Scooter Games


Book Description

"Scooter Games" offers 100-plus creative and challenging games for kids to learn cooperative play, teamwork, problem solving, and sportsmanship while enjoying a fun physical activity. Includes interdisciplinary activities. These games provide a refreshing break from the SOS (same old stuff) they've grown accustomed to.




One Hundred and One Fun Warm-up and Cool-down Games


Book Description

"101 Fun Warm-Up and Cool-Down Games provides the antidote to the age-old warm-up and cool-down routines of jogging and stretching. These games engage students and athletes in fun warm-ups that will prepare them mentally and physically for their activity and cool-downs that will help them recover."--BOOK JACKET.




Physical Education and Sports for People with Visual Impairments and Deafblindness


Book Description

From three prominent educators and athletes comes this important new sourcebook on teaching the skills that will enable both children and adults with visual impairments and deafblindness to participate in physical education, recreation, sports, and lifelong health and fitness activities.Physical Education and Sports for People with Visual Impairments and Deafblindness includes methods of modifying physical skills instruction; techniques for adapting sports and other physical activities; teaching methods and curriculum points for physical skills instruction throughout the lifespan; and information about sports and related activities, providing rules, adaptations, and information about competition options. It is an ideal manual for physical educators, adapted physical education specialists, teachers of students with visual impairments, orientation and mobility specialists, occupational and recreational therapists, and anyone else interested in sports and recreation for persons who are visually impaired or deafblind.




Build It So They Can Play


Book Description

Build It So They Can Play offers ideas and instructions for building affordable equipment for physical education, adapted physical education, or community recreation. Using inexpensive supplies and found or recycled items, the book shows you how to construct equipment to enable individualized participation in typical sports and recreation activities; aid with vestibular and fine motor development; and foster audio, visual, and tactile stimulation.




Cooperative Games and Sports


Book Description

Who needs cooperative games? -- Games for children ages 3 through 7 -- Games for children ages 8 through 12 -- Games for preschoolers -- Remaking adult games -- Cooperative games from other cultures -- Creating your own games and evaluating your success -- A new beginning : turning ideas into positive action.




Physical Education Methods for Elementary Teachers


Book Description

The authors show non-specialists how to develop a realistic and workable approach to teaching physical education. The book makes physical education worthwhile, practical and fun for students and teachers. The text provides the reader with a basic physical education curriculum and suggestions for how to implement this.




Street Games


Book Description

RICHARD M. ABRAMS, a retired U.C. Berkeley professor of modern U.S. history, recreates the many games, some of them now all-but extinct, played in the city streets daily by boys and girls during the turbulent era of the Great Depression, the Second World War, and the increasingly prosperous post-war environment. Abrams was born in Brooklyn in 1932 when cramped urban living quarters were commonplace, and limited income constricted access to organized sports venues and equipment. His was "an outdoor generation" forced to depend on inventive use of scarce resources. From many conversations over the years with his children, colleagues, friends, and students, he came to realize how few people today have any idea of the kinds of recreation that filled daily life for young city people in the years of his own youth. Street Games is a combination of Abrams's reminiscences of the games he played and his placement of those activities in the social history of the period, often highlighting its contrast with the world we know today. The work is compelling, informative, and fast-paced in its description of a mostly lost piece of history. It is also fascinating for its speculations about such things as the hidden meaning of "It" in games of tag, the small regard for safety (helmets? face masks? seat belts?), and the complex character of racism and ethnic tensions in those times. One reader of the manuscript remarked, “I have not read in many years anything that gave me so much pure, sustained pleasure.” RICHARD M. ABRAMS was educated in the public schools of Brooklyn. He earned his BA, MA, and Ph.D. degrees at Columbia University. He began his teaching career at Columbia in 1957. He moved to the University of California in Berkeley in 1961, where he taught until retiring in 2007. He is married to Marcia Ash Abrams, and they have three children and four grandchildren. He has been a visiting professor of history in London, Moscow, Beijing, and Innsbruck, and has lectured widely in Europe and Asia. His other books include: Conservatism in a Progressive Era; The Burdens of Progress; and most recently, America Transformed.




Gym Scooter Fun & Games


Book Description

This one-of-a-kind resource was specially written for the elementary and middle school physical educator--with the purpose of providing gym scooter activities that pomote the development of movement skills and fitness in a fun setting.And, nowhere else will you find such a wide variety of gym scooter games. Inside, you'll discover large and small group games, as well as exciting new activities that focus on maximizing participation, cooperation, and fitness development. The quick, easy-to-use format makes it very reader friendly--the ideal resource for busy teachers. Each page provides everything needed for its successful use. This includes an introduction, number of players required, suggested grade levels, equipment needed, and easy-to-understand game instructions. Illustrations are also included with all games.In short, this unique book will inspire you to revive those underused scooters---bringing a new level of student learning, fitness development, and fun to your PE program!




Galactic Games


Book Description

TOP AUTHORS, including 8 New York Times best-selling authors, imagine sports in intergalactic, Olympic-like competitions of the future. George R.R. Martin, Larry Correia, Mercedes Lackey, Gene Wolfe, Robert Silverberg, Mike Resnick, Seanan McGuire, David Farland and many more. Eighteen stories, eighteen different sports, many never written about in science fiction before. FUTURE SPORTS! The Olympic Games—pushing skills, minds, brains and bodies to their limits in the ultimate competition on Earth. But once mankind has reached the stars, playing sports will travel with us. Yet galactic sports come with new challenges and possibilities. And new dangers. From downhill figure skating to horse racing with alien life forms; from baseball played with speedboats to basketball on Mars and golf on the Moon; from alien opponents to literally death defying stakes,Galactic Games takes the competition to a whole new level. Includes stories by top selling authors George R.R. Martin, Mercedes Lackey, Larry Correia, Todd McCaffrey, David Farland, and Seanan McGuire as well as legends Robert Silverberg, Randall Garrett, Gene Wolfe, Mike Resnick, Jack C. Haldeman, and more. At the publisher's request, this title is sold without DRM (Digital Rights Management). About Mission: Tomorrow, edited by Bryan Thomas Schmidt: “This themed anthology . . . will appeal to a wide range of readers, who will appreciate the diversity of stories . . . a solid introduction to a classic genre.”—Kirkus “Editor Schmidt adds grandmasters to a mix of newer established names and balances the tragic with the humorous.”—Publishers Weekly About Shattered Shields, edited by Jennifer Brozek and Bryan Thomas Schmidt: “In this well-built anthology, seventeen original stories cut to the heart of military fantasy, diving directly into the most exciting moments of dramatic bravery, grand battles, and life-changing heroism. . . . Readers who prefer to cut straight to the action, but want more depth than pure hack-and-slash, will find these offerings appealing.”—Publishers Weekly “An inventive and thought-provoking set of tales that capture the bravery and terrors of battle. Carries the banner of military fantasy proudly.”—John Marco, author of The Bronze Knight Series About The Raygun Chronicles, edited by Bryan Thomas Schmidt: “Fans of sf should enjoy this stylistically varied homage to a genre as old as the fiction . . . ”—Library Journal About Beyond the Sun, edited by Bryan Thomas Schmidt: “Beyond the Sun mixes courage, redemption, and stark terror in tales of distant worlds. Buckle in.”—Jack McDevitt, author of Firebird




Active Games for Children on the Autism Spectrum


Book Description

Every school wants to be inclusive. But often children on the autism spectrum are left behind when it comes to participating in physical education and becoming physically literate—in part because many physical educators feel unprepared to include children on the spectrum in class activities. That’s where Active Games for Children on the Autism Spectrum comes in. Theoretical Framework, Games, and Lesson Plans This text provides both the adaptive framework teachers need and more than 80 games to help children on the spectrum take part in physical activity, learn from games, and enjoy being active. Beyond the framework and games, the book will help physical educators, parents and caregivers, and others develop the courage, competence, and confidence they need to teach and help children on the autism spectrum. Active Games for Children on the Autism Spectrum offers an exploration of the ABCs of physical literacy (agility, balance, coordination, and speed); breakdowns of 16 specific skills, including fundamental movement skills, bike riding, skateboarding or scootering, swimming, and ice skating 22 games to practice the ABCs and skills; 30 single equipment games using Hula-Hoops, bean bags, scarves, rubber balls, gator balls, and racquets and balloons; 29 lesson plans for target games, net and wall games, striking and fielding games, and invasion games using the Teaching Games for Understanding approach; 21 bonus games to practice what is learned in the lessons; 14 warm-up and sport skill games; 4 warm-up games to be used in an inclusive class; and 1 sample home or gym fitness program. Games Are Easy to Use and Purposeful The games are easy to use, with clear instruction on how to effectively teach movement skills to all students, including those on the spectrum. The games are active, enjoyable, and imbued with purpose. They are accessible to anyone working with children on the autism spectrum in school, at home, or in other settings. What Sets This Book Apart What sets this text apart from similar books is its wealth of theoretical and practical content beyond the games. Its focus on physical activity, wellness, health, inclusion, and physical literacy in a wide variety of environments, along with its foundational content, makes Active Games for Children on the Autism Spectrum highly valuable to both experienced and inexperienced teachers, as well as parents and others working with children with autism. Chapters on physical literacy, adapting physical activity, planning, movement skills, community, family and friends, and fitness create a well-rounded, thorough exploration of how to help children on the spectrum enjoy the benefits of physical education and an active lifestyle. In doing so, these children can enhance their health, improve their motor skills, and strengthen their social skills.