Remember Me: The Pandora Archive


Book Description

Set several months before the events of Capcom's fantastic new videogame, Remember Me, The Pandora Archive by Scott Harrison takes the reader on the breath-taking journey ofNilin, a former elite memory hunter with the ability to break into people's minds and alter their memories. When a series of devastating bomb blasts rock Neo-Paris, killing innocent families, former memory-hunter-turned-Errorist Trix Dallaire is blamed, and it is reported that she was acting on orders from the Errorist group - a supposed 'first of a series of decisive blows' against the Memorize Corporation. In response, a S.A.B.R.E Force squadron is mobilised for a retaliatory assault into Slum 404.However, before Trix is arrested, she manages to send a coded signal back to the Errorists. Unable to decode the message, Nilin visits the Architect, an aging tech-expert living at the water's edge, who is her only hope able of being able to decode the signal.What follows is a white-knuckle ride through Neo-Paris, full of subterfuge, betrayal and intrigue, as we join Nilin on her destructive search for the truth, and her freedom.







Science Fiction Video Games


Book Description

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).




Shadow of the Machine


Book Description

An all-new original e-novella set in the Original Series universe—taking place immediately after the events of the 1979 film Star Trek: The Motion Picture! After its recent encounter with V’ger, the U.S.S. Enterprise has returned to dry dock to finish its refit before commencing its second five-year mission. The crew has been granted a two-week period of shore leave before preparations for their next voyage begins. Shaken by their encounter with V’ger, Kirk, Spock, and Sulu travel to their respective homes and must reflect upon their lives—now forever changed.




The Art of Remember Me


Book Description

Shows the evolution of the art of the video game "Remember Me, " including concept art and commentary from the creators.




Feeling Clucky, a small town magical story with chickens and a mystery


Book Description

There’s a secret lurking just around the corner in Belvoir County. Why does it feel like everyone knows what it is and isn’t telling Sylvie? Sylvie is on to something, at least she thinks she is. Her research of folklore and folk songs has brought her to the small college campus in Belvoir County. She really wants access to the archives, but they won’t let her in. There is a secret she is close to finding out, it’s just beyond her fingertips. She feels like everyone knows it, and they are keeping it from her. Small town magic meets graduate studies research, with a hot librarian.




Rat Girl


Book Description

"One of the 25 Greatest Rock Memoirs of All Time” --Rolling Stone Magazine (#8) “Sensitive and emotionally raw… it’s also wildly funny”--The New York Times Book Review A powerfully original memoir of pregnancy and mental illness by the legendary founder of the seminal rock band Throwing Muses, 'a magnificently charged union of Sylvia Plath and Patti Smith' - The Guardian Kristin Hersh was a preternaturally bright teenager, starting college at fifteen and with her band, Throwing Muses, playing rock clubs she was too young to frequent. By the age of seventeen she was living in her car, unable to sleep for the torment of strange songs swimming around her head - the songs for which she is now known. But just as her band was taking off, Hersh was misdiagnosed with schizophrenia. Rat Girl chronicles the unraveling of a young woman's personality, culminating in a suicide attempt; and then her arduous yet inspiring recovery, her unplanned pregnancy at the age of 19, and the birth of her first son. Playful, vivid, and wonderfully warm, this is a visceral and brave memoir by a truly original performer, told in a truly original voice.




Boo Hoo Bird


Book Description

When Bird gets hit on the head while playing ball, his friends have many suggestions to try to make him feel better.




Caring for our collections


Book Description

Incorporating HCP 1624-i and ii, session 2005-06 previously unpublished




Access


Book Description