Dracula Unredacted


Book Description

This new edition of Dracula adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majestys Government until now. From the first tentative contact between British intelligence and the un-dead, to the werewolf of Walpurgisnacht, to the cataclysmic disappearance of Dracula in volcanic fire, read the story youve known for years for the first time.







Absolute Power


Book Description

So what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them.




If I Ran the School


Book Description

If you’ve ever considered playing sick, had a hard time getting started on your homework, thought your teacher was on your case, or wondered how many days were left until summer vacation, this collection of funny school poems is for you. Homework Would Be Fun… If Your Teacher Assigned This Book as Required Reading! — If you’ve ever considered playing sick, had a hard time getting started on your homework, thought your teacher was on your case, or wondered how many days were left until summer vacation, this collection of funny school poems is for you. Bruce Lansky has written five new poems for this book and selected nineteen others from some of his favorite poets, including Kenn Nesbitt, Ted Scheu, and Robert Pottle.




Storyplaying


Book Description

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.




Rethinking Density


Book Description

Rethinking Density: Art, Culture, and Urban Practices considers new perspectives and discussions related to the category of density, which for a long time has been part of urban-planning discourses and is now regaining the attention of artists and practitioners from a number of different disciplines. In an interplay of models, coping strategies, and experimental approaches, this publication combines research from cultural studies, artistic research, sound studies as well as architectural and urban theory. The issues discussed include the consideration of retroactive architectural design as a means to retrace the historical layers of a city, a proposal for spacesharing concepts as instruments for urban revitalization processes, and a case study on the potential for new sonic social spaces as subversive modes to undermine prevailing power structures. Contributors Anna Artaker, Anamarija Batista, Marc Boumeester, Meike S. Gleim, Nicolai Gütermann, Gabu Heindl, Improvistos (María Tula García Méndez, Gonzalo Navarrete Mancebo, Alba Navarrete Rodríguez), Sabine Knierbein, Szilvia Kovács, Elke Krasny, Brandon LaBelle, Antje Lehn, Carina Lesky, Agnes Prammer, Nicolas Remy, Nikolai Roskamm, Angelika Schnell, Jürgen Schöpf, Christabel Stirling, Johannes Suitner, Katalin Teller, Iván Tosics, Ivana Volic, Marie-Noëlle Yazdanpanah Publication Series of the Academy of Fine Arts Vienna, vol. 20




Toward a Ludic Architecture


Book Description

“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?




In the Shadow of Man


Book Description

The classic study of primates.




The Pirate's Dilemma


Book Description

Explores the influence of youth culture on transforming mainstream society through innovative cooperative venues and modern "do-it-yourself" values, in a report that reveals what can be learned through the indirect social experiments being performed by today's young artists and entrepreneurs. Reprint.




Tunes for Bears to Dance To


Book Description

Money’s tight and Henry is lucky to have the job at Mr. Hairston’s grocery store. His parents are both lost in despair following the death of Henry’s older brother, and Henry is glad for the opportunity to feel like he’s helping. Saving to buy a marker for Eddie’s grave, Henry tries to ignore Mr. Hairston’s commentary about the customers. But Henry is shocked when he is told he’s being laid off. That is, unless he agrees to do one thing, one terrible thing.