Save the World with Code: 20 Fun Projects for All Ages Using Raspberry Pi, micro:bit, and Circuit Playground Express


Book Description

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. This fun project book engages kids with coding and making This easy-to-follow guide offers a fun, hands-on introduction to coding for kids and anyone looking for a whimsical, light-hearted approach to making. The book contains 20 cool projects that use Raspberry Pi, micro:bit, and kid-friendly Circuit Playground Express along with a few inexpensive, easy-to-find parts like LEDs and tin foil. Save the World with Code: 20 Fun Projects Using Raspberry Pi, micro:bit, and Circuit Playground Express for Kids features projects ranging from easy to advanced. You will get a fun blend of environmentally friendly projects, like a thermometer to monitor home temperature and a moisture sensor for keeping your plants watered, with more wacky projects, like a light up sword, cookie theft detector, and a touch sensor to check if someone is a zombie! •Teaches kids coding basics using Raspberry Pi, micro:bit, and Circuit Playground Express•Each project includes a parts list, illustrations, and easy-to-follow assembly instructions•Written by a maker and educator whose goal is to make coding fun for everyone




Programming with MicroPython


Book Description

It’s an exciting time to get involved with MicroPython, the re-implementation of Python 3 for microcontrollers and embedded systems. This practical guide delivers the knowledge you need to roll up your sleeves and create exceptional embedded projects with this lean and efficient programming language. If you’re familiar with Python as a programmer, educator, or maker, you’re ready to learn—and have fun along the way. Author Nicholas Tollervey takes you on a journey from first steps to advanced projects. You’ll explore the types of devices that run MicroPython, and examine how the language uses and interacts with hardware to process input, connect to the outside world, communicate wirelessly, make sounds and music, and drive robotics projects. Work with MicroPython on four typical devices: PyBoard, the micro:bit, Adafruit’s Circuit Playground Express, and ESP8266/ESP32 boards Explore a framework that helps you generate, evaluate, and evolve embedded projects that solve real problems Dive into practical MicroPython examples: visual feedback, input and sensing, GPIO, networking, sound and music, and robotics Learn how idiomatic MicroPython helps you express a lot with the minimum of resources Take the next step by getting involved with the Python community




Raspberry Pi 3 Home Automation Projects


Book Description

“With futuristic homes on the rise, learn to control and automate the living space with intriguing IoT projects.” About This Book Build exciting (six) end-to-end home automation projects with Raspberry Pi 3, Seamlessly communicate and control your existing devices and build your own home automation system, Automate tasks in your home through projects that are reliable and fun Who This Book Is For This book is for all those who are excited about building home automation systems with Raspberry Pi 3. It's also for electronic hobbyists and developers with some knowledge of electronics and programming. What You Will Learn Integrate different embedded microcontrollers and development boards like Arduino, ESP8266, Particle Photon and Raspberry Pi 3, creating real life solutions for day to day tasks and home automation Create your own magic mirror that lights up with useful information as you walk up to it Create a system that intelligently decides when to water your garden and then goes ahead and waters it for you Use the Wi-fi enabled Adafruit ESP8266 Huzzah to create your own networked festive display lights Create a simple machine learning application and build a parking automation system using Raspberry Pi Learn how to work with AWS cloud services and connect your home automation to the cloud Learn how to work with Windows IoT in Raspberry Pi 3 and build your own Windows IoT Face Recognition door locking system In Detail Raspberry Pi 3 Home Automation Projects addresses the challenge of applying real-world projects to automate your house using Raspberry Pi 3 and Arduino. You will learn how to customize and program the Raspberry Pi 3 and Arduino-based boards in several home automation projects around your house, in order to develop home devices that will really rejuvenate your home. This book aims to help you integrate different microcontrollers like Arduino, ESP8266 Wi-Fi module, Particle Photon and Raspberry Pi 3 into the real world, taking the best of these boards to develop some exciting home automation projects. You will be able to use these projects in everyday tasks, thus making life easier and comfortable. We will start with an interesting project creating a Raspberry Pi-Powered smart mirror and move on to Automated Gardening System, which will help you build a simple smart gardening system with plant-sensor devices and Arduino to keep your garden healthy with minimal effort. You will also learn to build projects such as CheerLights into a holiday display, a project to erase parking headaches with OpenCV and Raspberry Pi 3, create Netflix's "The Switch" for the living room and lock down your house like Fort Knox with a Windows IoT face recognition-based door lock system. By the end of the book, you will be able to build and automate the living space with intriguing IoT projects and bring a new degree of interconnectivity to your world. Style and approach End to end home automation projects with Raspberry Pi 3.




Getting Started with Adafruit Circuit Playground Express


Book Description

From Adafruit Industries, a leader in products to Makers, designers, students young and old, comes the Circuit Playground Express. Connect it to your PC, Mac or Linux computer, and you can be programming interactive projects in minutes. You have a choice of programming environments to choose from: Python, the Microsoft MakeCode graphical building block environment, C/C++ via the Arduino development environment and JavaScript. Whether you are learning interactive programming, have an Internet of Things project in mind, or are looking to design on-the-go wearable electronics, the versatile Circuit Playground Express is the device to start with. In Getting Started with the Adafruit Circuit Playground Express, you'll learn how to: Get up and running quickly with programmable boards Understand the basics of coding in multiple programming languages Use the built-in sensors for a variety of projects Make colorful interactive displays Design programs for the Internet of Things (IoT)




Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists


Book Description

Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.




Beginning Sensor Networks with Arduino and Raspberry Pi


Book Description

Beginning Sensor Networks with Arduino and Raspberry Pi teaches you how to build sensor networks with Arduino, Raspberry Pi, and XBee radio modules, and even shows you how to turn your Raspberry Pi into a MySQL database server to store your sensor data! First you'll learn about the different types of sensors and sensor networks, including how to build a simple XBee network. Then you'll walk through building an Arduino-based temperature sensor and data collector, followed by building a Raspberry Pi-based sensor node. Next you'll learn different ways to store sensor data, including writing to an SD card, sending data to the cloud, and setting up a Raspberry Pi MySQL server to host your data. You even learn how to connect to and interact with a MySQL database server directly from an Arduino! Finally you'll learn how to put it all together by connecting your Arduino sensor node to your new Raspberry Pi database server. If you want to see how well Arduino and Raspberry Pi can get along, especially to create a sensor network, then Beginning Sensor Networks with Arduino and Raspberry Pi is just the book you need.




Python Projects


Book Description

A guide to completing Python projects for those ready to take their skills to the next level Python Projects is the ultimate resource for the Python programmer with basic skills who is ready to move beyond tutorials and start building projects. The preeminent guide to bridge the gap between learning and doing, this book walks readers through the "where" and "how" of real-world Python programming with practical, actionable instruction. With a focus on real-world functionality, Python Projects details the ways that Python can be used to complete daily tasks and bring efficiency to businesses and individuals alike. Python Projects is written specifically for those who know the Python syntax and lay of the land, but may still be intimidated by larger, more complex projects. The book provides a walk-through of the basic set-up for an application and the building and packaging for a library, and explains in detail the functionalities related to the projects. Topics include: *How to maximize the power of the standard library modules *Where to get third party libraries, and the best practices for utilization *Creating, packaging, and reusing libraries within and across projects *Building multi-layered functionality including networks, data, and user interfaces *Setting up development environments and using virtualenv, pip, and more Written by veteran Python trainers, the book is structured for easy navigation and logical progression that makes it ideal for individual, classroom, or corporate training. For Python developers looking to apply their skills to real-world challenges, Python Projects is a goldmine of information and expert insight.




The Art of Electronics


Book Description




Meaningful Making


Book Description

The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.




Teaching STEM in the Secondary School


Book Description

considers what the STEM subjects contribute separately to the curriculum and how they relate to each other in the wider education of secondary school students describes and evaluates different curriculum models for STEM suggests ways in which a critical approach to the pedagogy of the classroom, laboratory and workshop can support and encourage all pupils to engage fully in STEM addresses the practicalities of introducing, organising and sustaining STEM-related activities in the secondary school looks to ways schools can manage and sustain STEM approaches in the long-term