Spatial Visualization and Professional Competence


Book Description

The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.




For the Public Good


Book Description

«Arts graduate education is uniquely positioned to deliver many of the Public Good needs of contemporary Canada. For the Public Good argues, however, that graduate programs must fundamentally change if they are to achieve this potential. Drawing on deep experience and research, the authors outline how reformed programs that equip graduates with advanced skills can address Canada's most vexing challenges and seek action on equity, diversity, inclusion, and decolonization. They begin by charting how current approaches to graduate education emerged, including graduate student perspectives on the current barriers to success, and providing data-informed analyses of how current graduate degrees function. The authors then offer an evidence-based vision for a reimagined Arts graduate education, and actor-specific steps to achieve this potential. This timely and optimistic guide will be of interest to faculty and university administrators who are responsible for graduate education, and public policy specialists focused on post-secondary education.» -- Sourcce : page 4 de la couverture.




Upside-down Brilliance


Book Description

Do you know things without being able to explain how or why? Do you solve problems in unusual ways? Do you think in pictures rather than in words? If so, you are not alone. One-third of the population thinks in images. You may be one or you may live with one. If you teach, it is absolutely certain that some of your students.




Developing Technology Mediation in Learning Environments


Book Description

Most technologies have been harnessed to enable educators to conduct their business remotely. However, the social context of technology as a mediating factor needs to be examined to address the perceptions of barriers to learning due to the lack of social interaction between a teacher and a learner in such a setting. Developing Technology Mediation in Learning Environments is an essential reference source that widens the scene of STEM education with an all-encompassing approach to technology-mediated learning, establishing a context for technology as a mediating factor in education. Featuring research on topics such as distance education, digital storytelling, and mobile learning, this book is ideally designed for teachers, IT consultants, educational software developers, researchers, administrators, and professionals seeking coverage on developing digital skills and professional knowledge using technology.




The Transfer of Knowledge through Art and Visualization


Book Description

This book offers strategies for the transfer of knowledge through combining information technology and visual arts, and examining how to visually enhance and convey knowledge. Specifically, it presents a fresh look at how technology-based, science-inspired projects can be innovatively delivery through artistic methods. It explores a selection of inventions gained through the collaboration of internationalist professionals in various fields of knowledge, before outlining a new approach in how knowledge can be delivered using the inventions in a novel, visual way through action-based visual storytelling, video, graphical display, and visualization. Crucially, it looks at how current media and techniques used for presenting topics in industries, corporations, commerce and marketing companies could be successfully translated and developed as a presentation skill in the school, college, or university environment. It thus seeks to address the skills that prospective employers expect from students, in terms of possessing the ability to create visual presentations of data, solutions, and products. With a sharp focus on the current generation schools, academies, business and marketing companies, and catering to the modern demand for novelty in presentation, it makes a strong contribution to the conversation around professional collaboration, visual communication, knowledge transfer, novel technologies, and knowledge visualization.




Research in Interactive Design (Vol. 4)


Book Description

Covering key topics in the field such as technological innovation, human-centered sustainable engineering and manufacturing, and manufacture at a global scale in a virtual world, this book addresses both advanced techniques and industrial applications of key research in interactive design and manufacturing. Featuring the full papers presented at the 2014 Joint Conference on Mechanical Design Engineering and Advanced Manufacturing, which took place in June 2014 in Toulouse, France, it presents recent research and industrial success stories related to implementing interactive design and manufacturing solutions.




New Media Communication Skills for Engineers and IT Professionals: Trans-National and Trans-Cultural Demands


Book Description

The communication demands expected of today’s engineers and information technology professionals immersed in multicultural global enterprises are unsurpassed. New Media Communication Skills for Engineers and IT Professionals: Trans-National and Trans-Cultural Demands provides new and experienced practitioners, academics, employers, researchers, and students with international examples of best practices in new, as well as traditional, communication skills in increasingly trans-cultural, digitalized, hypertext environments. This book will be a valuable addition to the existing literature and resources in communication skills in both organizational and higher educational settings, giving readers comprehensive insights into the proficient use of a broad range of communication critical for effective professional participation in the globalized and digitized communication environments that characterize current engineering and IT workplaces.




Training, Education, and Learning Sciences


Book Description

Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.