Space Buddies


Book Description

Describes the Alien toys from Pizza Planet and Buzz Lightyear, the space ranger. On board pages.




Space Buddies


Book Description




I'm from Outer Space!


Book Description

Audisee® eBooks with Audio combine professional narration and text highlighting for an engaging read aloud experience! Meet Zeeton. It's an alien! Zeeton comes from another planet. It flies around space in a spaceship! But don't worry. Zeeton's not real. It's one of the monsters you meet in stories. It just wants to tell you about aliens. Check out Zeeton's cool spaceship. Find out what Zeeton is doing on Earth. And learn why people on Earth started telling alien stories. You'll have an out-of-this-world time with this monster buddy!




Buddies


Book Description

First Published in 2001. Routledge is an imprint of Taylor & Francis, an informa company.




Not Really Buddies


Book Description

A laugh-out-loud new illustrated chapter book series celebrating the roller coaster highs and lows of life in a second grade classroom. Buddy has a good feeling about second grade. He knows where to go, his best friend is in his class, and he’s ready for a great year. And then Bea shows up—new, tardy, and showing off brand new stitches. Buddy was not expecting Bea. Bea's fast talking and upside-down thinking leave Buddy feeling buzzy—and with his hair full of mayonnaise. How will he and Bea ever figure out how to get along in the same classroom community?




Space Brothers


Book Description

The year is 2025, the older brother decides to trust himself just one last time. It’s the start of an adventure that aims for Mars via JAXA in the town of Tsukuba! The official Space Brothers manga is ready to launch! Two brothers looked to the starry skies as children and made a promise. And now, in the year 2025, the younger brother, Hibito, is carrying out his promise. He is an astronaut who has been selected as a crew member for mankind’s first long-term base on the moon. Meanwhile, the older brother, Mutta, has just been fired from his job and is unemployed. A text message from Hibito sends him applying to be an astronaut and shooting for the stars!




Buddies


Book Description

This book provides opportunities for older and younger children in different grades to work together on standards-based activities. It contains over 40 lessons in which elementary school students of different ages can learn together. Each activity can be assigned as a special project or as part of an organized program in which teachers work together on a regular basis. For each activity, you will be provided with: standards -- reading, writing, or mathematics, and assessment rubrics, student handouts, ready for photocopying. To help you assess your students objectively and confidently, about a quarter of the lessons are accompanied by samples of student work along with its score and an explanation of why the work deserved that score.




Cat Ninja: Welcome to The 'Burbs


Book Description

Everyone's favorite feline superhero is back for even more hilarious adventures set in the Cat Ninja-verse. Catch up with Cat Ninja, Master Hamster, and the rest of the family as they face...the suburbs! When Dad buys a new house outside the city, the kids are less than excited about new neighbors, backyard barbecues, and quiet, tree-lined streets. And they're not alone--a summer in the suburbs is enough to make Cat Ninja miss the villains of Metro City! Our hero and his family feel like fish out of water when they arrive in Peaceful Valley, but it won't be long before Dad's new neighborhood reveals its scaly, golden underbelly. This volume includes: Five full-length comics One bonus Cat Ninja Tale




Meeting The Unknown


Book Description




Multimedia Technologies and Applications for the 21st Century


Book Description

Multimedia Technologies and Applications for the 21st Century: Visions of World Experts presents contributions from leading researchers and experts describing their current research and their views of the future trends in the field. The book consists of thirteen chapters in five parts. These chapters tackle a number of critical issues in distributed multimedia systems and applications - from VLSI processors that support multimedia and multimedia servers, through multimedia databases and multimedia networks and communications, to merging multimedia applications. Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current `hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing. Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internet service providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors. Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.