Shadowrun: Spells and Chrome


Book Description

WELCOME TO THE YEAR 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks, and trolls walk alongside humans every day. Some work for megacorporations whose invisible tentacles wrap around every aspect of modern life. Others choose a much less legal career, doing whatever dirty work the corp executives need done—for a price. WELCOME TO SHADOWRUN Featuring fifteen new stories about the men and women who make their living in the shadows of the Sixth World, Spells and Chrome takes you into the dark and dirty streets of a bleak future. Whether risking their lives to execute a mission for an employer who might be planning to double-cross them anyway, or just doing whatever they need to do to survive another day, shadowrunners use everything they’ve got—cyberware, spells, or a very big gun—to get the job done.




BattleTech Legends: Ghost of Winter


Book Description

WHEN ALL SEEMS LOST... All his life, Sturm Kintaro wanted to be a MechWarrior. Now he is one—untested in combat, but eager to show his prowess and be transferred away from the backwater planet Kore. But he is about to get a bigger opportunity than he ever wanted when a band of interstellar pirates launches a surprise attack and takes control of the planet. After the rout, Sturm finds himself stranded in the frozen wastes of Kore with no 'Mech, no help, and no hope... ONE MAN RISES TO THE CHALLENGE. Until he stumbles upon a long-hidden secret, one that will help him prove himself a worthy MechWarrior. Now Sturm must wage a one-man war against the invading force—and resurrect a ghostly legend of Kore—if he is going to save his people from annihilation.




Shadowrun: Unrepairable


Book Description

VEXING MEGACORPS FOR FUN AND PROFIT… Landon and Liana Hoffman are on summer vacation, and look forward to producing their Matrix repair show, the Right2RepairRigger, and hanging out at the local makerspace. But when they get a chance at a lucrative salvage run, they can’t say no—especially when they owe the fixer who’s hiring them. Beyond settling their account, the job promises untold riches in salvageable, possibly beyond state-of-the-art gear at a secret, abandoned military facility. Aware of the dangers involved, the run is still too good to pass up. However, the place may not be as abandoned as it seems—and the clock is ticking. Also, there are powerful enemies who don’t like what the Right2RepairRigger is doing, and are willing to destroy whoever they can to put a stop to it—including arresting anyone possibly connected with the twins’ program. Can Landon and Liana finish the run and save their family at the same time?




Shadowrun: Neat


Book Description

THE MEANEST STREETS... James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of the city’s dingy streets and back alleys. He puts all that to the service of whatever clients he can dig up, solving whatever cases they’re willing to pay him to take on. With any luck, he’ll scrape up enough nuyen to buy a round or two of his favorite drink—whiskey, neat. His latest case seems simple enough—find a girl who’s gone missing. But throw in a couple of feuding megacorporations, a few organized crime families, and a full selection of the odd denizens of Seattle’s streets, and you’ve got a case that’s anything but easy. It’s up to Kincaid to see how many people he can keep alive—including (and especially) himself.




Shadowrun: Stirred


Book Description

NO PLACE FOR A HERO... Jimmy Kincaid, burned-out mage, P. I., and the closest thing Puyallup’s got to a hero, has a lot on his plate these days. Simmering gang wars, feuding mobsters, missing runaways, magical power only as reliable as his stubborn sorcerous patron, and—well above his usual pay grade—an encrypted data file that's already cost him friends, but that he can’t even access. When the always-dangerous troubles of the Seattle sprawl deepen into a bloody conspiracy with ties to neighboring nations and inhuman powers, he knows he’s on the job of his life. Facing the longest of long odds, Kincaid’s all too aware that the house always wins. Luckily, he’s not alone. A man like Jimmy can’t walk these shadowed streets without making enemies, but he’s made allies, too. With the help of his bounty-hunting best friends, an up-and-coming shadowrunner team, a former Lone Star detective who’s short in stature but big in style, and his loyal, albeit flighty ally spirit, Jimmy’s stacked the deck in his favor. Maybe he’s got a shot after all. Maybe he can make it all work. Maybe he can find the right balance, share the right truths, and make something good out of a whole lot of bad. Of course, the problem with a house of cards is it just takes one good hit to bring it all tumbling down…




Shadowrun: Dragonbones


Book Description

A DEADLY QUEST FOR RICHES… A seemingly-harmless photo seen by the wrong person sets off a dangerous treasure hunt for a fortune contained in the opalized fossil skeleton of a dragon in the Australian Outback. On one side, the corporate operators of a ruthless mining company, who’s greedy owner wants the potential billions of nuyen such a find would bring on the black market. On the other side, a loose alliance of shadowrunners, Awakened magic-users, and local tribespeople for whom the site of the fossil, nicknamed the Old Timer, is sacred land, and who will defend it by any means necessary. But when the megacorp ups the stakes by releasing a debilitating nanovirus among the scattered communities around the site, the shadowrunners do what they do best—execute a daring run both in the Matrix and real-time at the mining corp’s headquarters in search of something—anything—to get the corp to stand down. But will they succeed before the corp operators find the Old Timer and steal it away?




Shadowrun: Shaken


Book Description

DOWN THESE DARK STREETS… Most folks see Puyallup as the worst Seattle’s got to offer; a tangled mess of metahumanity and greet, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool. Jimmy Kincaid, though, calls it home. Walking the line between shadows and the desperate light, semi-legit like only a Puyallup brat and former cop can be, he insists Puyallup has a heart and a soul, that it’s a place of life, magic, and starving hope. A former combat mage, now as burnt out as his neighborhood, he does what he can to police the worst excesses of the crime-riddled city he loves. In the darkness of the Seattle Sprawl, what’s one more murder? To Kincaid, it’s everything. He’s got a dead mentor, a hermetic group in need, and a mysterious file that might have been worth killing for. To unlock the data and get a little justice, he’ll face the worst the Sprawl has to offer, wading through blood, darkness, and a murderous web of lies. It’s a good thing he’s got friends—in high and low places…




Shadowrun: Auditions


Book Description

FOUR SECRET AUDITIONS… Fixer BlotterBabe must have exactly the right actors for a production that requires very specialized talent. The actors must not only be skilled, they need to have the right attitude and an ability to adapt to extraordinary circumstances. A Kiss to Die For: Kintsugi and Sartorial choose love over duty, but their respective families will do everything in their considerable power to stop them from being together. See How She Runs: Terrapin witnesses a murder and is handed a package destined for some important and lethal people. Now she is running for her life. Unrepairable: Landon and Liana love vexing megacorps for fun and profit with their Matrix show. Unfortunately, the megacorps always play dirty, and will do whatever’s required to shut them down for good. The Kilimanjaro Run: Charlotte, Neema, and Elijah embark on an unexpected adventure that turns into a nightmare when they discover nothing is what it seems. They are left with no choice at all when choosing between the abhorrent and the right thing to do. FOR THE MOST DANGEROUS RUN OF ALL… Having auditioned thousands, BlotterBabe is out of time. It’s come down to these few teenagers. Either they will save the day or lose it all… "Cons, lies, double-crosses, flat-out thievery—all the fun stuff. Auditions reads like that great first act of a heist movie. Everyone’s showing off their particular set of skills while Brozek teases us with threads of what’s to come." —NYT bestseller Peter Clines, author of The Broken Room




Shadowrun: Chaser


Book Description

STREETS ON FIRE… A vicious magical assault on a street gang isn’t a case paranormal P.I. Jimmy Kincaid would normally pick up. But when a fellow private eye asks him to look into it, and he learns the gang was doing a charity run for a church—a church Jimmy knows quite well—when they were attacked, his professional curiosity is raised. But his investigation quickly leads to a tangled maze of clues and dead-ends. Someone—or something—is prowling the streets of Puyallup, looking to incinerate whoever crosses their path. And Jimmy’s got to find them—and stop them—before the entire neighborhood goes up in flames. But whoever’s looking to light innocent victims on fire made one mistake—they’re doing it in Kincaid’s backyard. And Jimmy’s never taken kindly to trespassers…




Shadowrun: Imposter


Book Description

MIRROR IMAGE… Nero is a mage with a murky past, working with a tight-knit crew out of Amsterdam. When a Johnson hires the team to extract her to see what they can do, she surprises them even further with the real mission: infiltrate a high-level business meeting and make sure the pending asset sale goes to the Johnson herself. And there’s one more twist to this run: Nero will have to pose as the man who put the entire deal together—his twin brother Enzo…who left him for dead when they were teenagers years ago. Ghosts from Nero’s past clash with danger in his present, as he must now walk a tightrope between the shadowrunning world and the corporate world, an entire universe he knows nothing about, and one that works by its own intricate systems. But when the run goes wrong, Nero is suddenly placed in mortal peril, and it’s up to his team to get him out of a place where one wrong move can leave all of them very, very dead…