Book Description
Five teenagers enrol in a play assassination game in a fictional city: Shell, a student, with a perky exterior hiding a vulnerable need to prove herself, falls for Mac when required to assassinate him; Mac a student drop out, resentful of his parents' divorce a year before the story starts, what he doesn't know is that his sister Han has joined the game to find him; Green, a computer geek, is overweight and has issues with self-esteem, like Shell he sees the game as a chance to prove himself as well as interact with people his own age; Zed is feisty and attractive and a metal head goth by night, by day a student nurse - Zed is a chameleon and pretty ruthless, the most competitive of all perhaps, but does she know who she really is? The buzz in this 'street war' is that you feel like a player in a real action movie with all of the adrenalin and the strategy and the pace, without the danger The game is organised online by the elusive 'gamekeeper' and all players meet him once, to collect the details of their first target on a laminated card ... Meanwhile their name is also down as a target, for whom, they don't know...all they know is that they have to be on their guard, always looking over their shoulder, ready to dodge their 'assailant'. These five teens have their own stories to tell, their own relationships unresolved, for some the game and the end result is more important than others. But what becomes clear, as the plot and the game unravels, is that the danger is more real than they thought, and that the Gamekeeper has a shady agenda of his own.