Realms of the Arcane


Book Description

Candlekeep boasts one of the finest libraries in the Realms, where the privileged few may conduct their research. But what about its secret collections? Volumes and scrolls long forgotten or hidden from the inquiring eyes of browsers. Volumes dealing with matters that can only be described asarcane. New tales of Torl past and present by favorite Realms authors, including:Ed Greenwood, Elaine Cunningham, Jeff Grubb, Mark Anthony, and others




Dangerous Games


Book Description

Return to the fabled Netherese Empire, a land of dangerous magical intrigue where mortals must fight to claim their own destinies In the empire of Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods, Sunbright Steelshanks and Candlemas have just escaped the Lower Planes. Caught up in the games of the gods, the adventurers have their own concerns. As Sunbright seeks to rescue his lover AND Candlemas searches for a cure for the disease afflicting the Netherese grain crops, the two encounter a fallen star and Karsus, the arcanist who has transported himself through time to find it. Traveling through Faerûn and time itself, Sunbright becomes an unwilling pawn in a lethal match of wits, wiles, and powers.




Sword Play


Book Description

A bold barbarian warrior becomes the unwitting pawn of quarreling archmages in the first volume of a new trilogy set against the backdrop of the Arcane Age of Netheril, the most powerful magical empire in the history of the Forgotten Realms. Original.




League of Legends: Realms of Runeterra (Official Companion)


Book Description

Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.




Mortal Consequences


Book Description

In the final installment in the Netheril Trilogy, Sunbright Steelshanks returns home to find much has changed since his departure The Netherese Empire is at risk of collapse as a forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge and claim a lost love. Against this backdrop of war and chaos, Sunbright—weary of his banishment—returns to his home and the accusations from which he escaped. However, much has changed since Sunbright’s departure, and his people are suffering greatly. Equipped with skills learned on his adventures, Sunbright must discover whether he can forgive his early enemies and rise to a role of leadership for the good of his homeland—all while evading the wrath of the gods.




Netheril


Book Description




Realms of Magic


Book Description

An anthology of fantasy tales featuring the colorful inhabitants of the magical Forgotten Realms includes stories by R.A. Salvatore, Ed Greenwood, Elaine Cunningham, Jean Rabe, Jeff Grubb, and others




Demonomicon


Book Description

Demons and demon lords for your Dungeons & Dragons® campaign! Demonomicon(tm) presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D® campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.




Realms of Mystery


Book Description

A murder victim is turned into a zombie, just long enough to cover up the circumstances of his own death . . . . A silent ghost with a friendly grin greets those about to meet their doom . . . . The only clue to who's killing a party of adventurers is the letter "H," written in the blood of one of the victims . . . . All new stories of murder, suspense, and intrigue by Elaine Cunninham, Jeff Grubb, Ed Greenwood, and other favorite Forgotten Realms authors.




Realms of War


Book Description

An anthology of fantasy tales features the realm of Sembia as it descends into chaos, a bitter war, and a suspicious offer of assistance from its treacherous neighbors from the Shade Enclave.