Privateer Playtesters' Guide


Book Description




Wing Commander: End Run


Book Description

For generations the Terrans have battled the alien Kilrathi to a standstill. But now the slightly superior human technology is slowly giving way before the vast resources the catlike beings can bring to bear. The only hope is a suicidal end run. At the publisher's request, this title is sold without DRM (Digital Rights Management).




False Colors


Book Description

When a desperate attack on the Kilrathi homeworld destroyed the entire planet, with the Emperor and his warlords, the demoralized Kilrathi colony worlds surrendered. After thirty-five years of war, Earth and its own colonies welcomed peace in our time. But the ominous reality was that plenty of independent Kilrathi warlords survived and commanded a formidable array of warships and weaponry. War weary Earth turned a deaf ear to reports of Kilrathi belligerence, preferring to look forward to a tranquil and prosperous future. But it was only the calm before a new storm....




The Magic of Interactive Entertainment


Book Description

This book looks at all facets of the field of interactive entertainment, covering all home and portable systems. The author also looks at other hot topics, including PC-based entertainment, edu-tainment, virtual reality, and location-based entertainment. The CD contains demo versions of hot new game releases and multimedia presentations.




Designing Virtual Worlds


Book Description

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.




Designing Games


Book Description

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design







The Forge of Virtue


Book Description

Lord Ironhawk's son, Jordan Hawson; Althea; Drum, the blacksmith; and Jordan's kid brother, Squirt, search for Balthan, Althea's magician brother, the only one to know the truth about the evil infesting the land of Britannia.




Heart of the Tiger


Book Description

Humans are truly against the wall! Terran forces are pushed to a last stand by the ever-encroaching Kilrathi hordes. The end seems very near. It is time for desperation measures. Against overwhelming odds, the humans try to launch a last offensive against the Kilrathi homeworld. Once again, humanity’s last best hope is embodied in her flyers. Never before has so much been asked of so few—and now humanity’s existence itself is on the line! At the publisher's request, this title is sold without DRM (Digital Rights Management).




Action Stations


Book Description

After a decade of peace, politicians of Earth and its colonies were running on platforms of "wasteful" military spending, forcing Earth's military to struggle to stay battle-ready. Now the colonies are being attacked by the feline race called the Kilrathi. The government is not taking the Kilrathi seriously, thinking that they're a third-rate power, which the Fleet could handle with ease. Commander Winston Turner hopes that mankind will recognize its mistake before it's too late.