Sandman Special: The Song of Orpheus (1991)


Book Description

Morpheus has done a lot of regrettable things in his existence, but this issue features one of his most remorseful as his son, Orpheus, comes to terms with his place in the Endless family--and his own limits--in a gruesome, stand-alone parable.




Orpheus


Book Description

“[A] startlingly original history that traces the obscure origins and tangled relationships of the Orpheus myth from ancient times through today” (Library Journal). For at least two and a half millennia, the figure of Orpheus has haunted humanity. Half-man, half-god, musician, magician, theologian, poet, and lover, his story never leaves us. He may be myth, but his lyre still sounds, entrancing everything that hears it: animals, trees, water, stones, and men. In this extraordinary work, Ann Wroe goes in search of Orpheus, tracing the man and the power he represents through the myriad versions of a fantastical life: his birth in Thrace, his studies in Egypt, his voyage with the Argonauts to fetch the Golden Fleece, his love for Eurydice and the journey to Hades, and his terrible death. We see him tantalizing Cicero and Plato, and breathing new music into Gluck and Monteverdi; occupying the mind of Jung and the surreal dreams of Cocteau; scandalizing the fathers of the early Church, and filling Rilke with poems like a whirlwind. He emerges as not simply another mythical figure but the force of creation itself, singing the song of light out of darkness and life out of death. “Did Orpheus exist? Wroe thinks he did, and still does, and dedicates this lyrical biography to doubters.” —The New Yorker “This insightful and visionary study, treading a perfect line between imagination and scholarship, is as readable and necessary as a fine novel. Ted Hughes, another mythographer, would have loved it.” —The Independent “A book to make readers laugh, sing and weep.” —Kirkus Reviews (starred review) “[Orpheus] will leave you dancing.” —New Statesman




Conversations with Neil Gaiman


Book Description

Neil Gaiman (b. 1960) currently reigns in the literary world as one of the most critically decorated and popular authors of the last fifty years. Perhaps best known as the writer of the Harvey, Eisner, and World Fantasy Award-winning DC/Vertigo series, The Sandman, Gaiman quickly became equally renowned in literary circles for works such as Neverwhere, Coraline, and American Gods, as well as the Newbery and Carnegie Medal-winning The Graveyard Book. For adults, for children, for the comics reader to the viewer of the BBC’s Doctor Who, Gaiman’s writing has crossed the borders of virtually all media and every language, making him a celebrity on a worldwide scale. The interviews presented here span the length of his career, beginning with his first formal interview by the BBC at the age of seven and ending with a new, unpublished interview held in 2017. They cover topics as wide and varied as a young Gaiman's thoughts on Scientology and managing anger, learning the comics trade from Alan Moore, and being on the clock virtually 24/7. What emerges is a complicated picture of a man who seems fully assembled from the start of his career, but only came to feel comfortable in his own skin and voice far later in life. The man who brought Morpheus from the folds of his imagination into the world shares his dreams and aspirations from different points in his life, including informing readers where he plans to take them next.




Myths of the Underworld in Contemporary Culture


Book Description

Myths of the Underworld in Contemporary Culture: The Backward Gaze examines a series of twentieth and twenty-first century fictional works that adapt Greco-Roman myths of the catabasis, the heroic journey to the underworld. Covering a range of genres - including novels, comics, and children's culture, by authors such as Elena Ferrante, Salman Rushdie, Neil Gaiman, A. S. Byatt, Toni Morrison, and Anne Patchett - it reveals how an enduring fascination with life after death, and fantasies of accessing the world of the dead while we are still alive, manifest themselves in myriad and varied re-imaginings of the ancient descent myth. The volume begins with a detailed overview of the use of the myth by ancient authors such as Homer, Aristophanes, Vergil, and Ovid, before exploring the ways in which the narrative of a return trip to Hades by Odysseus, Aeneas, Orpheus, and Persephone can be manipulated by contemporary storytellers to fit themes of social marginality and alterity, postmodern rebellion, the position of female authors in the literary canon, and the dislocation endured by refugees, exiles, and diasporic populations. It also argues that citations of classical underworld stories can disrupt and challenge the literary canon by using media - such as comic books, children's culture, or rock music - not conventionally associated with high culture.




Feminism in the Worlds of Neil Gaiman


Book Description

This collection of new essays looks carefully at the broad spectrum of Neil Gaiman's work and how he interacts with feminism. Sixteen diverse essays from Gaiman scholars examine highlights from Gaiman's graphic novels, short stories, novels, poems and screenplays, and confront the difficult issues he raises, including femininity, the male gaze, issues of age discrimination, rape, and feminine agency. Altogether the essays probe the difficult and complex representation of women and issues of femininity in the worlds of Neil Gaiman.




The Sandman


Book Description

The Sandman returns to his kingdom as Rose Walker discovers her true identity and serial killers gather.




The Artistry of Neil Gaiman


Book Description

Contributions by Lanette Cadle, Züleyha Çetiner-Öktem, Renata Lucena Dalmaso, Andrew Eichel, Kyle Eveleth, Anna Katrina Gutierrez, Darren Harris-Fain, Krystal Howard, Christopher D. Kilgore, Kristine Larsen, Thayse Madella, Erica McCrystal, Tara Prescott-Johnson, Danielle Russell, Joe Sutliff Sanders, Joseph Michael Sommers, and Justin Wigard Neil Gaiman (b. 1960) reigns as one of the most critically decorated and popular authors of the last fifty years. Perhaps best known as the writer of the Harvey, Eisner, and World Fantasy Award–winning series The Sandman, Gaiman quickly became equally renowned in literary circles for Neverwhere, Coraline, and the award-winning American Gods, as well as the Newbery and Carnegie Medal–winning The Graveyard Book. For adults, children, comics readers, and viewers of the BBC’s Doctor Who, Gaiman’s writing has crossed the borders of virtually all media, making him a celebrity around the world. Despite Gaiman’s incredible contributions to comics, his work remains underrepresented in sustained fashion in comics studies. In this book, the thirteen essays and two interviews with Gaiman and his frequent collaborator, artist P. Craig Russell, examine the work of Gaiman and his many illustrators. The essays discuss Gaiman’s oeuvre regarding the qualities that make his work unique in his eschewing of typical categories, his proclamations to “make good art,” and his own constant efforts to do so however the genres and audiences may slip into one another. The Artistry of Neil Gaiman forms a complicated picture of a man who has always seemed fully assembled virtually from the start of his career, but only came to feel comfortable in his own voice far later in life.




The Sandman


Book Description

Lady Johanna Constantine, spy and adventuress, on the run through the streets of Paris during the bloody days of the French Revolution. Joshua Norton, self-styled Emperor of the United States, a pawn in a game grander than he could imagine. These are just two in a collection of nine short stories.




Women in Classical Video Games


Book Description

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the modern day, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin's Creed franchise's 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.




This Book Contains Graphic Language


Book Description

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