Fate of the Argosi


Book Description

The third utterly compelling fantasy adventure in the ARGOSI trilogy, exploring the origins of the SPELLSLINGER series to enrapture devotees as well as newcomers alike. While liberating a notorious thief from prison, Ferius Parfax encounters an inmate named Chedran, one of the last living members of her people, the Mahdek. Chedran is leading a group of young Mahdek who are determined to make a future for their people and Ferius agrees to help them find a place where they can live free from persecution. Meanwhile, having repaid her debt to the thief, Ferius finds her feelings towards Arissa becoming more complicated as she decides what debt she owes the society into which she was born.




Spellship


Book Description

The Last Dragonflight Holds the Key to Survival Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. Aran's past finally catches up with him, and he is forced to answer for killing Khalahk. The Wyrms demand he undergo a March of Honor, a brutal death march that few survive. Nara must not only accept Aran's fate, but use it as a distraction to locate the First Spellship. Voria must forge an alliance with the ancient and very arrogant Wyrms of the Last Dragonflight, before the Krox do it first. If even one of them fail, Krox will rise and the sector is doomed. Even success will carry a heavy price...




Tech Mage


Book Description

Enslaved and Forced to Fight Dragons Aran awakens in chains with no memory. He's conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities, while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him.




War Mage


Book Description

The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled First Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it. But the entire war is merely a smokescreen for something much more sinister. Teodros, Guardian of Krox, plans to use the distraction to resurrect his dark father. If he is not stopped, Krox will live again. Behind it all Talifax schemes, and Nara will pay the price.




Eradicator


Book Description

Time to become a Living Weapon Necrotis has raised an armada to make our sector tremble. Hundreds of warships have begun to overwhelm the Confederacy, and we don't have nearly enough magic or ships to defend every world. Our only real hope is resurrecting the Vagrant Fleet. We have the Spellship, and our demon allies control the Earthmother's Bulwark. I'm the captain of the Word of Xal, our most powerful offensive ship in the fleet. We're strong, but Necrotis is stronger, and the gap is growing. If I'm going to keep my people alive I need to be able to fire the Word's main spellcannon. I need to be able to deliver the kill shot against Necrotis. I need to become an Eradicator. I've been invited to train with the Ifrit on the world Nebiat, deep in Krox territory. Every day I spend mastering destruction magic more Confederate worlds fall. They're counting on me. I will not let them down. A new series in the Amazon Bestselling Magitech Chronicles universe. Want to make your own characters? The Magitech Chronicles RPG allows you to be part of the action long after you finish the books. Learn more at magitechchronicles.com or by googling Magitech Chronicles World Anvil




Void Wyrm


Book Description

A Suicidal Quest Into the Umbral Depths Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Aran faces a choice. Halt his war mage training, and in the process give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. The great Void Wyrm Khalahk has vowed to hunt Voria, and will see her dead even if it means following her into the Umbral Depths themselves. All while the dreadlord Nebiat makes herself at home on Shaya, binding the souls of its leaders.




Void Wraith


Book Description

"Captain Nolan destroyed the Void Wraith factory and the fleet guarding it, but every victory comes with a price. The destruction of the Helios Gate in the Ghantan system stranded Nolan and his crew months from the closest Gate. Dryker and Khar have been imprisoned by the Primo, forced to remain idle."--Amazon.com.




Best New Games


Book Description

Best New Games, Updated Edition, is the most comprehensive collection of New Games currently available for getting acquainted, developing sensitivity and trust, building teamwork, and opening and closing play sessions. The updated edition features an accompanying DVD, an improved format, a game finder, and information on how New Games can be used to meet education and physical activity standards.




Heroes' Feast Flavors of the Multiverse


Book Description

Explore the cuisines of the Dungeons & Dragons multiverse with more than 75 delectable new recipes from the New York Times bestselling authors of Heroes’ Feast. “Celebrate with delicious game-inspired recipes to feed your fantasy, fill your hearts, and swell your bellies.”—Todd Stashwick, actor, Star Trek: Picard Never adventure on an empty stomach! From the D&D experts behind the bestselling Heroes’ Feast comes Heroes’ Feast Flavors of the Multiverse, a mouthwatering cookbook stuffed with eclectic fare for solo adventurers and party quests alike. This culinary tour presents original recipes inspired by regions and settings from across the Forgotten Realms and beyond. All seventy-six dishes, developed by a professional chef from one of the country’s top test kitchens, are delicious, easy to prepare, and composed of ingredients readily found in our world. The immersive recipes in Heroes’ Feast Flavors of the Multiverse are perfect for sharing and entertaining. Dishes are organized by location with options for every occasion—especially game nights!—including • otherworldly appetizers such as Talyth and Goldenstars • savory main courses such as Steak of the Deep and Eldeen Banquet • alcoholic and non-alcoholic beverages such as Elverquist and Kaeth • and desserts such as Green Ice Rime and Vada’s Vanilla Bean Buns Adventure has never tasted so good!




Unbound


Book Description

Softback edition of the universal story-telling RPG.