HCI International 2017 – Posters' Extended Abstracts


Book Description

The two-volume set CCIS 713 and CCIS 714 contains the extended abstracts of the posters presented during the 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 177 papers presented in these two volumes were organized in topical sections as follows: Part I: Design and evaluation methods, tools and practices; novel interaction techniques and devices; psychophisiological measuring and monitoring; perception, cognition and emotion in HCI; data analysis and data mining in social media and communication; ergonomics and models in work and training support. Part II: Interaction in virtual and augmented reality; learning, games and gamification; health, well-being and comfort; smart environments; mobile interaction; visual design and visualization; social issues and security in HCI.




Robotics in Education


Book Description

This proceedings volume highlights the latest achievements in research and development in educational robotics, which were presented at the 8th International Conference on Robotics in Education (RiE 2017) in Sofia, Bulgaria, from April 26 to 28, 2017. The content will appeal to both researchers and educators interested in methodologies for teaching robotics that confront learners with science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts, giving them the chance to create personally meaningful objects and address real-world societal needs. This also involves the introduction of technologies ranging from robotics controllers to virtual environments. In addition, the book presents evaluation results regarding the impact of robotics on students’ interests and competence development. The approaches discussed cover the whole educational range, from elementary school to the university level, in both formal as well as informal settings.







ECGBL 2020 14th European Conference on Game-Based Learning


Book Description

These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.




Guide to Teaching Data Science


Book Description

Data science is a new field that touches on almost every domain of our lives, and thus it is taught in a variety of environments. Accordingly, the book is suitable for teachers and lecturers in all educational frameworks: K-12, academia and industry. This book aims at closing a significant gap in the literature on the pedagogy of data science. While there are many articles and white papers dealing with the curriculum of data science (i.e., what to teach?), the pedagogical aspect of the field (i.e., how to teach?) is almost neglected. At the same time, the importance of the pedagogical aspects of data science increases as more and more programs are currently open to a variety of people. This book provides a variety of pedagogical discussions and specific teaching methods and frameworks, as well as includes exercises, and guidelines related to many data science concepts (e.g., data thinking and the data science workflow), main machine learning algorithms and concepts (e.g., KNN, SVM, Neural Networks, performance metrics, confusion matrix, and biases) and data science professional topics (e.g., ethics, skills and research approach). Professor Orit Hazzan is a faculty member at the Technion’s Department of Education in Science and Technology since October 2000. Her research focuses on computer science, software engineering and data science education. Within this framework, she studies the cognitive and social processes on the individual, the team and the organization levels, in all kinds of organizations. Dr. Koby Mike is a Ph.D. graduate from the Technion's Department of Education in Science and Technology under the supervision of Professor Orit Hazzan. He continued his post-doc research on data science education at the Bar-Ilan University, and obtained a B.Sc. and an M.Sc. in Electrical Engineering from Tel Aviv University.







Epistemological Approaches to Digital Learning in Educational Contexts


Book Description

Epistemological Approaches to Digital Learning in Educational Contexts is dedicated to topical issues in school education and pedagogical science related to the learning process in a technology and media enriched environment. It opens up discussions on the development of the educational science sector and strategies for smart pedagogy to promote synergy between technology and pedagogy to support students in the learning process. The book presents different perspectives on how to evaluate the enhancement of technology use, which can help improve Computational Thinking skills. It also helps in identifying the changes in pupils’ algorithmic thinking through programming in Scratch 2.0. The book further explores the way digitally-mediated materiality may support teaching practice and proposes tools that are available for the educational curator in a digital learning environment. This book will be of great interest to academics, researchers, and post-graduate students in the fields of higher education, vocational education, and digital learning.




Technologies for Inclusive Education: Beyond Traditional Integration Approaches


Book Description

By providing students with the opportunities to receive a high quality education regardless of their social or cultural background, inclusive education is a new area that goes beyond traditional integration approaches. These approaches hope to provide the educative system with the ability to adapt to the diversity of its students. Technologies for Inclusive Education: Beyond Traditional Integration Approaches introduces the basic concepts, current research guidelines and future perspectives on the current state of these approaches. This book aims to make inclusive education a reality in the future by highlighting technological advances in applied e-learning, cognitive learning and education multimedia. Novel approaches to human-computer interaction are essential to make these contents available for every student regardless of their disabilities and learning styles.