Rhythm Games for Perception & Cognition


Book Description

Games are based on the principles of Emile Jacques-Dalcroze. "Presents models on which teachers and students can invent their own variations ... "




Rhythm Games


Book Description




Feel It!


Book Description

An activity book, including two CDs of musical accompaniment, from Robert Abramson, a leading authority in the principles and use of the Dalcroze method. Feel It! offers parents, teachers, and other caregivers a wide selection for developing behaviors that lead to cooperation, character, good listening, and body skills.




The Cognitive Neuroscience of Music


Book Description

This title includes the following features: The first book to describe the neural bases of music; Edited and written by the leading researchers in this field; An important addition to OUP's acclaimed list in music psychology




Musical Cognition


Book Description

Why do people attach importance to the wordless language we call music? Musical Cognition suggests that music is a game. In music, our cognitive functions such as perception, memory, attention, and expectation are challenged; yet, as listeners, we often do not realize that the listener plays an active role in reaching the awareness that makes music so exhilarating, soothing, and inspiring. In reality, the author contends, listening does not happen in the outer world of audible sound, but in the inner world of our minds and brains. Recent research in the areas of psychology and neuro-cognition allows Henkjan Honing to be explicit in a way that many of his predecessors could not. His lucid, evocative writing style guides the reader through what is known about listening to music while avoiding jargon and technical diagrams. With clear examples, the book concentrates on underappreciated musical skills-"sense of rhythm" and "relative pitch"-skills that make people musical creatures. Research on how living creatures respond to music supports the conviction that all humans have a unique, instinctive attraction to music. Everyone is musical. Musical Cognition includes a selection of intriguing examples from recent literature exploring the role that an implicit or explicit knowledge of music plays when one listens to it. The scope of the topics discussed ranges from the ability of newborns to perceive a beat, to the unexpected musical expertise of ordinary listeners. The evidence shows that music is second nature to most human beings-biologically and socially.




Analysis of the Embodied Cognition Process on People for Acquiring Music Skills Through Games-based Learning


Book Description

Music has been present in human life, creating a social connectedness, originating changes in persons' minds and moods, and producing different reactions in the human body. These reactions depend on personal experiences, the body sense, and physical stimuli (auditory, visual, or tactile). For instance, unconsciously, when people listen to a song, they can move their feet in synchrony with the rhythm. To acquire music abilities, the synchronization between body and stimuli is fundamental, either for rhythm or melody. Nowadays, technology supports the acquisition of music skills through the interaction between users and devices and opens the possibility of enhancing music engagement and cognitive, motor, affective, and social skills. To date, people have their first contact with music through technologies such as video games (e.g., Guitar Hero, Rock Band). One of the advantages of video games as a learning tool is the freedom of developers to add, modify, or suppress certain stimuli. Therefore, a video game can create different interactions, movements, and sounds where the music guides the player to take a specific action. Understanding the relationship between music and video games will help design effective and efficient games for music learning purposes. However, what is less clear is what effects interactivity, movement, and sounds cause in music perception due to the stimuli emitted by video games. Therefore, there is a lack of connection between the design of video games and the embodied music cognition, where the cognitive, sensorimotor, social dispositions, and capabilities of human beings are sometimes not considered. The goal and leading research questions for this thesis are to explore how the different stimuli emitted by a music video game change the players' performance. Moreover, how game-elements of a video game can improve music learning and user experience. This thesis seeks to understand the body reaction of players while playing music video games using different stimuli and analyze the game elements and mechanics for music learning. Therefore, two music video games are presented, one game based on rhythms and one game based on pitch recognition. The thesis presents two case studies using the rhythm game to analyze players' reaction times and user experience with auditory, visual, or tactile stimuli. A case study compares the user experience between players using a video game and players using a web application for the pitch game. The results show that players' performance is based on the game-elements and not on the stimuli; however, auditory stimuli enhance their performance over other stimuli. Moreover, a possible learning effect was observed after some trials (lives) and was found a fatigue effect during the gameplay. Using adequate game elements and mechanics can engage users in the activity at hand. In conclusion, human perception in video games is mainly focused on what the game shows visually; however, other stimuli impact the players' performance. Designing music game-based learning must find a balance between the game elements and mechanics and music perception. Consequently, players would acquire music skills during the gameplay.




Psychology of Music


Book Description

Approx.542 pages




Rhythm and Movement


Book Description

"Of the three elements of music -- rhythm, melody, and harmony -- rhythm has received the least attention from the theorists, yet it is indisputably the basic element without which there is no musical art." Such is the first sentence of this book on use of the body to express musical rhythm. Elsa Findlay is eminently qualified to write on this subject, having been a student of Emile-Jaques Dalcroze, the master himself, also from her own experience in a variety of teaching situations. These included schools of dance and theater, colleges and universities, and The Cleveland Institute of Music, one of the first to offer a BMus degree with a major in eurhythmics. Each chapter concentrates on a different phase of rhythm: tempo, dynamics, duration, metrical patterns, speech and rhythm patterns, phrase and form, pitch and melody, and creative expression. Activities for each phase are outlined in detail and illustrated by charming drawings and photos. Appendices furnish further suggestions for exercises, games, action songs, and suitable music.




Psychology for Musicians


Book Description

Part I. Musical Learning. Introduction to Music Psychology ; Development ; Motivation ; Practice -- Part II. Musical Skills. Learning and Remembering Musical Works ; Expressing and Interpreting ; Composing and Improvising ; Managing Performance Anxiety -- Part III. Musical Roles. The Performer ; The Teacher ; The Listener ; The User.




Music, Cognition, and Computerized Sound


Book Description

The first book to provide comprehensive introductory coverage of the multiple topics encompassed under psychoacoustics. How hearing works and how the brain processes sounds entering the ear to provide the listener with useful information are of great interest to psychologists, cognitive scientists, and musicians. However, while a number of books have concentrated on individual aspects of this field, known as psychoacoustics, there has been no comprehensive introductory coverage of the multiple topics encompassed under the term. Music, Cognition, and Computerized Sound is the first book to provide that coverage, and it does so via a unique and useful approach. The book begins with introductory chapters on the basic physiology and functions of the ear and auditory sections of the brain, then proceeds to discuss numerous topics associated with the study of psychoacoustics, including cognitive psychology and the physics of sound. The book has a particular emphasis on music and computerized sound. An accompanying download includes many sound examples to help explicate the text and is available with the code included in the book at http://mitpress.mit.edu/mccs. To download sound samples, you can obtain a unique access code by emailing [email protected] or calling 617-253-2889 or 800-207-8354 (toll-free in the U.S. and Canada).The contributing authors include John Chowning, Perry R. Cook, Brent Gillespie, Daniel J. Levitin, Max Mathews, John Pierce, and Roger Shepard.