Principles of Interactive Computer Graphics
Author : William M. Newman
Publisher :
Page : 540 pages
File Size : 22,12 MB
Release : 1989
Category :
ISBN :
Author : William M. Newman
Publisher :
Page : 540 pages
File Size : 22,12 MB
Release : 1989
Category :
ISBN :
Author : William M. Newman
Publisher : McGraw-Hill Companies
Page : 644 pages
File Size : 14,17 MB
Release : 1973
Category : Computers
ISBN :
Author : Martin Theus
Publisher : CRC Press
Page : 293 pages
File Size : 48,54 MB
Release : 2008-10-24
Category : Computers
ISBN : 1420011065
Interactive Graphics for Data Analysis: Principles and Examples discusses exploratory data analysis (EDA) and how interactive graphical methods can help gain insights as well as generate new questions and hypotheses from datasets.Fundamentals of Interactive Statistical GraphicsThe first part of the book summarizes principles and methodology, demons
Author : Shalini Govil-Pai
Publisher : Springer Science & Business Media
Page : 297 pages
File Size : 18,68 MB
Release : 2006-08-02
Category : Computers
ISBN : 038725479X
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
Author : J. Gladson Maria Britto
Publisher :
Page : 0 pages
File Size : 49,85 MB
Release : 2021
Category : Computers
ISBN : 9789392537097
Author : Jonas Gomes
Publisher : CRC Press
Page : 554 pages
File Size : 24,8 MB
Release : 2012-04-24
Category : Computers
ISBN : 1439865574
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Author : Edward Angel
Publisher : Addison Wesley
Page : 680 pages
File Size : 15,64 MB
Release : 2000
Category : Computers
ISBN :
Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...
Author : Nobuhiko Mukai
Publisher : BoD – Books on Demand
Page : 270 pages
File Size : 42,20 MB
Release : 2012-03-30
Category : Computers
ISBN : 9535104551
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Author : Norman I. Badler
Publisher : Oxford University Press, USA
Page : 287 pages
File Size : 49,83 MB
Release : 1993-09-02
Category : Computers
ISBN : 0195073592
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.
Author : Edward Angel
Publisher : Addison-Wesley Longman
Page : 0 pages
File Size : 21,80 MB
Release : 2012
Category : Computer graphics
ISBN : 9780132545235
Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.