Quarters


Book Description

When Americans declared independence in 1776, they cited King George III "for quartering large bodies of armed troops among us." In Quarters, John Gilbert McCurdy explores the social and political history behind the charge, offering an authoritative account of the housing of British soldiers in America. Providing new interpretations and analysis of the Quartering Act of 1765, McCurdy sheds light on a misunderstood aspect of the American Revolution. Quarters unearths the vivid debate in eighteenth-century America over the meaning of place. It asks why the previously uncontroversial act of accommodating soldiers in one's house became an unconstitutional act. In so doing, Quarters reveals new dimensions of the origins of Americans' right to privacy. It also traces the transformation of military geography in the lead up to independence, asking how barracks changed cities and how attempts to reorder the empire and the borderland led the colonists to imagine a new nation. Quarters emphatically refutes the idea that the Quartering Act forced British soldiers in colonial houses, demonstrates the effectiveness of the Quartering Act at generating revenue, and examines aspects of the law long ignored, such as its application in the backcountry and its role in shaping Canadian provinces. Above all, Quarters argues that the lessons of accommodating British troops outlasted the Revolutionary War, profoundly affecting American notions of place. McCurdy shows that the Quartering Act had significant ramifications, codified in the Third Amendment, for contemporary ideas of the home as a place of domestic privacy, the city as a place without troops, and a nation with a civilian-led military.




Quarterly Guide for Readers


Book Description




Pleasure and Leisure in the Middle Ages and Early Modern Age


Book Description

Jan Huizinga and Roger Caillois have already taught us to realize how important games and play have been for pre-modern civilization. Recent research has begun to acknowledge the fundamental importance of these aspects in cultural, religious, philosophical, and literary terms. This volume expands on the traditional approach still very much focused on the materiality of game (toys, cards, dice, falcons, dolls, etc.) and acknowledges that game constituted also a form of coming to terms with human existence in an unstable and volatile world determined by universal randomness and fortune. Whether considering blessings or horse fighting, falconry or card games, playing with dice or dolls, we can gain a much deeper understanding of medieval and early modern society when we consider how people pursued pleasure and how they structured their leisure time. The contributions examine a wide gamut of approaches to pleasure, considering health issues, eroticism, tournaments, playing music, reading and listening, drinking alcohol, gambling and throwing dice. This large issue was also relevant, of course, in non-Christian societies, and constitutes a critical concern both for the past and the present because we are all homines ludentes.