Red Orc's Rage


Book Description

While undergoing "Tiersian" therapy, Jim physically goes to the World of Tiers, experiencing exciting and disturbing adventures and occupying the fantastic mind of the Red Orc




Red Orc's Rage


Book Description

Sent into the world of Tiers by a well-meaning doctor in the mental hospital where he is incarcerated, teenage troublemaker Jim Grimson finds himself in a world of fantasy and danger. Philip José Farmer returns to his towering World of Tiers, where immortal Lords fight bloody wars over a host of pocket universes.




The Final Shield


Book Description

The Heptarchy is the ruthless empire ruled by the Seven Temples, seeking to feed all the world to their malevolent goddesses. The brutal legions of the Seven Temples were driven from the shores of Andomhaim, but their warships still prowl the southern coasts, raiding and looting. When Ridmark Arban rides to drive back a raid, he soon discovers an insidious plot. For the most powerful weapon of the Heptarchy is not its armies, but subtle and deadly treachery...




The Orc of Many Questions


Book Description




Queen of the Orcs: Clan Daughter


Book Description

Enslaved by King Kregant’s army, Dar survived by befriending the fierce orcs who were also forced to serve. Now she has escaped—only to find that the price of freedom may be her destiny. Calling on her untried leadership abilities, Dar guides the surviving orc soldiers to the safety of their homeland—but the clan leaders refuse to accept her unless she can release their queen from Kregant’s fortress. Shaken by her growing gift for dark prophecy and a fate she feels unprepared to accept, Dar must infiltrate the very heart of the despot’s empire. There she will discover unexpected treachery and an ancient power that threatens the future of all.




Embers


Book Description

There is no sanctuary for those who are hunted! Natalia and Athgar are safely ensconced in the sleepy town of Ostermund when a chance encounter leads them on a trail of deceit that implicates an old ally. After discovering who is behind the plot, they must make a choice, stay hidden or risk everything in the name of friendship! Athgar, descendent of a vanquished people, wants only to protect that which he holds most dear. Natalia, now secure in her powers, seeks peace, but the ever-growing shadow of the family threatens all she has fought for. Together, they embark on a path where even their success could spell defeat, for this battle may start a war that none can stop. Immerse yourself in a land steeped in magic and mystery as Paul J Bennett's The Frozen Flame series continues in his newest tale, Embers! Be prepared for adventure when you pick up your copy of Embers today! New to the series? First, get to know Athgar and Natalia in their origin stories, Into the Fire & The Awakening, then pick up Ashes to learn how they meet!




The Fallen Elves


Book Description

In The Fallen Elves, book three of The Second Neoluzian War epic fantasy series, the wicked Orc dictator Arkan Spiritstrike, his wizards and military generals are on the verge of laying waste to the elven cities of Balenwood and Oakmantle after destroying the human settlements in the northern lands. This is a time of desperation for the good races because Darius has been lost to lower Neoluzia due to the Gathering of Replenishment spell cast upon him by members of the secretive wizard guild, the Veiled Institution. David Parr, a human from Earth summoned by Darius that reluctantly remains in Neoluzia to assist the Salon of Enlightenment against their Orc enemies, must find the great necromancer Termaplix if the land is to be saved. Finding Termaplix may be impossible however, for the hero from the War of Cleansing has been hidden in a secret place due to unknown circumstances one thousand years ago--a tomb long since forgotten to the current generations in the land. Perilously stifled in their shift away from the old magic and the forced elimination of history, those that Parr seeks to help against the enemy from the north must first learn to embrace the gift of magic again, an art banished in antiquity by the deception of peace and the deep wounds of the surviving populations in the first war.




Welcome to the Citadel of Doom


Book Description

In the center of a foreboding forest a run-down citadel has become the epicenter of an encroaching evil. Betty, Belesiv, Sienna and JeeJee are on a quest for treasure but adventure is what they find. Skeletons, evil plants, and Thespians. Swords, Sorcery, and silliness. If they can stop trying to kill each other they just might come out of this alive.




Prohibition Orcs


Book Description

"I love these stories" Kristine Kathryn Rusch, Hugo- and Nebula-award winning author of The Fey ELVES WENT INTO THE WEST—TO AMERICA. GENERATIONS LATER, ORCS FOLLOWED. 1927 Detroit. Orcs fight Prohibition, avoid police, and labor hard for their children. All while doing their best to navigate the narrow human world. Men drive fancy Dodges and Cadillacs; orcs squeeze into fourth-hand Model Ts. Dwarves dominate the skilled trades; orcs push brooms. And behind everything, elves make it their life’s work to deny orcs have worth. To be an orc is to endure, but when the world tries to deny even that, an orc must act. And Uruk-Tai will do anything for his family. This long-demanded collection includes all the Prohibition Orcs tales—Spilled Mirovar, Final Gift, Drowned Mirovar, Witness November, Degreased Hopes, Woolen Torment, and the never before published A Debt of Meat. With an introduction by USA Today best-selling author Robert Jeschonek




Dungeon Master For Dummies


Book Description

Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!