming industry essentials. Concentrating on the how rather than the why this will help you to adapt by clearly, and without jargon, explaining standard BIM processes, Government standards and the effective coordination of design, construction and asset information. Spanning both organisational strategy and day-to-day practical tasks it explores bottom line business reasoning as well as potential risks and challenges. This is the go-to guide for BIM Coordinators and Managers, architectural principals, design team leaders and architectural technicians ensuring you are ‘BIM ready’ in 2016. It will also be invaluable for Part 3 students getting to grips with BIM strategy and implementation.




BIM Handbook


Book Description

"The BIM Handbook is an extensively researched and meticulously written book, showing evidence of years of work rather than something that has been quickly put together in the course of a few months. It brings together most of the current information about BIM, its history, as well as its potential future in one convenient place, and can serve as a handy reference book on BIM for anyone who is involved in the design, construction, and operation of buildings and needs to know about the technologies that support it. The need for such a book is indisputable, and it is terrific that Chuck Eastman and his team were able to step up to the plate and make it happen. Thanks to their efforts, anyone in the AEC industry looking for a deeper understanding of BIM now knows exactly where to look for it." AECbytes book review, August 28, 2008 (www.aecbytes.com/review/2008/BIMHandbook.html) DISCOVER BIM: A BETTER WAY TO BUILD BETTER BUILDINGS Building Information Modeling (BIM) offers a novel approach to design, construction, and facility management in which a digital representation of the building process is used to facilitate the exchange and interoperability of information in digital format. BIM is beginning to change the way buildings look, the way they function, and the ways in which they are designed and built. The BIM Handbook, Second Edition provides an in-depth understanding of BIM technologies, the business and organizational issues associated with its implementation, and the profound advantages that effective use of BIM can provide to all members of a project team. Updates to this edition include: Completely updated material covering the current practice and technology in this fast-moving field Expanded coverage of lean construction and its use of BIM, with special focus on Integrated Project Delivery throughout the book New insight on the ways BIM facilitates sustainable building New information on interoperability schemas and collaboration tools Six new case studies Painting a colorful and thorough picture of the state of the art in building information modeling, the BIM Handbook, Second Edition guides readers to successful implementations, helping them to avoid needless frustration and costs and take full advantage of this paradigm-shifting approach to construct better buildings that consume fewer materials and require less time, labor, and capital resources.