Reduce, Reuse, Reimagine


Book Description

People are proud to recycle, but in recent years many have become suspicious the process isn't operating as seamlessly as we'd like to think. Reduce, Reuse, Reimagine makes sense of the complex system for any reader who wants to learn how it works, what the problems are, and what they can do to help recycling thrive




Erase the Waste and Turn Trash Into Cash


Book Description

Recipient of the 2021 NAGC Curriculum Award Americans throw away 254 million tons of trash every year, and students are naturally curious about where it all goes. Erase the Waste and Turn Trash Into Cash, a 30-lesson interdisciplinary science unit: Is designed to teach high-ability third and fourth graders how to think like real-world environmental engineers. Requires students to reduce, reuse, recycle, and reimagine trash in new and innovative ways. Was designed using the research-based Integrated Curriculum Model. Features challenging problem-based learning tasks and engaging resources. Includes detailed teacher instructions and suggestions for differentiation. In this unit, students study the concept of innovation and learn to manage and dispose of waste in creative and environmentally friendly ways, all while building an understanding of sustainability, recycling, environmental science, and the green economy. Suggestions and guidance are included on how teachers can adjust the rigor of learning tasks based on students' interests and needs. Grades 3-4




Zero Waste Kids


Book Description

Zero Waste Kids features fun and practical projects designed to get kids reducing waste, reusing materials, and recycling to benefit the environment and lead more sustainable lives.




Building Reuse


Book Description

How to reimagine existing buildings to create a more sustainable future The construction and operation of buildings is responsible for 41 percent of all primary energy use and 48 percent of all carbon emissions, and the impact of the demolition and removal of an older building can greatly diminish the advantages of adding green technologies to new construction. In Building Reuse, Kathryn Rogers Merlino makes an impassioned case that truly sustainable design requires reusing and reimagining existing buildings. Additionally, Merlino calls for a more expansive view of preservation that goes beyond keeping only the most distinctive structures based on their historical and cultural significance to embrace the creative reuse of even unremarkable buildings for their environmental value. Building Reuse includes a compelling range of case studies—from a private home to an eighteen-story office building—all located in the Pacific Northwest, a region with a long history of sustainable design and urban growth policies that have made reuse projects feasible. Reusing existing buildings can be challenging to accomplish, but changing the way we think about environmentally conscious architecture has the potential to significantly reduce energy consumption, carbon emissions, and waste.




Hacking Planet Earth


Book Description

An exploration of the cutting-edge technology that will enable us to confront the realities of climate change. For decades scientists and environmentalists have sounded the alarm about the effects of global warming. We are now past the tipping point. As floods, storms, and extreme temperatures become our daily reality, "Reduce, Reuse, Recycle" efforts aren't enough anymore. In Hacking Planet Earth, New York Times bestselling author Thomas Kostigen takes readers to the frontlines of geoengineering projects that scientists, entrepreneurs, engineers, and other visionaries around the world are developing to solve the problems associated with climate change. From giant parasols hovering above the Earth to shield us from an unforgiving sun, to lasers shooting up into clouds to coax out much-needed water, Kostigen introduces readers to this inspiring work and the people who are spearheading it. These futurist, far- thinking, world-changing ideas will save us, and Hacking Planet Earth offers readers their new vision for the future.




Less Is More


Book Description

All over the world, people are joining the low-waste movement and getting tough on their trash. Maybe you’ve heard the reports of the Great Pacific Garbage Patch swirling in the ocean. Maybe you’ve seen the photos of whales and sea birds with trash in their bellies. Or maybe you’ve heard that only 9 percent of our plastic waste actually gets recycled. We can all do our part for the planet by creating less garbage. In Less Is More young readers will discover how to avoid waste in the first place, reduce how much they use and reuse what they can, before they recycle and rot (compost) the rest. With small, simple actions we can become part of the circular economy. Find out how you can join the low-waste movement—and get your friends and family on board too!




Reimagining and Reshaping Events


Book Description

A unique and user-friendly text which advances managerial views on how the event industry is transforming. Packed with international real-life case studies and examples, it contextualises theory and illustrates how the industry has had to adapt whilst still considering key technological and sustainability issues.




Transforming Archaeology


Book Description

Archaeology for whom? The dozen well-known contributors to this innovative volume suggest nothing less than a transformation of the discipline into a service-oriented, community-based endeavor. They wish to replace the primacy of meeting academic demands with meeting the needs and values of those outside the field who may benefit most from our work. They insist that we employ both rigorous scientific methods and an equally rigorous critique of those practices to ensure that our work addresses real-world social, environmental, and political problems. A transformed archaeology requires both personal engagement and a new toolkit. Thus, in addition to the theoretical grounding and case materials from around the world, each contributor offers a personal statement of their goals and an outline of collaborative methods that can be adopted by other archaeologists.




Vacant to Vibrant


Book Description

Vacant lots, so often seen as neighborhood blight, have the potential to be a key element of community revitalization. As manufacturing cities reinvent themselves after decades of lost jobs and population, abundant vacant land resources and interest in green infrastructure are expanding opportunities for community and environmental resilience. Vacant to Vibrant explains how inexpensive green infrastructure projects can reduce stormwater runoff and pollution, and provide neighborhood amenities, especially in areas with little or no access to existing green space. Sandra Albro offers practical insights through her experience leading the five-year Vacant to Vibrant project, which piloted the creation of green infrastructure networks in Gary, Indiana; Cleveland, Ohio; and Buffalo, New York. Vacant to Vibrant provides a point of comparison among the three cities as they adapt old systems to new, green technology. An overview of the larger economic and social dynamics in play throughout the Rust Belt region establishes context for the promise of green infrastructure. Albro then offers lessons learned from the Vacant to Vibrant project, including planning, design, community engagement, implementation, and maintenance successes and challenges. An appendix shows designs and plans that can be adapted to small vacant lots. Landscape architects and other professionals whose work involves urban greening will learn new approaches for creating infrastructure networks and facilitating more equitable access to green space.




Make Your Own Pixel Art


Book Description

Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.