Secrets of the Cube


Book Description

A mysterious ancient game which requires nothing but your imagination, The Cube resurfaced in Eastern Europe in the late '80s and is believed to have ancient Sufi origins. Revealed by the authors of Secrets of The Cube as a powerful tool for self-discovery, the game -- revolving around a simple set of self-created images -- throws open the door to understanding ourselves and our relationships.To be experienced alone or in a group, Secrets of The Cube begins with an initiation that unlocks the secrets of the "game". After playing The Cube, you are left with a "soulprint", a profile of your inner life that you'll use throughout the rest of the book. The authors help you understand your "soulprint", beginning by determining which of the seven Cube types you are -- The Realist, The Visionary, The Principled, The Perfectionist, The Expatriate, The Unsung Hero, or The Receptive. You'll discover the unconscious truth about how you work best, how you view your partner, how you cope with change and stress, and more. Finally, you'll learn to use an understanding of how the seven Cube types combine to solve relationship problems and build wor




The Cube


Book Description

Spread the word . . . but keep the secret! The Cube is an imagination game—and more—that holds a secret you are dared not to reveal. Last seen making the rounds in the coffeehouses of Eastern Europe, the Cube is rumored to be of ancient Sufi origin, but no one really knows for certain. This mystery game just seems to reappear when and where it is needed. Now it is here! Inside these pages, the game is revealed along with intriguing stories of others who have played the Cube—including such celebrities as Gloria Steinem, Willem Dafoe, Erica Jong, and Judy Collins. So don't be square . . . Get Cubed!




The Cube


Book Description

A Romeo and Juliet story of a young couple from adjacent sides of a cubic planet who meet at an edge and develop a relationship in the midst of a war that threatens to destroy the planet. A science fiction novel that reconfigures the laws of nature and transforms the conventions of love.




The Cube


Book Description

Explains the history of the Rubik's Cube, shares puzzles from around the world based on the same principles, and offers new puzzles and solutions for cubes ranging from 2x2x2 to 7x7x7.




New Dimensions/cube of Space


Book Description

Hidden in a secret book of cosmology, written in the ancient Hebrew tongue, long forgotten but not lost by mankind, is a description of a mysterious cube formed from the twenty-two letters of the Hebrew alphabet. This cube of letters is constructed of a center, three interior dimensions, six faces, and twelve edges. These twenty-two components form the cube, and also reveal a map that clearly shows where we have come from, where we are now, and where we are going in our evolutionary journey toward complete spiritual awakening. In New Dimensions for the Cube of Space, David Allen Hulse explains that this cube of letters cannot reveal its deepest secrets until it is clothed in the cards of the tarot, creating a map of the cosmos referred to as the Cube of Space. Then, and only then, can this mystical cube speak directly to our souls and show us the way, or the true path of initiation we all must eventually travel. He presents a fascinating description of how he attained his insights along with a clear exposition of the Cube of Space as a path of initiation. Hulse illustrates his insights using the original B.O.T.A. tarot deck, designed by Paul Foster Case. The clear and simple imagery of this deck is very helpful for understanding every nuance of the symbolic material in the story of the soul's journey around the six faces of the cube. However, the popular Waite deck, or any other Tarot deck can be used in studying the Cube of Space. Included is the material needed for the construction of a model of the Cube of Space and Hulse recommends that the reader assemble this model, as it will greatly facilitate a clear understanding of the symbolic meaning behind each of the of the twenty-two directions of space delineated by the cube. Includes a color insert for construction of your own Cube!




Stadiums in Calcutta: A New Genre of Sports Culture


Book Description

Stadiums in Calcutta: A new Genre of Sports Culture is set in the format of micro-study, which deals with different aspects of sports life. We know that that sports culture is an important aspect of history, which has been borrowed from the West. The indigenous people accepted this new culture of games in Bengal. The native middle-class of Calcutta was showed an eagerness for Western games such as Football and Cricket. When they saw the English of white town playing such as an engaging game. The adopted game of Cricket and football in course of time introduced new institutions and new avenues, the stadium being the most important among them. The book reflects on the politics around the stadium.




How to Solve the Rubik's Cube


Book Description

The Rubik's Cube is the world's best-known puzzle, a magical object that has baffled and fascinated the world for over fifty years. This clearly-illustrated step-by-step guide teaches you a foolproof beginners' method for solving the Cube, plus advanced techniques if you want to learn to solve it in seconds. An Official Guide to cracking the cube!




You Can Do The Cube


Book Description

Are you going cube-crazy? This easy to follow guide has everything you need to know about the Rubik's cube. From simple step-by-step instructions showing how to complete it, to how the cube was invented, plus lots of other cube challenges to test your skills - it's time to get cubing!




Classic Home Video Games, 1985-1988


Book Description

A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.




Notes on Rubik's Magic Cube


Book Description