Spell of Fate


Book Description




Spell of Fate


Book Description

As Maximillian the Vaguely Disreputable comes close to solving the laws of conserving magic and tapping the gods' power base, the Creeping Sword is drawn more deeply into the fight between warring deities. Notice: This Book is published by Historical Books Limited (www.publicdomain.org.uk) as a Public Domain Book, if you have any inquiries, requests or need any help you can just send an email to [email protected] This book is found as a public domain and free book based on various online catalogs, if you think there are any problems regard copyright issues please contact us immediately via [email protected]




Spell of Fate


Book Description

As Maximillian the Vaguely Disreputable comes close to solving the laws of conserving magic and tapping the gods' power base, the Creeping Sword is drawn more deeply into the fight between warring deities.




Fate Freeport Companion


Book Description

Welcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:* Rules design by noted Fate Core authorities Brian Engard and Clark Valentine.* A new skill system for Fate Core that utilizes six base skills: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.* A brand-new magic system that melds classic fantasy RPG flavor with Fate Core rules.* An all-new insanity and madness system to evoke the popular Lovecraftian overtones of the City of Adventure.* Rules for using weapons, armor, magic items, and even firearms!* Fate Core stats for Freeport monsters, including the freakish blemmyae and the dreaded burnlings.* Details on the core races and how they fit in the city, as well as rules for implementing player character race in Fate.* Statistics for over 75 heroic allies and and terrible villains described in The Pirate's Guide to Freeport.* Fury in Freeport: A new adventure to help you launch a brand-new Freeport campaign!The Fate Freeport Companion is your rules guide to exploring Green Ronin Publishing's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore, this sourcebook is an indispensable accessory for fans of both Freeport and the Fate Core System!




Spell of Fate


Book Description

The author of Spell of Catastrophe and Spell of Intrigue delivers “a winner . . . An off-the-wall kind of fantasy” in the third Dance of Gods adventure (Interzone). Trouble is converging on the imperial city of Peridol, and whatever dance the gods are planning, Maximillian the Vaguely Disreputable wants to stay out of it. No such luck, though—it’s up to Max and his friends the Great Karlini and the Creeping Sword to unseat the despotic gods, who treat the mortal realm like a giant chess board. But with the gods fighting amongst themselves, no one is going to win this battle anytime soon—until a long-forgotten player re-enters the dance . . . “I was utterly hooked . . . The nearest I can get to the general tenor is The Man from U.N.C.L.E. with magic rings instead of talking pens.” —Interzone “Like riding on a racing carousel.” —Kliatt




Windy City Magic, Book 2: The Sweetest Kind of Fate


Book Description

GREAT. I've somehow found myself tangled up with a siren, a mermaid, and a homicidal wicked witch who once tried to strangle me to death. Way to go, Amber! Amber Sand, legendary matchmaker, couldn't be more surprised when her archnemesis, Ivy, asks for her help. Ivy's sister, Iris, is getting married, and Ivy wants to prove her sister is making a huge mistake. But as Amber looks into Iris's eyes, there doesn't seem to be a problem—Iris has clearly found her match. It seems happily-ever-after is in the cards, but when Iris seeks out a dangerous, life-altering spell, it's up to Amber and Ivy to set aside their rivalry and save the day. As Iris puts everything on the line for love, Amber continues to wrestle with her own romantic future. Her boyfriend, Charlie, is still destined for another, and no matter how hard she clings to him, fear over their inevitable breakup shakes her belief system to the core. Because the Fates are never wrong—right?




How to Tell Fate from Destiny


Book Description

“In this part-thesaurus, part-hilarious manual of style, Elster breaks down the most common mistakes of the English language.”—Booklist If you have trouble distinguishing the verbs imitate and emulate, the relative pronouns that and which, or the adjectives pliant, pliable, and supple, never fear—How to Tell Fate from Destiny is here to help! With more than 500 headwords, the book is replete with advice on how to differentiate commonly confused words and steer clear of verbal trouble. Whether you’re a boomer, a Gen-Xer, or a millennial, if you peruse, browse, or even skim these spindrift pages you will (not shall) become versed in the fine art of differentiation. You will learn, for example, how to tell whether you suffer from pride, vanity, or hubris how to tell whether you’re contagious or infectious how to tell if you’re pitiful or pitiable how to tell if you’re self-centered or self-absorbed how to live an ethical life in a moral universe “This appealing book will help readers over countless lexical stumbling blocks, and encourage clearer and more precise speaking and writing.”—Publishers Weekly “The author of this charming and useful book has made a career out of literary finesse. In his latest effort to ‘clarify the mind and general discourse,’ the ‘professional distinctioneer’ offers witty, wise advice on the right way to deploy some of the English language’s trickiest words, from a and an to zero, zeros, zeroes.”—Yale Alumni Magazine




Spell to Pay


Book Description




Fate


Book Description

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson




A Match Made in Spell


Book Description

If Lexi Balefire’s matchmaking skills seem like magic, it’s for a good reason—witchiness has always run in the family. Without access to her full powers, Lexi can’t help wondering if she’ll ever control the Balefire legacy—or end up a wicked witch like her mother and grandmother before her. When a formerly happy client gets dumped unexpectedly, Lexi must pick up the pieces in order to save her business—all while dealing with four fighting faerie godmothers, an obnoxious arch-nemesis, and the only man to ever light her fire.