Transactions on Edutainment XV


Book Description

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.




Cases on Inquiry through Instructional Technology in Math and Science


Book Description

There exists a wealth of information about inquiry and about science, technology, engineering, and mathematics (STEM), but current research lacks meaningfully written, thoughtful applications of both topics.Cases on Inquiry through Instructional Technology in Math and Science represents the work of many authors toward meaningful discourse of inquiry used in STEM teaching. This book presents insightful information to teachers and teacher education candidates about using inquiry in the real classroom, case studies from which research suggests appropriate uses, and tangible direction for creating their own inquiry based STEM activities. Sections take the reader logically through the meaning of inquiry in STEM teaching, how to use technology in modern classrooms, STEM projects which successfully integrate inquiry methodology, and inquiry problem solving within STEM classrooms with the aim of creating activities and models useful for real-world classrooms.




Handbook of Human Centric Visualization


Book Description

Visualizations are visual representations of non-visual data. They are produced for people to interact with and to make sense of the underlying data. Rapid advances in display technology and computer power have enabled researchers to produce visually appealing pictures. However, the effectiveness of those pictures in conveying the embedded information to end users has not been fully explored. Handbook of Human Centric Visualization addresses issues related to design, evaluation and application of visualizations. Topics include visualization theories, design principles, evaluation methods and metrics, human factors, interaction methods and case studies. This cutting-edge book includes contributions from well-established researchers worldwide, from diverse disciplines including psychology, visualization and human-computer interaction. This handbook is designed for a professional audience composed of practitioners, lecturers and researchers working in the field of computer graphics, visualization, human-computer interaction and psychology. Undergraduate and postgraduate students in science and engineering focused on this topic will also find this book useful as a comprehensive textbook or reference.




Software Engineering Research, Management and Applications 2009


Book Description

The 7th ACIS International Conference on Software Engineering Research, Management and Applications (SERA 2009) was held on Hainan Island, China from December 2 – 4. SERA ’09 featured excellent theoretical and practical contributions in the areas of formal methods and tools, requirements engineering, software process models, communication systems and networks, software quality and evaluation, software engineering, networks and mobile computing, parallel/distributed computing, software testing, reuse and metrics, database retrieval, computer security, software architectures and modeling. Our conference officers selected the best 17 papers from those papers accepted for presentation at the conference in order to publish them in this volume. The papers were chosen based on review scores submitted by members or the program committee, and underwent further rigorous rounds of review.




Digital Libraries: International Collaboration and Cross-Fertilization


Book Description

The International Conference on Asian Digital Libraries (ICADL) is an annual international forum that provides opportunities for librarians, researchers and experts to exchange their research results, innovative ideas, service experiences and state-- the-art developments in the field of digital libraries. Building on the success of the first six ICADL conferences, the 7th ICADL conference hosted by the Shanghai Jiao Tong University and the Shanghai Library in Shanghai, China aimed to further strengthen the academic collaboration and strategic alliance in the Asia- Pacific Region in the development of digital libraries. The theme of ICADL 2004 was: Digital library: International Collaboration and Cross-fertilization, with its focus on technology, services, management and localization. The conference began with an opening ceremony and the conference program featured 9 keynote speeches and 5 invited speeches by local and international experts. During the 3-day program, 40 research paper presentations were given in 3 parallel sessions. The conference also included 6 tutorials and an exhibition. The conference received 359 submissions, comprising 248 full papers and 111 short papers. Each paper was carefully reviewed by the Program Committee members. Finally, 44 full papers, 15 short papers and 37 poster papers were selected. On behalf of the Organizing and Program Committees of ICADL 2004, we would like to express our appreciation to all authors and attendees for participating in the conference. We also thank the sponsors, Program Committee members, supporting organizations and helpers for making the conference a success. Without their efforts, the conference would not have been possible.




Agile Processes in Software Engineering and Extreme Programming


Book Description

This book contains the refereed proceedings of the 14th International Conference on Agile Software Development, XP 2013, held in Vienna, Austria, in June 2013. In the last decade, the interest in agile and lean software development has been continuously growing. Agile and lean have evolved from a way of working -- restricted in the beginning to a few early adopters -- to the mainstream way of developing software. All this time, the XP conference series has actively promoted agility and widely disseminated research results in this area. XP 2013 successfully continued this tradition. The 17 full papers accepted for XP 2013 were selected from 52 submissions and are organized in sections on: teaching and learning; development teams; agile practices; experiences and lessons learned; large-scale projects; and architecture and design.




Knowledge-Based Virtual Education


Book Description

This monograph provides a wide range of innovative approaches of virtual education with a special emphasis on inter-disciplinary approaches. The book covers a wide range of important issues on the subject of "Innovations in Knowledge-Based Virtual Education ", aiming at researchers and practitioners from academia, industry, and government. The carefully selected contributions report on research, development and real-world experiences of virtual education such as intelligent virtual teaching, web-based adaptive learning systems, intelligent agents or using multiagent intelligence. TOC:Just-in-Time Approach to Learning: Arguing the Case for Cost-Effective Knowledge Dissemination.- P-Dinamet: A Web-Based Adaptive Learning System to Assist Learners and Teachers.- Intelligent Agents that Learn to Deliver Online Materials to Students Better: Agent Design, Simulation and Assumptions.- Intelligent Web-Based Computer-Supported Collaborative Learning.- Using Multiagent Intelligence to Support Synchronous and Asynchronous Learning.- Intelligent Agents to Improve Adaptivity in A Web-Based Learning Environment.- Intelligent Virtual Teaching.- Developing a User Centered Model for Creating a Virtual Learning Portfolio.- A Didactics Aware Approach to Knowledge Transfer in Web-based Education




Engineering Practice in a Global Context


Book Description

This volume aims to provide the reader with a broad cross-section of empirical research being carried out into engineers at work. The chapters provide pointers to other relevant studies over recent decades an important aspect, we believe, because this area has only recently begun to coalesce as a field of study and up to now relevant empirical re




Product-Focused Software Process Improvement


Book Description

This book constitutes the refereed proceedings of the 12 International Conference on Product-Focused Software Process Improvement, PROFES 2011, held in Torre Canne, Italy, in June 2011. The 24 revised full papers presented together with the abstracts of 2 keynote addresses were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections on agile and lean practices, cross-model quality improvement, global and competitive software development, managing diversity, product and process measurements, product-focused software process improvement, requirement process improvement, and software process improvement.




Technologies for E-Learning and Digital Entertainment


Book Description

This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.