South Korea's Webtooniverse and the Digital Comic Revolution


Book Description

This book investigates the meteoric rise of mobile webtoons – also known as webcomics – and the dynamic relationships between serialised content, artists, agencies, platforms and applications, as well as the global readership associated with them. It offers an engaging discussion of webtoons themselves, and what makes this new media form so compelling and attractive to millions upon millions of readers. Why have webtoons taken off, and how do users interact with them? Each of the case studies we explore raises interesting questions for both general readers and scholars of new media about how webtoons have become a modern form of popular culture. The book also addresses larger questions about East Asia’s contributions to global popular culture and Asian society in general, as well as South Korea’s rapid social and cultural transformation since the 1990s. This is a significant – and understudied – aspect of the new screen ecologies and their role in a new wave of media globalisation as we approach the end of the second decade of the 21st century.




The South Korean Film Industry


Book Description

A multifaceted exploration of the South Korean film industry




Entering the Multiverse


Book Description

The multiverse has portaled into the mainstream. Entering the Multiverse unpacks the surprising growth of the multiverse in media and popular culture today, and explores how the concept of alternate realities and parallel worlds has acted as a metaphor for centuries. Edited by leading media and popular culture scholar Paul Booth, this collection explores the many different manifestations of the multiverse across different genres, media, fan-created works, and cultural theory. Each chapter delves into different aspects of the multiverse, including its use as a metaphor, as a scientific reality, and as a media-industry strategy. Addressing the multiplicity of multiversal meanings through multiple perspectives and always with an eye toward engagement with contemporary cultural issues, the chapters also examine various distinctions and contradictions, in order to provide a strong basis for further thinking, writing, and research on the concept of the multiverse. Chapters in this collection tell the story of the multiverse in multiple realities: creative nonfiction, academic essay, screenplay, art, poetry, video, and audio essay. A compelling read for students, researchers, and scholars of media and cultural studies, film and media culture, popular culture, comics studies, game studies, literary studies, and beyond.




Willing Collaborators


Book Description

As China looks to reinvigorate its soft power by drawing on the creative inputs of foreign media producers and technical expertise, this book explores how and why creative workers are moving to the Mainland from East Asia, and how they are navigating the challenges of producing creative and critical content in a politically constrained environment.




Korea's Occupied Cinemas, 1893-1948


Book Description

This project compares and contrasts the development of cinema in Korea during the Japanese occupation (1910-1945) and US Army Military (1945-1948) periods within the larger context of cinemas in occupied territories.




Fragrance of Korea


Book Description




The Changing Face of Korean Cinema


Book Description

The rapid development of Korean cinema during the decades of the 1960s and 2000s reveals a dynamic cinematic history which runs parallel to the nation’s political, social, economic and cultural transformation during these formative periods. This book examines the ways in which South Korean cinema has undergone a transformation from an antiquated local industry in the 1960s into a thriving international cinema in the 21st century. It investigates the circumstances that allowed these two eras to emerge as creative watersheds, and demonstrates the forces behind Korea’s positioning of itself as an important contributor to regional and global culture, and especially its interplay with Japan, Greater China, and the United States. Beginning with an explanation of the understudied operations of the film industry during its 1960s take-off, it then offers insight into the challenges that producers, directors, and policy makers faced in the 1970s and 1980s during the most volatile part of Park Chung-hee’s authoritarian rule and the subsequent Chun Doo-hwan military government. It moves on to explore the film industry’s professionalization in the 1990s and subsequent international expansion in the 2000s. In doing so, it explores the nexus and tensions between film policy, producing, directing, genre, and the internationalization of Korean cinema over half a century. By highlighting the recent transnational turn in national cinemas, this book underscores the impact of developments pioneered by Korean cinema on the transformation of ‘Planet Hallyuwood’. It will be of particular interest to students and scholars of Korean Studies and Film Studies.




PSP Game Creation for Teens


Book Description

"This book is about designing computer art and games"--p. xi.




The Adventures of Tintin Reporter for "Le Petit Vingtieme" in the Land of the Soviets


Book Description

In his debut adventure, Tintin is pursued by Bolshevik agents trying to prevent him from exposing the new Soviet regime. Punctuated by slapstick and political revelations, this story is based on the writings of an anticommunist Belgian ex-consul to the Ukraine. Herge's early style revealed strong graphics, influenced by photo-reporting from the period, marking the historic debut of a major artist.




Generation X and the Rise of the Entertainment Subject


Book Description

Generation X and the Rise of the Entertainment Subject defines Gen X as the first generation to be dominated by entertainment subjectivity. A social and psychological feedback loop is created as entertainment caters to adolescent consumers while the consumer, in turn, is shaped by the entertainment they internalize. While the paradigmatic latchkey young adults are immersed in media consumption, they see the world through the lens of popular culture products that seek to capitalize on the free time and disposable income of the unoccupied viewer. This book argues that Gen X entertainment subjectivity lays the foundations for contemporary society where handheld devices and other technologies detach their users from the world around them.