Private Player


Book Description

The first time I meet Madison Shore, I'm greeted by her knickers. She's upside down and trying to untangle herself from my chair at a wedding. I get to see a whole lot more of her later that night. The second time I meet Madison Shore is in my London office. Turns out she's a journalist writing an article about me. To keep control of my company, I need to convince people I'm more serious about business than my playboy reputation suggests. Madison holds my future in her hands. Now I just need to convince the woman I took to bed on Saturday night that I'm not the player everyone thinks I am. Private Player is stand-alone novel.




Pro Java ME MMAPI


Book Description

1st and only wireless/mobile Java book that covers the Java-based multimedia API for cell phones and other mobile devices. Real world examples using real cell phone that’s in common use. Author, Vikram Goyal, is very visible and respected author/expert in the Java community.




Concept Design Games


Book Description




Introductory Programming with Simple Games


Book Description

This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.




Beginning Mobile Phone Game Programming


Book Description

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.




Combinatorial Algorithms


Book Description

This book constitutes the proceedings of the 32nd International Workshop on Combinatorial Algorithms which was planned to take place in Ottawa, ON, Canada, in July 2021. Due to the COVID-19 pandemic the conference changed to a virtual format. The 38 full papers included in this book together with 2 invited talks were carefully reviewed and selected from 107 submissions. They focus on algorithms design for the myriad of combinatorial problems that underlie computer applications in science, engineering and business. Chapter “Minimum Eccentricity Shortest Path Problem with Respect to Structural Parameters” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.




Learn Blackberry Games Development


Book Description

BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry JavaTM Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.




Learning Java with Games


Book Description

This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.










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