Debugging Embedded and Real-Time Systems


Book Description

Debugging Embedded and Real-Time Systems: The Art, Science, Technology and Tools of Real-Time System Debugging gives a unique introduction to debugging skills and strategies for embedded and real-time systems. Practically focused, it draws on application notes and white papers written by the companies who create design and debug tools. Debugging Embedded and Real Time Systems presents best practice strategies for debugging real-time systems, through real-life case studies and coverage of specialized tools such as logic analysis, JTAG debuggers and performance analyzers. It follows the traditional design life cycle of an embedded system and points out where defects can be introduced and how to find them and prevent them in future designs. It also studies application performance monitoring, the execution trace recording of individual applications, and other tactics to debug and control individual running applications in the multitasking OS. Suitable for the professional engineer and student, this book is a compendium of best practices based on the literature as well as the author's considerable experience as a tools' developer. - Provides a unique reference on Debugging Embedded and Real-Time Systems - Presents best practice strategies for debugging real-time systems - Written by an author with many years of experience as a tools developer - Includes real-life case studies that show how debugging skills can be improved - Covers logic analysis, JTAG debuggers and performance analyzers that are used for designing and debugging embedded systems




Six Stages of Debugging 1. That Can't Happen. 2. That Doesn't Happen on My Machine. 3. That Shouldn't Happen! 4. Why Does That Happen? 5. Oh, I See. 6. How Did That Ever Work?


Book Description

Blank lined 24 lines per page, 120 pages, 6x9 inches, matte-finished cover, and white paper. Six Stages of Debugging Debugging notebook. Perfect journal notebook or diary Perfect for any Software Development specialist or engineer and computer science programmers with blank pages & journal lines for writing or note taking. Click author's name for expanded collection.




Why Programs Fail


Book Description

An award-winning guide to faster and easier debugging is now updated with the latest tools and techniques. It demystifies one of the toughest aspects of software programming, showing clearly how to discover what caused software failures, and fix them with minimal muss and fuss.




Code Simplicity


Book Description

Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests




The Art of Software Security Testing


Book Description

State-of-the-Art Software Security Testing: Expert, Up to Date, and Comprehensive The Art of Software Security Testing delivers in-depth, up-to-date, battle-tested techniques for anticipating and identifying software security problems before the “bad guys” do. Drawing on decades of experience in application and penetration testing, this book’s authors can help you transform your approach from mere “verification” to proactive “attack.” The authors begin by systematically reviewing the design and coding vulnerabilities that can arise in software, and offering realistic guidance in avoiding them. Next, they show you ways to customize software debugging tools to test the unique aspects of any program and then analyze the results to identify exploitable vulnerabilities. Coverage includes Tips on how to think the way software attackers think to strengthen your defense strategy Cost-effectively integrating security testing into your development lifecycle Using threat modeling to prioritize testing based on your top areas of risk Building testing labs for performing white-, grey-, and black-box software testing Choosing and using the right tools for each testing project Executing today’s leading attacks, from fault injection to buffer overflows Determining which flaws are most likely to be exploited by real-world attackers




C Programming For Dummies


Book Description

Get an A grade in C As with any major language, mastery of C can take you to some very interesting new places. Almost 50 years after it first appeared, it's still the world's most popular programming language and is used as the basis of global industry's core systems, including operating systems, high-performance graphics applications, and microcontrollers. This means that fluent C users are in big demand at the sharp end in cutting-edge industries—such as gaming, app development, telecommunications, engineering, and even animation—to translate innovative ideas into a smoothly functioning reality. To help you get to where you want to go with C, this 2nd edition of C Programming For Dummies covers everything you need to begin writing programs, guiding you logically through the development cycle: from initial design and testing to deployment and live iteration. By the end you'll be au fait with the do's and don'ts of good clean writing and easily able to produce the basic—and not-so-basic—building blocks of an elegant and efficient source code. Write and compile source code Link code to create the executable program Debug and optimize your code Avoid common mistakes Whatever your destination: tech industry, start-up, or just developing for pleasure at home, this easy-to-follow, informative, and entertaining guide to the C programming language is the fastest and friendliest way to get there!




Beginning Programming with C For Dummies


Book Description

Learn the basics of programming with C with this fun and friendly guide! C offers a reliable, strong foundation for programming and serves as a stepping stone upon which to expand your knowledge and learn additional programming languages. Written by veteran For Dummies author Dan Gookin, this straightforward-but-fun beginner's guide covers the fundamentals of using C and gradually walks you through more advanced topics including pointers, linked lists, file I/O, and debugging. With a special focus on the subject of an Integrated Development Environment, it gives you a solid understanding of computer programming in general as you learn to program with C. Encourages you to gradually increase your knowledge and understanding of C, with each chapter building off the previous one Provides you with a solid foundation of understanding the C language so you can take on larger programming projects, learn new popular programming languages, and tackle new topics with confidence Includes more than 100 sample programs with code that are adaptable to your own projects Beginning Programming with C For Dummies assumes no previous programming language experience and helps you become competent and comfortable with the fundamentals of C in no time.




Debugging


Book Description

When the pressure is on to resolve an elusive software or hardware glitch, what’s needed is a cool head courtesy of a set of rules guaranteed to work on any system, in any circumstance. Written in a frank but engaging style, this book provides simple, foolproof principles guaranteed to help find any bug quickly. Recognized tech expert and author David Agans changes the way you think about debugging, making those pesky problems suddenly much easier to find and fix. Agans identifies nine simple, practical rules that are applicable to any software application or hardware system, which can help detect any bug, no matter how tricky or obscure. Illustrating the rules with real-life bug-detection war stories, Debugging shows you how to: Understand the system: how perceiving the ""roadmap"" can hasten your journey Quit thinking and look: when hands-on investigation can’t be avoided Isolate critical factors: why changing one element at a time can be an essential tool Keep an audit trail: how keeping a record of the debugging process can win the day Whether the system or program you’re working on has been designed wrong, built wrong, or used wrong, Debugging helps you think correctly about bugs, so the problems virtually reveal themselves.




Advanced R


Book Description

An Essential Reference for Intermediate and Advanced R Programmers Advanced R presents useful tools and techniques for attacking many types of R programming problems, helping you avoid mistakes and dead ends. With more than ten years of experience programming in R, the author illustrates the elegance, beauty, and flexibility at the heart of R. The book develops the necessary skills to produce quality code that can be used in a variety of circumstances. You will learn: The fundamentals of R, including standard data types and functions Functional programming as a useful framework for solving wide classes of problems The positives and negatives of metaprogramming How to write fast, memory-efficient code This book not only helps current R users become R programmers but also shows existing programmers what’s special about R. Intermediate R programmers can dive deeper into R and learn new strategies for solving diverse problems while programmers from other languages can learn the details of R and understand why R works the way it does.




The Practice of Programming


Book Description

With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.