Punchline Puzzles


Book Description

Fun, Solvable Crosswords with a Cartoon Twist! Renowned New York Times crossword creator and illustrator Patrick Merrell has taken ordinary crosswords to a whole new level. Already famous for his Times puzzles--which stretch, twist, and outright shatter the rules of "ordinary" crosswords--Merrell has taken his extraordinary skills in both drawing and puzzlemaking and combined them in Punchline Puzzles. Each puzzle contains a cartoon at its center--a cartoon whose punchline is hidden within the grid. Solve the puzzle, get the joke: it's as simple as that. Plus each grid is full of bonus theme-related entries and extra cartoons to discover and enjoy! · 50 easy, fun crosswords · Introduction by Will Shortz, crossword puzzle editor of The New York Times · Top-quality puzzles featuring cartoon conundrums!




Marvel Graphic Novels and Related Publications


Book Description

This work provides an extensive guide for students, fans, and collectors of Marvel Comics. Focusing on Marvel's mainstream comics, the author provides a detailed description of each comic along with a bibliographic citation listing the publication's title, writers/artists, publisher, ISBN (if available), and a plot synopsis. One appendix provides a comprehensive alphabetical index of Marvel and Marvel-related publications to 2005, while two other appendices provide selected lists of Marvel-related game books and unpublished Marvel titles.




Humour: A Very Short Introduction


Book Description

Humour has been discovered in every known human culture and thinkers have discussed it for over two thousand years. Humour can serve many functions; it can be used to relieve stress, to promote goodwill among strangers, to dissipate tension within a fractious group, to display intelligence, and some have even claimed that it improves health and fights sickness. In this Very Short Introduction Noel Carroll examines the leading theories of humour including The Superiority Theory and The Incongruity Theory. He considers the relation of humour to emotion and cognition, and explores the value of humour, specifically in its social functions. He argues that humour, and the comic amusement that follows it, has a crucial role to play in the construction of communities, but he also demonstrates that the social aspect of humour raises questions such as 'When is humour immoral?' and 'Is laughing at immoral humour itself immoral?'. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.




Newsgames


Book Description

How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.




The New York Times Holiday Cheer Crossword Puzzles


Book Description

Packed with 200 of America's favorite crosswords, this volume includes five never-before-published holiday-themed puzzles.




Video Games and Comedy


Book Description

Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.




The World's Biggest Book of Brainteasers & Logic Puzzles


Book Description

What a bargain! At more than 700 puzzle-packed pages, this huge, value-priced collection should keep any solver happy...and busy for a very long time. It contains brain-busting challenges of almost every type: math logic problems for the numerically inclined; absolutely amazing lateral thinking conundrums; really great critical thinking bafflers; and mind-boggling word puzzles. Here's just a small sample of what's inside: The 22nd and 24th presidents of the United States had the same mother and the same father, but were not brothers. How could this be so? Stumped? That's because it's one man--Grover Cleveland--who was reelected after skipping a term. And that's just an easy warm-up!




An Anthropology of Puzzles


Book Description

An Anthropology of Puzzles argues that the human brain is a "puzzling organ" which allows humans to literally solve their own problems of existence through puzzle format. Noting the presence of puzzles everywhere in everyday life, Marcel Danesi looks at puzzles in society since the dawn of history, showing how their presence has guided large sections of human history, from discoveries in mathematics to disquisitions in philosophy. Danesi examines the cognitive processes that are involved in puzzle making and solving, and connects them to the actual physical manifestations of classic puzzles. Building on a concept of puzzles as based on Jungian archetypes, such as the river crossing image, the path metaphor, and the journey, Danesi suggests this could be one way to understand the public fascination with puzzles. As well as drawing on underlying mental archetypes, the act of solving puzzles also provides an outlet to move beyond biological evolution, and Danesi shows that puzzles could be the product of the same basic neural mechanism that produces language and culture. Finally, Danesi explores how understanding puzzles can be a new way of understanding our human culture.




Jumbo Book of Sticker Puzzles


Book Description

Packed with over 800 stickers and 100 favorite puzzles, including Hidden Pictures, mazes, matching, and more, this jumbo book provides a fun challenge for the whole family! Kids will love to sticker their way through this activity book, which features all the best sticker puzzles in one jumbo collection. With a wide variety of puzzle types, it's the perfect entertainment for both young puzzlers and seasoned pros. It makes a fun activity for family game night or a great gift for any occasion!




Mindbenders and Brainteasers


Book Description

Puzzles have intrigued and entertained generations of children – and their parents – for over 2,000 years. Here is an irrestible assortment of 100 challenging puzzles. These brilliant brainteasers range from the neatly lateral to the downright perplexing.




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