Implementing Design Patterns in C# and .NET 5


Book Description

Implement robust applications by applying efficient Design Patterns with .NET 5 and C# KEY FEATURES ● Detailed theoretical concepts covered, including the use of encapsulation, interfaces, and inheritance. ● Access to solutions applied for software strategy and final product output. ● Simplified demonstration of real applications implementing numerous design patterns. DESCRIPTION This book covers detailed aspects of Design Patterns and Object-Oriented Programming concepts using the most modern version of the C# language and .NET platform, including many real-world examples and good practice guidelines that help developers in building robust and extensible applications. The book begins with the essential concepts of C# programming and the .NET platform. You get your foundation strong by understanding SOLID Principles and the actual implementation of reliable applications. You will be working on most common Design Patterns such as Abstract Factory, Adapter, Composite, Proxy, Command, Strategy, Observer, Factory Method, Singleton, Builder, Interpreter, Mediator, and many other patterns that will help you to create solid enterprise applications. You will also witness the performance of these design patterns in a real software development environment with the help of practical examples. After learning the most common Design Patterns practiced in .NET enterprise applications, the reader will be able to understand and apply good practices of software development based on the object-oriented paradigm to develop complex enterprise applications efficiently and simply. WHAT YOU WILL LEARN ● Fine-tune your knowledge about interfaces, polymorphism, and encapsulation. ● Learn to practice implementing design patterns in enterprise applications. ● Implement rich design patterns: Observer, Strategy, Command, Proxy, and more. ● Get to learn the latest additional design patterns such as Builder, Bridge, and Decorator. ● Includes illustrations, examples, and real use-cases of .NET 5.0 applications. WHO THIS BOOK IS FOR This book is for .NET developers, application developers, and software engineers who want to develop .NET applications with proven techniques and build error-free applications. This book also attracts fresh graduates and entry-level developers as long as basic knowledge about .NET is known to them. TABLE OF CONTENTS 1. C# Fundamentals 2. Introduction to .NET 5 3. Basic Concepts of Object-Oriented Programming 4. Interfaces in C# 5. Encapsulation and Polymorphism in C# 6. SOLID Principles in C# 7. Abstract Factory 8. Abstract Factory 9. Prototype 10. Factory Method 11. Adapter 12. Composite 13. Proxy 14. Command 15. Strategy 16. Observer 17. Good Practices and Additional Design Patterns




Design Patterns in C#


Book Description

Get hands-on experience with each Gang of Four design pattern using C#. For each of the patterns, you’ll see at least one real-world scenario, a coding example, and a complete implementation including output. In the first part of Design Patterns in C#, you will cover the 23 Gang of Four (GoF) design patterns, before moving onto some alternative design patterns, including the Simple Factory Pattern, the Null Object Pattern, and the MVC Pattern. The final part winds up with a conclusion and criticisms of design patterns with chapters on anti-patterns and memory leaks. By working through easy-to-follow examples, you will understand the concepts in depth and have a collection of programs to port over to your own projects. Along the way, the author discusses the different creational, structural, and behavioral patterns and why such classifications are useful. In each of these chapters, there is a Q&A session that clears up any doubts and covers the pros and cons of each of these patterns.He finishes the book with FAQs that will help you consolidate your knowledge. This book presents the topic of design patterns in C# in such a way that anyone can grasp the idea. What You Will Learn Work with each of the design patterns Implement the design patterns in real-world applications Select an alternative to these patterns by comparing their pros and cons Use Visual Studio Community Edition 2017 to write code and generate output Who This Book Is For Software developers, software testers, and software architects.




Holub on Patterns


Book Description

* Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".




C# 3.0 Design Patterns


Book Description

If you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems. This practical guide offers you a clear introduction to the classic object-oriented design patterns, and explains how to use the latest features of C# 3.0 to code them. C# Design Patterns draws on new C# 3.0 language and .NET 3.5 framework features to implement the 23 foundational patterns known to working developers. You get plenty of case studies that reveal how each pattern is used in practice, and an insightful comparison of patterns and where they would be best used or combined. This well-organized and illustrated book includes: An explanation of design patterns and why they're used, with tables and guidelines to help you choose one pattern over another Illustrated coverage of each classic Creational, Structural, and Behavioral design pattern, including its representation in UML and the roles of its various players C# 3.0 features introduced by example and summarized in sidebars for easy reference Examples of each pattern at work in a real .NET 3.5 program available for download from O'Reilly and the author's companion web site Quizzes and exercises to test your understanding of the material. With C# 3.0 Design Patterns, you learn to make code correct, extensible and efficient to save time up front and eliminate problems later. If your business relies on efficient application development and quality code, you need C# Design Patterns.




Design Patterns


Book Description

Software -- Software Engineering.




Real-World Implementation of C# Design Patterns


Book Description

Build robust applications in C# easily using effective and popular design patterns and best practices Key FeaturesRecognize solutions to common problems in software design with C#Explore real-world applications of design patterns that can be used in your everyday workGet to grips with 14 patterns and their design implementationsBook Description As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you'll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns. What you will learnGet to grips with patterns, and discover how to conceive and document themExplore common patterns that may come up in your everyday workRecognize common anti-patterns early in the processUse creational patterns to create flexible and robust object structuresEnhance class designs with structural patternsSimplify object interaction and behavior with behavioral patternsWho this book is for This book is for beginner and mid-level software developers who are looking to take their object-oriented programs or software designing skills to the next level by learning to leverage common patterns. A firm grasp of programming fundamentals and classical object-oriented programming (OOP) using languages like C#, C++, Objective-C, or Java is expected.




Design Patterns in Java


Book Description

Design Patterns in JavaTM gives you the hands-on practice and deep insight you need to fully leverage the significant power of design patterns in any Java software project. The perfect complement to the classic Design Patterns, this learn-by-doing workbook applies the latest Java features and best practices to all of the original 23 patterns identified in that groundbreaking text. Drawing on their extensive experience as Java instructors and programmers, Steve Metsker and Bill Wake illuminate each pattern with real Java programs, clear UML diagrams, and compelling exercises. You'll move quickly from theory to application–learning how to improve new code and refactor existing code for simplicity, manageability, and performance. Coverage includes Using Adapter to provide consistent interfaces to clients Using Facade to simplify the use of reusable toolkits Understanding the role of Bridge in Java database connectivity The Observer pattern, Model-View-Controller, and GUI behavior Java Remote Method Invocation (RMI) and the Proxy pattern Streamlining designs using the Chain of Responsibility pattern Using patterns to go beyond Java's built-in constructor features Implementing Undo capabilities with Memento Using the State pattern to manage state more cleanly and simply Optimizing existing codebases with extension patterns Providing thread-safe iteration with the Iterator pattern Using Visitor to define new operations without changing hierarchy classes If you're a Java programmer wanting to save time while writing better code, this book's techniques, tips, and clear explanations and examples will help you harness the power of patterns to improve every program you write, design, or maintain. All source code is available for download at http://www.oozinoz.com.




Java Design Patterns


Book Description

Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse. What You'll Learn Work with each of the design patterns Implement design patterns in real-world applications Choose from alternative design patterns by comparing their pros and cons Use the Eclipse IDE to write code and generate output Read the in-depth Q&A session in each chapter with pros and cons for each design pattern Who This Book Is For Software developers, architects, and programmers




Design Patterns


Book Description

Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.




Real-World Functional Programming


Book Description

Functional programming languages like F#, Erlang, and Scala are attractingattention as an efficient way to handle the new requirements for programmingmulti-processor and high-availability applications. Microsoft's new F# is a truefunctional language and C# uses functional language features for LINQ andother recent advances. Real-World Functional Programming is a unique tutorial that explores thefunctional programming model through the F# and C# languages. The clearlypresented ideas and examples teach readers how functional programming differsfrom other approaches. It explains how ideas look in F#-a functionallanguage-as well as how they can be successfully used to solve programmingproblems in C#. Readers build on what they know about .NET and learn wherea functional approach makes the most sense and how to apply it effectively inthose cases. The reader should have a good working knowledge of C#. No prior exposure toF# or functional programming is required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.