Song of Drums and Tomahawks


Book Description

The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy's bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: -All rules needed to play. -Historical background detailing Native American tribes and their Europeans foes. -A map showing the locations of the major tribes. -Timeline covering major and minor wars from European arrival until the 2nd Seminole War. -Army lists for Native Americans, French & British. -Complete list of Traits to individualize troops. - Suggestions on how to set up games. -Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.




Weetzie Bat


Book Description

“Transcendent.” —New York Times Book Review “Magnificent.” —Village Voice “Sparkling.” —Publishers Weekly Francesca Lia Block’s dazzling debut novel, Weetzie Bat, is not only a genre-shattering, critically acclaimed gem, it's also widely recognized as a classic of young adult literature, having captivated readers for generations. This coming-of-age novel follows the eponymous Weetzie Bat and her best friend Dirk as they navigate life and love in a timeless, dreamlike version of Los Angeles. When Weetzie is granted three wishes by a genie, she discovers that there are unexpected ramifications…. Winner of the prestigious Phoenix Award, Weetzie Bat is a beautiful, poetic work of magical realism that is perfect for fans of Laura Ruby, Neil Gaiman, and Kelly Link.




Beaver Wars Campaign Rules & Scenario Book


Book Description

Beaver Wars Campaign Rules & Scenario Book is a set of wargame campaign rules for refighting the 17th-18th century conflict between Native American tribes. It also includes 18 skirmish scenarios with maps for fighting out battles from the campaign. The booklet is an extensive, well-researched historical background of the Beaver Wars period, as well. It is four campaigns in one, covering different phases or theaters of the war. The campaign resolution system provides a simple way to track each player's tribe as it progresses, and also to determine a victor at the end of the campaign. Backgrounds of 14 major tribes that took part are included, as well.




The Vanishing Race


Book Description

Reproduction of the original: The Vanishing Race by Joseph K. Dixon




The Conduct of Life


Book Description




To Have and to Hold


Book Description




Song of Blades and Heroes - Revised Edition


Book Description

The Nominee for the 2008 Origins Award for "Best Miniature Rules" returns in an expanded Revised Edition. Song of Blades and Heroes is a set of fast play fantasy skirmish rules that can be played with your existing miniatures. EASY: learn the rules in one game; use 3 measuring sticks to measure all distances, no inches or centimeters; FAST: a game is 30-45 minutes. Play a campaign in an evening; INEXPENSIVE:5-10 models per player on a 3'x 3' play area; MULTI-SCALE: any miniature, any scale; NO WEIRD DICE: standard dice only; READY TO PLAY: 180+ profiles included, and you can create your own. NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes; Optional rules to customize the game. Lots of examples and clarifications. The game has been scrutinized by a vibrant, creative community of thousands of players over a period of four years. Try it and see how it has brought back the fun in fantasy miniature wargaming.







Raiders from New France


Book Description

Though the French and British colonies in North America began on a 'level playing field', French political conservatism and limited investment allowed the British colonies to forge ahead, pushing into territories that the French had explored deeply but failed to exploit. The subsequent survival of 'New France' can largely be attributed to an intelligent doctrine of raiding warfare developed by imaginative French officers through close contact with Indian tribes and Canadian settlers. The ground-breaking new research explored in this study indicates that, far from the ad hoc opportunism these raids seemed to represent, they were in fact the result of a deliberate plan to overcome numerical weakness by exploiting the potential of mixed parties of French soldiers, Canadian backwoodsmen and allied Indian warriors. Supported by contemporary accounts from period documents and newly explored historical records, this study explores the 'hit-and-run' raids which kept New Englanders tied to a defensive position and ensured the continued existence of the French colonies until their eventual cession in 1763.




One-hour Skirmish Wargames


Book Description

Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.