QBasic Games and More!
Author : Fred Sexton
Publisher :
Page : 324 pages
File Size : 19,13 MB
Release : 1993
Category : Computer games
ISBN : 9781565292314
Author : Fred Sexton
Publisher :
Page : 324 pages
File Size : 19,13 MB
Release : 1993
Category : Computer games
ISBN : 9781565292314
Author : Sexton
Publisher :
Page : pages
File Size : 28,77 MB
Release : 1996-12-01
Category :
ISBN : 9780136323242
Author : David Leithauser
Publisher :
Page : pages
File Size : 30,67 MB
Release : 1993-07
Category :
ISBN : 9781565292314
This book is aimed at the beginning to intermediate QBasic programmer who is familiar with language essentials and wants to quickly learn how to build interesting tools, utilities, games, etc. All application code is included on this bundled disk. As an added bonus, the disk includes fully-compiled, executable versions of each of the programs discussed in the book.
Author : David H. Ahl
Publisher :
Page : 185 pages
File Size : 10,68 MB
Release : 1981
Category : BASIC (Computer program language)
ISBN :
Author : Tony Hawken
Publisher : Lulu.com
Page : 240 pages
File Size : 35,7 MB
Release : 2009-12
Category : Computers
ISBN : 1445240696
This book was originally published in China in 1995. This is the first English edition. This book is a complete text book on QBASIC programming. It assumes that the reader knows very little and builds up to quite an advanced level. It contains some obsolete material, such as MS-DOS. This was intentional, as it is intended to match the original Chinese edition. QBASIC still continues to be used. Nowadays if people want QBASIC to run on their computer, they need to download QB64. The latest version of this was released on 21st August 2009. QBASIC, or QB64 as it is now called, is a very good choice for a first programming language, as you can achieve a lot with very little effort.
Author : Namir C. Shammas
Publisher : McGraw-Hill Companies
Page : 364 pages
File Size : 36,74 MB
Release : 1993
Category : Computers
ISBN : 9780830643752
A hands-on introduction to programming with Visual Basic for DOS, including a disk containing all the program code covered. This book takes a painless approach that first-time users will find reassuring--a quick-start, step-by-step tutorial on object-oriented programming; dozens of easy-to-follow sample programs; helpful icons highlighting special tips and warnings; and a rich supply of screen images.
Author : Nick Montfort
Publisher : MIT Press
Page : 323 pages
File Size : 15,14 MB
Release : 2012-11-23
Category : Computers
ISBN : 0262304570
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Author : André LaMothe
Publisher : Sams Publishing
Page : 1092 pages
File Size : 46,37 MB
Release : 2002
Category : Computers
ISBN : 9780672323690
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author : Drew Sikora
Publisher : Muska/Lipman
Page : 0 pages
File Size : 25,2 MB
Release : 2009
Category : Computer animation
ISBN : 9781598638080
Features a compilation of the best articles from GameDev.net on game design and content creation. Features invaluable information and ideas for anyone who wants to learn how to shape a great game idea into an actual functioning and fun game. You'll learn game design mechanics, benefit from invaluable professional insights into successful game creation, discover how to make good game art even if you're not an artist, and even explore the tools and techniques that make for awesome game audio. All articles have been updated to comply with the latest technology.
Author : Derek Yu
Publisher : Boss Fight Books
Page : 224 pages
File Size : 14,23 MB
Release : 2016-03-29
Category : Computers
ISBN : 1940535115
A game's creation as told by its creator, perhaps the best rpimer on game design.