Sacred Players


Book Description

Offering a unique historical perspective to the study of medieval English drama, Heather Hill-Vásquez in Sacred Players argues that different treatments of audience and performance in the early drama indicate that the performance life of the drama may have continued well beyond its traditional placement in medieval history and into the Reformation and Renaissance eras.




Sacred Game


Book Description




The Sacred & the Digital


Book Description

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.




Understanding the Sacred


Book Description

In the United States and Europe, membership and participation in Christian churches have steadily declined. When asked for their religious preference, increasing numbers say "none." This is especially the case for younger adults and the well-educated. A key reason is that many find the prayers, creeds, and liturgy--and the theology that underlie these--to be incomprehensible or unbelievable. But theology need not be unbelievable, and doctrine need not be doctrinaire. This book provides a new approach to theology by drawing on sociological concepts that most people will find familiar--for example, role, social relationship, pluralism, hierarchy, and status. At the core of this theology is the concept of sacredness. What is especially new is to see sacredness as the ultimate form of status, that which is most praised and valued. Since virtually everyone is familiar with a variety of status systems--at work, in schools, while shopping, in church--this approach makes theology more understandable and meaningful. Yet we should not abandon the accomplishments of the spiritual and intellectual past. Hence, such classical doctrines as sin, the Trinity, revelation, atonement, salvation and grace, the nature of the church, and worship, are reinterpreted so that they are credible and meaningful to contemporary people. Any moderately educated person will find this book accessible. It is deliberately a brief book that will inform and stimulate laity, be helpful to clergy, and challenge scholars.




Virtually Sacred


Book Description

Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.




Holy Concord Within Sacred Walls


Book Description

"This two-tiered approach makes the book of compelling interest to scholars of women's studies and Italian culture and history as well as to musicologists."--BOOK JACKET.




Sacred Calling, Secular Accountability


Book Description

Increasingly, counselors are practicing spiritual or complementary interventions. In balance, how counselors use such interventions is under closer examination by law. This effort to protect clients is embedded in ethical and legal principles, but rarely addressed in the mental health literature. This book will fill that gap by offering a clear understanding of the context of the law. Detailed case studies are given in each chapter as a centerpiece to the understanding, interpretation, and application of the laws. The author, with his unique qualifications in legal and spiritual areas, pays critical attention to the issues of culture throughout this resource that includes handy appendices of a legal glossary, abbreviations, literature review, and an exercise on how to find the law.




Hockey's Original 6


Book Description

“Hockey historians will appreciate the precision action shots taken of the first cohort of NHL stars . . . a record of how hockey has evolved.” —Winnipeg Free Press The hockey stars of the 1950s and ’60s—Rocket Richard, Gordie Howe, Dave Keon, Bobby Hull, Jean Beliveau, Terry Sawchuk, Tim Horton, and others—were some of the most passionate players in National Hockey League history. These skillful and often colorful athletes played exhilarating hockey and were national heroes in a time when only six teams and fewer than 150 players battled for the Stanley Cup. Hockey’s Original 6 celebrates the most dynamic players and exciting moments of the era in more than 120 photographs from the legendary Harold Barkley Archives, including a number of never—or rarely seen—images. From 1942 until the early ’70s, Barkley was the Toronto Star’s leading sports photographer. He pioneered the use of electronic flash to capture stop-action hockey, and his dramatic work—both black and white and vibrant color—define the pre-expansion period. Two informative essays by Mike Leonetti—hockey historian, archivist, and prolific sportswriter—set Barkley and the photos in context, and short image captions illuminate the players and their feats. The late hockey legend Jean Béliveau provides a personal and insightful foreword. “Will take your breath away . . . a collection that captures players’ grimaces, suture tracks, missing teeth and Brylcreem-lacquered hair; their primitive equipment, joy and considerable pain, even the depth of snow beneath their tubular-steel blades, the individual planks of lumber that were the arena boards, and the octagonal orange crests on the Tyer Rubber Co. pucks whose impact has smudged the fire-engine-red goalposts.” —The Montreal Gazette




Riding Into Your Mythic Life


Book Description

By their very nature, horses are mythic creatures that represent the human journey at its greatest. In her book, therapeutic-riding instructor Broersma invites readers on an experiential journey of transformation through these amazing animals.




The Bride of the Sun


Book Description