Snap to Grid


Book Description

A vibrant guide to the artistic, cultural, and social faces of the new media.




Microsoft Power BI Cookbook


Book Description

Publisher's note: This edition from 2017 is outdated and does not make use of the most recent Power BI updates. A new third edition, updated to the latest release is now available in color Key Features From connecting to your data sources to developing and deploying immersive, mobile-ready dashboards and visualizations, this book covers it all Over 90 hands-on, technical recipes, tips, and use cases from across the Power BI platform including the Power BI Service and Mobile Applications Proven development techniques and guidance for implementing custom solutions with DAX and M languages Book DescriptionMicrosoft Power BI is a business intelligence and analytics platform consisting of applications and services designed to provide coherent, visual and interactive insights of data. This book will provide thorough, technical examples of using all primary Power BI tools and features as well as demonstrate high impact end-to-end solutions that leverage and integrate these technologies and services. Get familiar with Power BI development tools and services, go deep into the data connectivity and transformation, modeling, visualization and analytical capabilities of Power BI, and see Power BI’s functional programming languages of DAX and M come alive to deliver powerful solutions to address common, challenging scenarios in business intelligence. This book will excite and empower you to get more out of Power BI via detailed recipes, advanced design and development tips, and guidance on enhancing existing Power BI projects.What you will learn Cleanse, stage, and integrate your data sources with Power BI Abstract data complexities and provide users with intuitive, self-service BI capabilities Build business logic and analysis into your solutions via the DAX programming language and dynamic, dashboard-ready calculations Take advantage of the analytics and predictive capabilities of Power BI Make your solutions more dynamic and user specific and/or defined including use cases of parameters, functions, and row level security Understand the differences and implications of DirectQuery, Live Connections, and Import-Mode Power BI datasets and how to deploy content to the Power BI Service and schedule refreshes Integrate other Microsoft data tools such as Excel and SQL Server Reporting Services into your Power BI solution Who this book is for This book is for BI professionals who wish to enhance their knowledge of Power BI beyond and to enhance the value of the Power BI solutions they deliver to business users. Those who are looking at quick solutions to common problems while using Power BI will also find this book to be a very useful resource .Some experience with Power BI will be useful.




Learn Clip Studio Paint


Book Description

This beginner-friendly colored-guide to Clip Studio Paint equips you with all the essential tools to tell your own manga story and develop your digital drawing skills. Key Features An illustrated guide by an award-winning artist for creating manga art and comic books digitally Explore essential drawing, inking, and coloring techniques to create captivating characters and stories that pop off the page Take your first steps into animation with Clip Studio Paint to add movement to your artwork Book Description Ever dreamed of creating your own manga art or comic books? Learn Clip Studio Paint, Fourth Edition is your roadmap to becoming a digital artist! This beginner-friendly guide takes you on a step-by-step journey of digital illustration. You’ll get to grips with one of the essential features of digital illustration, layering, as you go through the process of penciling and inking your art. If you’re interested in creating a webtoon graphic novel or web comic, you’ll be happy to learn about comic-making essentials such as panels, sound effects, and speech bubbles In this edition, you’ll learn artistic techniques alongside Clip Studio Paint features, including a new focus on how to bring your artwork to life with proportions and perspective. You’ll learn how to draw characters with various brushes and brush customizations, as well as exploring coloring methods and rulers to make your stories pop. The edition also dives into exciting new features like using 3D models to draw poses and the basics of creating animations Packed with clear instructions and illustrated examples, this book is your one-stop shop for learning Clip Studio Paint. If you dream of creating your own manga art or comics, this guide equips you with skills to achieve your goals! What you will learn Organize layers to make your artwork easy to edit Customize tools and brushes to draw compelling characters Implement inking and coloring techniques in your art Craft engaging comic panel layouts Employ layer masks and screentones for professional results Use 3D models to learn poses for your characters Explore animation basics to bring your artwork to life Leverage Clip Studio Paint's vast library of assets Export your creations for various platforms, including print and web Who this book is for If you're just starting out as a digital artist or want to switch to Clip Studio Paint from a different graphics software package, then this book is for you. While this book is designed for those with no prior knowledge of digital art, intermediate-level users looking to explore the unique features of Clip Studio Paint will also find this book useful.




Digital_Humanities


Book Description

A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century. Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question “What is digital humanities?,” it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores methodologies and techniques unfamiliar to traditional modes of humanistic inquiry—including geospatial analysis, data mining, corpus linguistics, visualization, and simulation—to show their relevance for contemporary culture. Written by five leading practitioner-theorists whose varied backgrounds embody the intellectual and creative diversity of the field, Digital_Humanities is a vision statement for the future, an invitation to engage, and a critical tool for understanding the shape of new scholarship.




Introducing AutoCAD 2008


Book Description

This volume covers the latest drafting tools of AutoCAD and AutoCAD LT.




Vocabulary in a Snap


Book Description

This book provides more than 100 research-based mini-lessons for vocabulary instruction that can be adapted to fit diverse curricula, each taking no more than 20 minutes of instructional time and which can be modified to fit their curriculum and their students' needs. It also includes the most crucial root words, prefixes, and suffixes in the English language to best employ instructional time.




Game Physics Cookbook


Book Description

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.




Logic Pro 9 and Logic Express 9


Book Description

Uses real-world music and hands-on exercises to teach you how to record, arrange, mix, produce, and polish audio and MIDI files in a professional workflow.




AutoCAD 2021: A Problem - Solving Approach, Basic and Intermediate, 27th Edition


Book Description

AutoCAD 2021: A Problem-Solving Approach, Basic and Intermediate, 27th Edition book contains a detailed explanation of AutoCAD commands and their applications to solve drafting and design problems. In this book, every AutoCAD command is thoroughly explained with the help of examples and illustrations to make it easy for the users to understand the functions of the tools and their applications in the drawing. After reading this book, the user will be able to use AutoCAD commands to make a drawing, dimension a drawing, apply constraints to sketches, insert symbols as well as create text, blocks and dynamic blocks. The Autodesk AutoCAD 2021 book also covers basic drafting and design concepts such as dimensioning principles and assembly drawings that equip the users with the essential drafting skills to solve the drawing problems in AutoCAD. While reading this book, you will discover some new tools such as DWG Compare, Save to Web & Mobile, and Shared Views that will enhance the usability of the software. Salient Features Comprehensive book with chapters organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of every chapter. Hundreds of illustrations and step-by-step instructions for easy learning. Notes and tips as additional information. Self-Evaluation Tests and Review Questions at the end of each chapter. Table of Contents Chapter 1: Introduction to AutoCAD Chapter 2: Getting Started with AutoCAD Chapter 3: Getting started with Advanced Sketching Chapter 4: Working with Drawing Aids Chapter 5: Editing Sketched Objects-I Chapter 6: Editing Sketched Objects-II Chapter 7: Creating Texts and Tables Chapter 8: Basic Dimensioning, Geometric Dimensioning, and Tolerancing Chapter 9: Editing Dimensions Chapter 10: Dimension Styles, Multileader Styles, and System Variables Chapter 11: Adding Constraints to Sketches Chapter 12: Hatching Drawings Chapter 13: Model Space Viewports, Paper Space Viewports, and Layouts Chapter 14: Plotting Drawings Chapter 15: Template Drawings Chapter 16: Working with Blocks Chapter 17: Defining Block Attributes Chapter 18: Understanding External References Chapter 19: Working with Advanced Drawing Options Chapter 20: Grouping and Advanced Editing of Sketched Objects Chapter 21: Working with Data Exchange & Object Linking and Embedding Chapter 22: Conventional Dimensioning and Projection Theory using AutoCAD * Chapter 23: Concepts of Geometric Dimensioning and Tolerancing * Chapter 24: Isometric Drawings * Index * (For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Part files used in examples, exercises*, and illustrations Instructor Guide with solution to all review questions and exercises* Additional learning resources at 'allaboutcadcam.blogspot.com' and 'youtube.com/cadcimtech' (* For Faculty only)




Introduction to AutoCAD 2020


Book Description

Introduction to AutoCAD 2020 addresses advances in technology and introduces students to 2-dimensional drawing skills and commands using the 2020 release of AutoCAD. Straightforward explanations focus on actual drawing procedures, and illustrations show what to expect on the computer screen. It continuously builds on concepts covered in previous chapters, contains exercises combined with in-text notes, and offers examples that provide the “how and why” of AutoCAD fundamentals. Projects are included at the end of each chapter and provide hands-on experience creating various types of mechanical, architectural, civil, and electrical drawings. This text is appropriate for introductory and intermediate AutoCAD courses. Introduces AutoCAD, drafting skills, editing techniques, working with complex objects, annotating drawings, outputting your work, advanced drawing and construction methods, and collaborating with others on the web. Pedagogy reinforces learning objectives throughout, with chapter objectives; key term definitions; command grids that concisely offer multiple ways of achieving task at hand; and discipline icons that identify the field of study throughout. “New” version icons highlight new software features quickly. Hands-on exercises appear throughout the text to reinforce learning, and end-of-chapter projects require students to demonstrate a full understanding of the concepts presented in the chapter. Introduction to AutoCAD 2020 provides students with the tools they need to develop drafting skills with AutoCAD.