Puzzle Play


Book Description

Puzzle Play introduces ove 65 puzzles from the field of recreational mathematics. The puzzles are all mathematical in natures, although this may not be apparent to the casual observer. The book, which includes eight sections covers a broad range of topics from logic to topology to optical illusions to problem solving. Many of the puzzles are paradoxical in nature and all have the potential to captivate students' interest and increase their problem-solving persistence.




Old MacDonald Had a Farm


Book Description

Jump on Old MacDonald's tractor to sing and learn about your animal friends. All aboard!​




Thomas and Friends


Book Description

Read, Sing, and play along with Thomas and his friends. This book includes a fun Thomas tale, five 9-piece puzzles, and five different songs for hours of fun!




Puzzle and Play: Noah's Ark


Book Description

Learn all about the story of Noah and build a fantastic chunky floor puzzle with Puzzle and Play: Noah's Ark by Priddy Books. With five chunky puzzle pieces and engaging artwork that brings this story to life, young children will be inspired to learn all about Noah's Ark in this simple retelling of this Biblical story. Press out the chunky puzzle pieces and join them together to make a large floor puzzle of a Noah's Ark. The chunky puzzle pieces add value, making it an ideal gift for christenings and baptisms. With bright engaging artwork and lots to spot and say, this book is the perfect addition to your young child's first library. Also available in this series: Puzzle and Play: Alphabet Train (Winter 2020); Puzzle and Play: Color Bus (Winter 2020).




Partners In Play


Book Description

Partners in Play is a book by written by author Rita Anderson.




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




The Outlook


Book Description




Billboard


Book Description

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.




Billboard


Book Description

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.




Well Played


Book Description

Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. This third book in the series helps you engage students in grades 6-8 in discussions of mathematical ideas and deepen their conceptual understanding. It also helps you develop students' fluency with number systems; ratio and proportional relationships; expressions and equations, statistics and probability; and patterns, graphs, and functions. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: explanations of the mathematical importance of each game or puzzle and how it supports student learning; variations for each game or puzzle to address a range of learning levels and styles; clear step-by-step directions; and classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.