IEE Control Engineering Series


Book Description




Hard Real-Time Computing Systems


Book Description

This updated edition offers an indispensable exposition on real-time computing, with particular emphasis on predictable scheduling algorithms. It introduces the fundamental concepts of real-time computing, demonstrates the most significant results in the field, and provides the essential methodologies for designing predictable computing systems used to support time-critical control applications. Along with an in-depth guide to the available approaches for the implementation and analysis of real-time applications, this revised edition contains a close examination of recent developments in real-time systems, including limited preemptive scheduling, resource reservation techniques, overload handling algorithms, and adaptive scheduling techniques. This volume serves as a fundamental advanced-level textbook. Each chapter provides basic concepts, which are followed by algorithms, illustrated with concrete examples, figures and tables. Exercises and solutions are provided to enhance self-study, making this an excellent reference for those interested in real-time computing for designing and/or developing predictable control applications.




Computer Control of Real-time Processes


Book Description

Based on a series of lectures given at a Vacation School for postgraduate students in the areas of control and instrumentation, held at the University of Sheffield. It covers four major themes: design and tuning of controllers, the hardware technology, software design and applications.




Real-Time Concepts for Embedded Systems


Book Description

... a very good balance between the theory and practice of real-time embedded system designs.' —Jun-ichiro itojun Hagino, Ph.D., Research Laboratory, Internet Initiative Japan Inc., IETF IPv6 Operations Working Group (v6ops) co-chair 'A cl




Real-Time Rendering


Book Description

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009




The Engineering of Complex Real-Time Computer Control Systems


Book Description

The Engineering of Complex Real-Time Computer Control Systems brings together in one place important contributions and up-to-date research results in this important area. The Engineering of Complex Real-Time Computer Control Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.




Distributed Computer Control Systems 1995


Book Description

The series of IFAC Workshops on distributed computer control systems (DCCS) provide the opportunity for leading researchers and practitioners in the field to discuss and evaluate recent advances and current issues in theory, applications and technology of DCCS. DCCS'95, the 13th IFAC workshop in the series was held in Toulouse-Blagnac, France. The topics covered at this meeting included: the role of real-time in DCCS specifications; scheduling methods for DCCS; real-time distributed operating systems and databases and industrial applications and experience with DCSS.




The Engineering of Complex Real-Time Computer Control Systems


Book Description

The Engineering of Complex Real-Time Computer Control Systems brings together in one place important contributions and up-to-date research results in this important area. The Engineering of Complex Real-Time Computer Control Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.