Commodore Amiga


Book Description




The ZX Spectrum ULA


Book Description

This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.




Lymphedema


Book Description

The second edition of this book serves as a central source of theoretical and practical knowledge to optimize the evaluation and treatment of patients with lymphedema. The book covers all aspects of the disease from anatomical and histological features to diagnosis as well as physical/medical and surgical management of the disease. Updated from the first edition to reflect the substantial progress in diagnostics, medical care and surgical intervention for this patient population, this volume has been reorganized to meet today’s practice requirements. It addresses the challenges faced by clinicians in the management of chronic lymphedema enabling them to meet the medical needs of this large patient community. Edited by world leaders in Vascular Medicine and Surgery, this comprehensive volume provides clear, concise background and recommendations in an easy-to-use format. It is a valuable reference tool for clinical practitioners (physicians/nurse practitioners/technicians) who wish to deliver state-of-the-art health care to their patients with lymphatic and venous disorders.




Nintendo 64 Anthology


Book Description

"Throughout this book, the author Mathieu Manent recounts the Nintendo 64-bit console's journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes"--Back cover.




Arduino Project Handbook


Book Description

Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.




10 PRINT CHR$(205.5+RND(1)); : GOTO 10


Book Description

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.




A Brief History of Computing


Book Description

This lively and fascinating text traces the key developments in computation – from 3000 B.C. to the present day – in an easy-to-follow and concise manner. Topics and features: ideal for self-study, offering many pedagogical features such as chapter-opening key topics, chapter introductions and summaries, exercises, and a glossary; presents detailed information on major figures in computing, such as Boole, Babbage, Shannon, Turing, Zuse and Von Neumann; reviews the history of software engineering and of programming languages, including syntax and semantics; discusses the progress of artificial intelligence, with extension to such key disciplines as philosophy, psychology, linguistics, neural networks and cybernetics; examines the impact on society of the introduction of the personal computer, the World Wide Web, and the development of mobile phone technology; follows the evolution of a number of major technology companies, including IBM, Microsoft and Apple.







The Encyclopedia of Arcade Video Games


Book Description

Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.