Spirits


Book Description

Spirits are the living essence of the natural world. They have existed since the dawn of time. Here, on earth, they are all around us, but we cannot see them. Well, most of us.




Spirits: The Soul Collector Volume 1


Book Description

Spirits is an all-ages fantasy/adventure comic. It follows 12-year-old Will Thompson as he learns to see the spirits around us to find and rescue his younger brother's stolen soul. Spirits is the winner of the Bleeding Cool Reader's Choice Award for Best Supernatural Comic.




Spirits: the Soul Collector Volume 2


Book Description

Spirits is an all-ages fantasy/adventure comic. It follows 12-year-old Will Thompson as he learns to see the spirits around us to find and rescue his younger brother's stolen soul. Spirits is the winner of the Bleeding Cool Reader's Choice Award for Best Supernatural Comic.




Spirits


Book Description




Volume 1 of the Collected Works of Marie-Louise von Franz


Book Description

This newly translated volume of the Collected Works of Marie-Louise von Franz, one of the most renowned authorities on fairytales, presents a systematic and wide-ranging approach. Von Franz amplifies a variety of fairytale motifs to show that the magical realm is alien to the profane and mundane realm of ordinary daily life. She was one of Analytical Psychology’s most original thinkers and here she presents a lucid, concise exploration of the archetypal symbols found in fairytales. Fairytales, like myths, provide a cultural and societal backdrop that helps the human imagination narrate the meaning of life’s events. The remarkable similarities in fairytale motifs across different lands and cultures inspired many scholars to search for the original homeland of fairytales. While peregrinations of fairytale motifs occur, the common root of fairytales is more archetypal than geographic. A striking feature of fairytales is that a sense of space, time, and causality is absent. This situates them in a magical realm, a land of the soul, where the most interesting things happen in the center of places like Heaven, mountains, lakes, and wells. At the age of eighteen, Marie-Louise von Franz was invited to meet Carl Gustav Jung at Bolingen Tower. She immediately recognized that there exist two levels of reality, one outer and the other inner. Within months she had enrolled at the University of Zürich and began attending Jung’s lectures at the E.T.H. (Eidgenösiche Technische Hochshule or the Swiss Federal Institute of Technology). Less than a decade after meeting Jung, von Franz had completed her doctorate in classical philology and begun seeing her first analysands. She was a prolific writer, a dedicated teacher and lecturer, and was possessed of a “far-reaching and often non discriminating Eros that accepted everyone seeking help.” (Alfred Ribi, MD in Fountain of the Love of Wisdom, Chiron, 2006)







An Existentialist Theory of the Human Spirit (Volume 1)


Book Description

This first volume examines how sexual mores and behavior, religious dogma and practice, and artistic creativity and authenticity have influenced, and been influenced by, the existentialist thought of Kierkegaard, Heidegger, Sartre, Nietzsche, Husserl and Buber, and the writings of Camus, Dostoevsky, Beckett, Kafka and Shestov. It compares the author’s personality theory with those of Freud, Jung, Fairbairn, Karl Abraham and Melanie Klein, and Buddhist, Gnostic, Christian and Muslim mysticism with Jewish Kabbalah. It explains society’s harsh treatment of Carlo Gesualdo, Vincent van Gogh and Antonin Artaud, and analyzes the existentialist approach to existence, absurdity, human dialogue, and suicide. It will appeal to students and professionals in fields as diverse as philosophy, psychology, sociology, anthropology, religion, law, music, art, drama, literature and biology.




The Lost Sermons of C. H. Spurgeon Volume I — Collector's Edition


Book Description

The Lost Sermons of C.H. Spurgeon is the first critical edition of any of Spurgeon’s works, shedding light on Spurgeon’s early sermons which have never been published.




Maps of Hell


Book Description

I fell into the deepest of holes. I am no one. I awake in a windowless room--naked, filthy, bruised, robbed of my every memory. I feel inexplicably drowned in a sea of hatred and rage. I...don't know who I am. But I know I must escape. This is Matt Wells, hero of The Death List and The Soul Collector, as you've never seen him. Crime writer Matt Wells could never have conjured a plot this twisted--a secretive militia running sick brainwashing experiments in the Maine wilderness, himself a subject. He knows they've been subconsciously feeding him instructions...but for what? Taunted by maddening snatches of a life he can't trust as his own, Matt's piecing it together: three gruesome killings he's blamed for...and a woman...someone from his past he should remember.




Dark Souls. Beyond the Grave - Volume 1


Book Description

Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.