Skeleton Creek #4


Book Description

Read the Book. Watch the Videos. Uncover the Mystery. Part text, part video, all spine-tingling mystery. New York Times Best Seller author, Patrick Carman's Skeleton Creek returns to thrill. Strange things happen in Skeleton Creek - and when they do, Ryan writes them down and Sarah captures them on video. They've solved old mysteries. They've followed clues all over the country and underground. They've investigated secret societies. They've found their answers. Or so they thought. Because there are still some secrets that Ryan and Sarah haven't uncovered yet. And there's still a shadowy figure standing in their path...someone who doesn't want Ryan and Sarah digging up any more of the past.




The Crossbones


Book Description

From The New York Times Best Seller author, Skeleton Creek is a fast-paced detective series that alternates between book and video. Sarah and Ryan stop at nothing to unearth the truth including digging graves for the crossbones.




Skeleton Creek Series


Book Description

Omnibus edition, books 1-4 in the Skeleton Creek series in one 820 page volume.




Skeleton Creek #2


Book Description

Although forbidden to see each other, Ryan and Sarah continue their investigation of the mysterious happenings at the dredge by communicating through video clips, text messages, midnight meetings, and journaling. The reader may view videos on a website by using links and passwords found in the text.




Things that Go Bump in the Night


Book Description

This collection of standalone, spooky short stories boasts urban legends, creature features, and campfire ghost stories--all re-imagined for the 21st century. Each story takes 15 minutes or less to read.




Towervale


Book Description

TOWERVALE is a book and a video game at the same time, and a sprawling fantasy series for ages 9-12. Towervale is organized in seven sections that are not in order. Each section ends with a password you must enter in the Towervale game, unlocking a level. When the level is cleared, the next page to turn to in the book is revealed. But there's a catch: if you didn't read the previous section of the book, you'll have no idea how to clear the level in the game (free game access included with each book - web, app). Your adventure begins in the Caves of Iron and takes you through three realms where you'll encounter a world beyond your imagination and a villain of unparalleled danger.




Ghost in the Machine


Book Description

The chilling second book in the interactive series from New York Times Best Seller author Patrick Carman. Strange things are happening in Skeleton Creek...and Ryan and Sarah are trying to find out why.




3:15


Book Description

14 terrifying tales you'll experience in 3 parts: a frightful audio introduction you listen to online, spooky pages you get to read, and a creepy video conclusion you can watch online. All in 15 minutes or less! Step into the world of 3:15 and you'll meet Cody Miller, whose greed leads to a grave mistake: Emma Franklin, who learns that not all childhood fears are foolish: Dylan Smith who should know better than to show off: and many more. Don't get too attached to any of them!




The Ghost in the Machine


Book Description

An examination of the human impulse towards self-destruction suggests that in the course of human evolution, a pathological split between emotion and reason developed




The Legend of Skull Cliff


Book Description

When a rich city kid disappears from nearby Camp Whispering Pines, the three cousins find themselves in the middle of a serious mystery. A ransom note raises the stakes, and the police start tracking down a kidnapper. But Jeff, David, and Claire learn that the boy was last seen headed toward fabled Skull Cliff, possibly in search of its sparkly treasure. The clues just don't add up. As they put all of the evidence together, the cousins start to believe that there never was a kidnapping. But that doesn't mean the boy is out of trouble. He's in more danger than ever.