Space Is the Machine


Book Description

Since 'The Social Logic of Space' was published in 1984, Bill Hillier and his colleagues at University College London have been conducting research on how space features in the form and functioning of buildings and cities. A key outcome is the concept of 'spatial configuration' meaning relations which take account of other relations in a complex. New techniques have been developed and applied to a wide range of architectural and urban problems. The aim of this book is to assemble some of this work and show how it leads to a new type of theory of architecture, an analytic theory in which understanding and design advance together. The success of configurational ideas in bringing to light the spatial logic of buildings and cities suggests that it might be possible to extend these ideas to other areas of the human sciences where problems of configuration are critical.




Machine


Book Description

In this “spectacularly smart space opera” (Publishers Weekly, starred review) set in the same universe as the critically acclaimed White Space series and perfect for fans of Karen Traviss and Ada Hoffman, a space station begins to unravel when a routine search and rescue mission returns after going dangerously awry. Meet Doctor Jens. She hasn’t had a decent cup of coffee in fifteen years. Her workday begins when she jumps out of perfectly good space ships and continues with developing treatments for sick alien species she’s never seen before. She loves her life. Even without the coffee. But Dr. Jens is about to discover an astonishing mystery: two ships, once ancient and one new, locked in a deadly embrace. The crew is suffering from an unknown ailment and the shipmind is trapped in an inadequate body, much of her memory pared away. Unfortunately, Dr. Jens can’t resist a mystery and she begins doing some digging. She has no idea that she’s about to discover horrifying and life-changing truths. Written in Elizabeth Bear’s signature “rollicking, suspenseful, and sentimental” (Publishers Weekly) style, Machine is a fresh and electrifying space opera that you won’t be able to put down.




Machine Learning Techniques for Space Weather


Book Description

Machine Learning Techniques for Space Weather provides a thorough and accessible presentation of machine learning techniques that can be employed by space weather professionals. Additionally, it presents an overview of real-world applications in space science to the machine learning community, offering a bridge between the fields. As this volume demonstrates, real advances in space weather can be gained using nontraditional approaches that take into account nonlinear and complex dynamics, including information theory, nonlinear auto-regression models, neural networks and clustering algorithms. Offering practical techniques for translating the huge amount of information hidden in data into useful knowledge that allows for better prediction, this book is a unique and important resource for space physicists, space weather professionals and computer scientists in related fields. - Collects many representative non-traditional approaches to space weather into a single volume - Covers, in an accessible way, the mathematical background that is not often explained in detail for space scientists - Includes free software in the form of simple MATLAB® scripts that allow for replication of results in the book, also familiarizing readers with algorithms




Wilbur's Space Machine


Book Description

Violet and Wilbur love the peace and quiet of their valley and find the need for more space when it is invaded by many neighbors, including the obstreperous Googie.




Machine Girl


Book Description

"In a galaxy far, far away ... A bustling planet full of exotic extraterrestrial beings crackles with the chaotic energy of a frontier world. And right in the middle of it all is Megan, a young human(?) girl rising through the ranks of the Intergalactic Mixed Battling Arts arena! But there's more to Megan than meets the eye. She might be a part of something much, much larger than her simple life at the family farm..." -- Back cover.




Urban Machines


Book Description

Over the last few decades the increasingly collaborative work developed among architects, urban planners, artists and media designers has developed a particular landscape of projects that engage information technology as a catalytic tool for expanding, augmenting or altering the public and social interactions in the urban space. Through the projects and prototypes presented, the book aims to dissect the modes in which spatial practitioners operate in the digital city and how information technology and media are tools for place making. Interacting, Integrating, Expanding, Networking and Hacking are the five categories that explore modes of operating in the digital city. The line of inquiry set up through the research framework of the book begins from the reading of the contemporary urban conditions as the shared, the common, the smart, and the networker.




Souls in the Great Machine


Book Description

An Australia destroyed by a nuclear holocaust is ruled by a computer made of human components imprisoned inside. When a component becomes defective it is shot.




Decoding Homes and Houses


Book Description

Exploration of the relationship between the design of housing and domestic routine.




Mission: In Search of the Time and Space Machine


Book Description

Max Remy is eleven and bored with her life. Her father went off to Hollywood and ends up married to a movie star and Max is left with her mother who works, works, works all the time. So Max invents Alex Crane, a super spy, and begins to fantasize about the life of a spy. Then horrors: Max's mother sends her off to live with her aunt and uncle on a farm for the entire summer. Dull, you think. But then she stumbles into a real spy ring, and uses her wits to outsmart the evil Mr. Blue. Max Remy is now a card-carrying member of the international organization Spy Force and the adventure has just begun.




Architectural Intelligence


Book Description

Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity. In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of “information architecture”; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture—and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.