Computational Geometry


Book Description

This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.




Handbook of Geometric Programming Using Open Geometry GL


Book Description

This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.




Algorithm Design Practice for Collegiate Programming Contests and Education


Book Description

This book can be used as an experiment and reference book for algorithm design courses, as well as a training manual for programming contests. It contains 247 problems selected from ACM-ICPC programming contests and other programming contests. There's detailed analysis for each problem. All problems, and test datum for most of problems will be provided online. The content will follow usual algorithms syllabus, and problem-solving strategies will be introduced in analyses and solutions to problem cases. For students in computer-related majors, contestants and programmers, this book can polish their programming and problem-solving skills with familarity of algorithms and mathematics.




Unifying Theories of Programming


Book Description

This book constitutes the refereed proceedings of the 6th International Symposium on Unifying Theories of Programming, UTP 2016, held in Reykjavik, Iceland, in June 2016, in conjunction with the 12th International Conference on Integrated Formal Methods, iFM 2016. The 8 revised full papers presented were carefully reviewed and selected from 10 submissions. They deal with the fundamental problem of combination of formal notations and theories of programming that define in various different ways many common notions, such as abstraction refinement, choice, termination, feasibility, locality, concurrency, and communication. They also show that despite many differences, such theories may be unified in a way that greatly facilitates their study and comparison.




Effective Theories in Programming Practice


Book Description

Set theory, logic, discrete mathematics, and fundamental algorithms (along with their correctness and complexity analysis) will always remain useful for computing professionals and need to be understood by students who want to succeed. This textbook explains a number of those fundamental algorithms to programming students in a concise, yet precise, manner. The book includes the background material needed to understand the explanations and to develop such explanations for other algorithms. The author demonstrates that clarity and simplicity are achieved not by avoiding formalism, but by using it properly. The book is self-contained, assuming only a background in high school mathematics and elementary program writing skills. It does not assume familiarity with any specific programming language. Starting with basic concepts of sets, functions, relations, logic, and proof techniques including induction, the necessary mathematical framework for reasoning about the correctness, termination and efficiency of programs is introduced with examples at each stage. The book contains the systematic development, from appropriate theories, of a variety of fundamental algorithms related to search, sorting, matching, graph-related problems, recursive programming methodology and dynamic programming techniques, culminating in parallel recursive structures.







Programming Beyond Practices


Book Description

Writing code is the easy part of your work as a software developer. This practical book lets you explore the other 90%—everything from requirements discovery and rapid prototyping to business analysis and designing for maintainability. Instead of providing neatly packaged advice from on high, author Gregory Brown presents detailed examples of the many problems developers encounter, including the thought process it takes to solve them. He does this in an unusual and entertaining fashion by making you the main character in a series of chapter-length stories. As these stories progress, the examples become more complex, and your responsibilities increase. Together, these stories take you on a journey that will make you question and refine the way you think about, and work on, software projects. Steps in this unique journey include: Using prototypes to explore project ideas Spotting hidden dependencies in incremental changes Identifying the pain points of service integrations Developing a rigorous approach towards problem-solving Designing software from the bottom up Data modeling in an imperfect world Gradual process improvement as an antidote for over-commitment The future of software development




ICGG 2022 - Proceedings of the 20th International Conference on Geometry and Graphics


Book Description

This book covers recent achievements on the ever-expanding field of Geometry and Graphics on both analogical and digital fronts, from theoretical investigations to a broad range of applications, new teaching methodologies, and historical aspects. It is from 20th International Conference on Geometry and Graphics (ICGG2022), a series of conference that started in 1978 and promoted by International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching innovations in the multidisciplinary field. The contents of the book are organized in: Theoretical Geometry and Graphics; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education; Geometry and Graphics in History, and are intent for the academics, researchers, and professionals in architecture, engineering, industrial design, mathematics, and arts.




Programmed Learning


Book Description