Smart Multimedia


Book Description

This book constitutes the proceedings of the Third International Conference on Smart Multimedia, ICSM 2022, which was held in Marseille, France, during August 25–27, 2022. The 30 full papers and 4 short paper presented in this volume were carefully reviewed and selected from 68 submissions. The contributions were organized in topical sections as follows: Machine Learning for Multimedia; Image Processing; Multimedia Applications; Multimedia for Medicine and Health-Care; Smart Homes; Multimedia Environments and Metaverse; Deep Learning on Video and Music; Haptic; Industrial.




Smart Multimedia


Book Description

This book constitutes the proceedings of the First International Conference on Smart Multimedia, ICSM 2018, which was held in Toulon, France, in August 2018. The 39 papers presented were selected from about 100 submissions and are grouped in sections on social, affective and cognition analysis, person-centered smart multimedia: serving people with disabilities to the general population, haptic and robots for smart multimedia applications, MR, 3D, underwater image processing, smart signal processing meets smart sensing, visual behavior analysis: methods and applications, video analysis, learning, low-level vision, miscellaneous.




Smart Multimedia


Book Description

This book constitutes the proceedings of the Second International Conference on Smart Multimedia, ICSM 2019, which was held in San Diego, CA, USA, in December 2019. The 45 papers presented were selected from about 100 submissions and are grouped in sections on 3D mesh and depth image processing; image understanding; miscellaneous; smart multimedia for citizen-centered smart living; 3D perception and applications; video applications; multimedia in medicine; haptics and applications; smart multimedia beyond the visible spectrum; machine learning for multimedia; image segmentation and processing; biometrics; 3D and image processing; and smart social and connected household products.




Fusion of Smart, Multimedia and Computer Gaming Technologies


Book Description

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.




Building Scalable and Smart Multimedia Applications on the Semantic Web


Book Description

Doctoral Thesis / Dissertation from the year 2009 in the subject Business economics - Information Management, grade: 1,0, University of Graz, language: English, abstract: The Semantic Web has become reality over the past couple of years. While certain practical topics-such as interoperability, etc.-have at least partially been addressed, scalability and expressivity issues regarding the utilisation of multimedia metadata on the Semantic Web are still widely neglected. However, existing Web (2.0) applications handling millions of multimedia assets are starting to take advantage of Semantic Web technologies. This work contributes to design decisions regarding scalable and smart multimedia applications on the Semantic Web. Based on an analysis of practical issues-stemming from diverse projects and activities the author has participated in over the past four years-three areas have been identified, namely (i) performance and scalability issues on the data access level, (ii) the effective and efficient representation of multimedia content descriptions, and (iii) the deployment of multimedia metadata on the Semantic Web. The three research areas have as its common base the trade-off between expressivity and scalability. We present our findings regarding scalable, yet expressive Semantic Web multimedia applications in a number of practical settings and discuss future directions, such as interlinking multimedia.




Communication of Smart Media


Book Description

This book provides the readers with an interdisciplinary perspective on communication in the diffuse boundaries that also demonstrates the diversity and inclusion for presenting wide range and rapid changes in contents, and the authors use “smart” as the guiding principle while indicate “communication” has been defined as a core feature. Appropriately, the book is divided into eight major sections. As always, the inevitable result of upgrading and constant iterations of developing new communication technology, the media communication has turned out to be one of the most important means in the smart era. The book sheds new light on virtual reality (VR), a pioneering technology in smart media communication, as an entry point to explore why the core social networks of smart news and smart media communication could occupy the central position in smart media communication while to discuss issues such as platform society built using smart media communication, and further elaborate on the integration of 5G technology, media and social transformation. This book not merely covers disciplines such as journalism and communication, but also on the universal application of smart media communication, and furthermore, it provides practical guidance and reviews cutting-edge ideas. It serves as a good future reference to help scholars, graduate students as well as relevant professionals for thinking outside the box that in order to continually expand reader’s knowledge and professional capabilities, especially aware of the impact of observation and judgment, value analysis and lifelong learning.




Smart Algorithms for Multimedia and Imaging


Book Description

This book presents prospective, industrially proven methods and software solutions for storing, processing, and viewing multimedia content on digital cameras, camcorders, TV, and mobile devices. Most of the algorithms described here are implemented as systems on chip firmware or as software products and have low computational complexity and memory consumption. In the four parts of the book, which contains a total of 16 chapters, the authors address solutions for the conversion of images and videos by super-resolution, depth estimation and control and mono-to-stereo (2D to 3D) conversion; display applications by video editing; the real-time detection of sport episodes; and the generation and reproduction of natural effects. The practical principles of machine learning are illustrated using technologies such as image classification as a service, mobile user profiling, and automatic view planning with dictionary-based compressed sensing in magnetic resonance imaging. The implementation of these technologies in mobile devices is discussed in relation to algorithms using a depth camera based on a colour-coded aperture, the animated graphical abstract of an image, a motion photo, and approaches and methods for iris recognition on mobile platforms. The book reflects the authors’ practical experience in the development of algorithms for industrial R&D and the commercialization of technologies. Explains digital techniques for digital cameras, camcorders, TV, mobile devices; Offers essential algorithms for the processing pipeline in multimedia devices and accompanying software tools; Features advanced topics on data processing, addressing current technology challenges.




Screen-Smart Parenting


Book Description

As a practicing child psychiatrist and mother of three, Jodi Gold has a unique understanding of both the mind-boggling benefits and the serious downsides of technology. Dr. Gold weaves together scientific knowledge and everyday practical advice to help you foster your child's healthy relationship to technology, from birth to the teen years. You'll learn: *How much screen time is too much at different ages. *What your kids and teens are actually doing in all those hours online. *How technology affects social, emotional, and cognitive development. *Which apps and games build smarts and let creativity shine. *How your own media habits influence your children. *What you need to know about privacy concerns, cyberbullying, and other dangers. *Ways to set limits that the whole family can live with. Winner (Second Place)—American Journal of Nursing Book of the Year Award, Child Health Category