Project X Alien Adventures: Grey Book Band, Oxford Levels 12-14: Grey Book Band Mixed Pack of 12


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, these stories are ideal for independent reading. This pack contains 1 copy of each of the 12 books at Grey Book Band.




Project X Alien Adventures: Grey Book Band, Oxford Level 12: Badlaw's Revenge


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, this book is ideal for independent reading. The micro-friends set out for home, but Badlaw is out for revenge!




Project X Alien Adventures: Brown Book Band, Oxford Levels 9-11: Brown Book Band Mixed Pack of 12


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, these stories are ideal for independent reading. This pack contains 1 copy of each of the 12 books at Brown Book Band.




Something Evil


Book Description

When a city is built on Dark Lake's shores, people start disappearing.




Project X: Alien Adventures: Turquoise: Attack Buzzles


Book Description

Blast off on the biggest micro-adventure yet, with these six fantastic stories featuring the popular Project X characters - Max, Cat, Ant and Tiger - and their new micro-friends, Nok the alien and Seven the robot. Carefully levelled and highly motivating, these books are ideal for independent reading.




Kelly's Diary


Book Description

Life gets tough for Kelly when a new girl arrives in school. New-girl Alex seems determined to take everything that Kelly wants - even her best friend! What can Kelly do to get back her life? Badger's Full Flight Girl Power is a series of 10 girl-centred stories aimed specifically at a female audience. They are reluctant readers with a reading age of 7.5-8.5 but include characters and storylines that would appeal to an interest age of 8-14. The female protagonists are relatable and the stories are varied and thoughtful, including issues surrounding friends, family and bullying, with narratives about snowboarding, judo, fashion, dance, rock climbing, mysteries and supernatural peril.




Project X: Alien Adventures: Orange: Mixed pack x 6


Book Description

Six fantastic stories featuring the popular Project X characters - Max, Cat, Ant and Tiger - plus a new micro-friend, Nok the alien! Fully decodable, with small steps of phonic progression to ensure early reading success, these books are ideal for independent reading.




Project X Alien Adventures: Grey Book Band, Oxford Level 12: The Rats of Rolia


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new robot micro-friend, Eight. Carefully levelled and highly motivating, this book is ideal for independent reading. The micro-friends have to make an emergency landing on a planet overrun with rats!




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




The 2030 Spike


Book Description

The clock is relentlessly ticking! Our world teeters on a knife-edge between a peaceful and prosperous future for all, and a dark winter of death and destruction that threatens to smother the light of civilization. Within 30 years, in the 2030 decade, six powerful 'drivers' will converge with unprecedented force in a statistical spike that could tear humanity apart and plunge the world into a new Dark Age. Depleted fuel supplies, massive population growth, poverty, global climate change, famine, growing water shortages and international lawlessness are on a crash course with potentially catastrophic consequences. In the face of both doomsaying and denial over the state of our world, Colin Mason cuts through the rhetoric and reams of conflicting data to muster the evidence to illustrate a broad picture of the world as it is, and our possible futures. Ultimately his message is clear; we must act decisively, collectively and immediately to alter the trajectory of humanity away from catastrophe. Offering over 100 priorities for immediate action, The 2030 Spike serves as a guidebook for humanity through the treacherous minefields and wastelands ahead to a bright, peaceful and prosperous future in which all humans have the opportunity to thrive and build a better civilization. This book is powerful and essential reading for all people concerned with the future of humanity and planet earth.