Programming and Problem Solving with C++


Book Description

In the tradition of Pascal and Turbo Pascal, authors Nell Dale and Chip Weems have teamed up with Mark Headington to offer Programming and Problem Solving with C++ for students in the CS1/C101 course. Written in the same style as the successful Pascal books, this text provides an accessible introduction to programming using C++ for beginning students. The first half of the text gives students a solid foundation in top-down programming techniques. The second half builds on this foundation and explains ADTs, the C++ class, encapsulation, information hiding, and object-oriented software development.




PROBLEM SOLVING WITH C


Book Description

This self-readable and student-friendly text provides a strong programming foundation to solve problems with C language through its well-supported structured programming methodology, rich set of operators and data types. It is designed to help students build efficient and compact programs. The book, now in its second edition, is an extended version of Dr. M.T. Somashekara's previous book titled as Programming in C. In addition to two newly introduced chapters on 'Graphics using C' and 'Searching and Sorting', all other chapters of the previous edition have been thoroughly revised and updated. The usage of pseudocodes as a problem-solving tool has been explored throughout the book before providing C programming solutions for the problems, wherever necessary. This book comes with an increased number of examples, programs, review questions, programming exercises and interview questions in each chapter. Appendices, glossary, MCQs with answers and solutions to interview questions are given at the end of the book. The book is eminently suitable for students of Computer Science, Computer Applications, and Information Technology at both undergraduate and postgraduate levels. Assuming no previous knowledge of programming techniques, this book is appropriate for all those students who wish to master the C language as a problem-solving tool for application in their respective disciplines. It even caters to the needs of beginners in computer programming. KEY FEATURES • Introduction to problem-solving tools like algorithms, flow charts and pseudocodes • Systematic approach to teaching C with simple explanation of each concept • Expanded coverage of arrays, structures, pointers and files • Complete explanation of working of each program with emphasis on the core segment of the program, supported by a large number of solved programs and programming exercises in each chapter NEW TO THE SECOND EDITION • Points-wise summary at the end of each chapter • MCQs with Answers • Interview Questions with Solutions • Pseudocodes for all the problems solved using programs • Two new chapters on 'Graphics using C' and 'Searching and Sorting’ • Additional review questions and programming exercises




ANSI C


Book Description

A comprehensive introduction to the C programming language - suitable for novice programmers as well as programmers with a knowledge of other programming languages.




Computer Fundamentals


Book Description

Computer Fundamentals is specifically designed to be used at the beginner level. It covers all the basic hardware and software concepts in computers and its peripherals in a very lucid manner.







Problem Solving 101


Book Description

The fun and simple problem-solving guide that took Japan by storm Ken Watanabe originally wrote Problem Solving 101 for Japanese schoolchildren. His goal was to help shift the focus in Japanese education from memorization to critical thinking, by adapting some of the techniques he had learned as an elite McKinsey consultant. He was amazed to discover that adults were hungry for his fun and easy guide to problem solving and decision making. The book became a surprise Japanese bestseller, with more than 370,000 in print after six months. Now American businesspeople can also use it to master some powerful skills. Watanabe uses sample scenarios to illustrate his techniques, which include logic trees and matrixes. A rock band figures out how to drive up concert attendance. An aspiring animator budgets for a new computer purchase. Students decide which high school they will attend. Illustrated with diagrams and quirky drawings, the book is simple enough for a middleschooler to understand but sophisticated enough for business leaders to apply to their most challenging problems.




Learn to Code by Solving Problems


Book Description

Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.




Problem Solving in Data Structures and Algorithms Using C


Book Description

"Problem Solving in Data Structures & Algorithms" is a series of books about the usage of Data Structures and Algorithms in computer programming. The book is easy to follow and is written for interview preparation point of view. In these books, the examples are solved in various languages like Go, C, C++, Java, C#, Python, VB, JavaScript and PHP. GitHub Repositories for these books. https://github.com/Hemant-Jain-Author Book's Composition This book introduces you to the world of data structures and algorithms. Data structures defines the way in which data is arranged in memory for fast and efficient access while algorithms are a set of instruction to solve problems by manipulating these data structures. Designing an efficient algorithm is a very important skill that all software companies, e.g. Microsoft, Google, Facebook etc. pursues. Most of the interviews for these companies are focused on knowledge of data-structures and algorithms. They look for how candidates use concepts of data structures and algorithms to solve complex problems efficiently. Apart from knowing, a programming language you also need to have good command of these key computer fundamentals to not only qualify the interview but also excel in you jobs as a software engineer. This book assumes that you are a C language developer. You are not an expert in C language, but you are well familiar with concepts of classes, functions, arrays, pointers and recursion. At the start of this book, we will be looking into Complexity Analysis followed by the various data structures and their algorithms. We will be looking into a Linked-List, Stack, Queue, Trees, Heap, Hash-Table and Graphs. We will also be looking into Sorting, Searching techniques. In last few chapters, we will be looking into various algorithmic techniques. Such as, Brute-Force algorithms, Greedy algorithms, Divide and Conquer algorithms, Dynamic Programming, Reduction and Backtracking. . Table of Contents Chapter 0: How to use this book. Chapter 1: Algorithms Analysis Chapter 2: Approach to solve algorithm design problems Chapter 3: Abstract Data Type & C# Collections Chapter 4: Searching Chapter 5: Sorting Chapter 6: Linked List Chapter 7: Stack Chapter 8: Queue Chapter 9: Tree Chapter 10: Priority Queue Chapter 11: Hash-Table Chapter 12: Graphs Chapter 13: String Algorithms Chapter 14: Algorithm Design Techniques Chapter 15: Brute Force Algorithm Chapter 16: Greedy Algorithm Chapter 17: Divide & Conquer Chapter 18: Dynamic Programming Chapter 19: Backtracking Chapter 20: Complexity Theory




Introduction to Scientific Programming


Book Description

"Introduction to Computational Science" was developed over a period of two years at the University of Utah Department of Computer Science in conjunction with the U.S. Department of Energy-funded Undergraduate Computation in Engineering Science (UCES) program. Each chapter begins by introducing a problem and then guiding the student through its solution. The computational techniques needed to solve the problem are developed as necassary, making the motivation for learning the computing alwasy apparent. Each chapter will introduce a single problem that will be used to motivate a single computing concept. The notes currently consist of 15 chapters. The first seven chapters deal with Maple and the last eight with C. The textbook will contain 20 to 30 chapters covering a similar mix of concepts at a finer level of detail.