RPG Character Journal


Book Description

A gorgeous, professionally-made character notebook to enhance your Fantasy RPG campaigns This carefully made Character Journal & Notebook is specifically designed to help you track your character's history, statistics, inventory and campaign progress. Streamline the character creation process and keep all of your essential campaign information in this all-in-one Character Journal & Notebook. The book contains a complete, detailed character sheet as well as pages for: Fillable Table of Contents Class, Race, Alignment & Backstory Stats Attacks & Spellcasting Features & Traits Equipment Inventory Spells World Map Quests, Jobs & Bounties Party Members Sessions Campaign notes (80 lined and graph paper pages)




Know Your Role Warrior Mage Rogue Healer


Book Description

Do you love to play pen and paper RPG tabletop games? Roll the D20 dice and show off your passion for fantasy roleplaying with a cool journal. It's the perfect place to write down notes, character stats, missions, and any thoughts you don't want to forget. Use it as a diary, logbook, or composition book, and level up your charisma and intelligence. The notebook is 6" x 9" with matte paperback cover and 120 pages of blank lined cream paper. Small enough to fit into your bag, backpack or purse. Big enough to put a smile on your face. Makes a great gift for a RPG video gamer or anybody who loves tabletop gaming and role playing adventures.




The Book of Holding (Dungeons & Dragons)


Book Description

This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.




Multi Class Character Sheets Journal


Book Description

Multi Class Character Sheets Journal for RPG lovers & fanatics! ★★★★★ With this universal multi class Character Sheets Journal streamline the character creation process. Also, keep all of your important character and game information in one place with this mixed paper campaign journal. This campaign journal is a must-have if you're in a long campaign and need to keep track of story, as well as other important information. Use this to record your journey through the fantasy world and create a masterpiece with all the fun adventures you and your party encounter throughout your game. Each journal features: * 152 pages of size 8.5"X11" containing 15 sets of 10 pages arranged sequentially with: * 5 Character pages (Total 75 pages) for character information, attacks, feats, spells, companion information and much more * 2 ruled pages (Total 30 pages) for notes and tracking game impressions * 2 hex grid pages and 1 pages (Total 45 pages) of graph paper for mapping out locations and encounters * Ancient parchment themed design on each page This adventure gaming notebook is a versatile way to keep track of your gaming notes, design terrain maps, to develop RPG characters, and more. Also, with this you can make a keep-sake memory book of your favorite campaigns to date to ensure you remember all important facts, always! Makes a great gift! Get your Multi Class RPG Character Sheets Journal today. Click on the author name at the top to buy other RPG journals from the author and add all game books to your collection




Character Journal


Book Description

All-In-One 5e Character Journal! Are you tired of flipping through unorganized character sheets? Are you a new player and don't know what you need for that first session? This Character Journal has got you covered! Keep track of your adventures in one streamlined notebook! This journal is primarily designed for players and it includes detailed character sheets with some features that are often overlooked (carrying capacity, jumping distance etc.) One character sheet includes: a backstory page a class, race, personal info page an inventory page an ability scores and skills page a combat, movement and features page two pages for spells (1-9th lvl) and spell slot tracking a blank page for additional information or drawing Description: Cover: Soft, Matte Size: 7 x 10 inches (similar to B5 and easily fits into smaller bags of purses) Paper: Cream Interior: 164 pages Fillable Table of Contents Character Sheets for one main and 4 backup characters (main in the front, 4 in the back of the journal) 10 pages of blank lined cards (3 per page), for spells, quests, important npcs, etc 100 lined college ruled pages for note taking 10 graph pages with 1/4' grid for drawing maps Cover design: dark orange background with an ornamental frame, a d20 and 3 dragons in the middle You can check out more RPG booklets and journals by clicking on my author name 'Dandy Beyond'. I also feature both single type and mixed paper notebooks with all kinds of interiors: lined, graph, dotted and blank. They are designed for practicality and aesthetics and make a great gift both for RPG newbies and veterans!




Exploring Roguelike Games


Book Description

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.




Spider-Man: Far From Home: Peter and Ned's Ultimate Travel Journal


Book Description

Peter Parker's off to Europe with his classmates from school! How does Spider-Man stay one step ahead of the bad guys while on the road, while keeping his identity a secret? You can find that out-and a whole lot more-in this book filled with epic writings from Peter and his best friend Ned. With the help of MJ, Peter and Ned have jotted down all the exciting things they saw while traveling through Europe: favorite foods, photo ops, Spidey-secrets, and more. This ultimate travel journal has it all!




Marvel Multiverse Role-Playing Game: Playtest Rulebook


Book Description

INTRODUCING THE MARVEL MULTIVERSE ROLE-PLAYING GAME! Take on the roles of Marvel's most famous Super Heroes--or create entirely new ones--to fight some of the most dangerous Super Villains in the Marvel Universe! Join Marvel and Tabletop RPG fans alike in this upcoming playtest of Marvel's new game. Co-created by Matt Forbeck (THE MARVEL ENCYCLOPEDIA, Dungeons & Dragons: Endless Quest) and packed with illustrations by Marvel's amazing artists, the PLAYTEST RULEBOOK features a subset of the rules for the upcoming game--including character creation and combat--plus an introductory scenario and full profiles for some of Marvel's greatest heroes: Spider-Man, Captain America, Captain Marvel, Wolverine, and more. To get started, all you need is this book, three regular dice, and a group of friends. Players who grab the PLAYTEST RULEBOOK will also have the chance to offer official feedback on the rules and help shape the game for its full release. Don't miss out on this chance to influence and enjoy the MARVEL MULTIVERSE ROLE-PLAYING GAME!




Monte Cook's Ptolus


Book Description

Former adventurer and treasure hunter Sheva Callister is offered a special, mysterious reward by a noble from the city of Ptolus in exchange for her retrieval of a seemingly unimportant brooch. Against her better judgment, Sheva takes the job and finds herself in a complex web of deception. Young adult.




Mythic Game Master Emulator


Book Description

Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.