Press Start to Play


Book Description

IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?




Playwriting For Dummies


Book Description

The easy way to craft, polish, and get your play on stage Getting a play written and produced is a daunting process. From crystallizing story ideas, formatting the script, understanding the roles of the director stagecraft people, to marketing and financing your project, and incorporating professional insights on writing, there are plenty of ins and outs that every aspiring playwright needs to know. But where can you turn for guidance? Playwriting For Dummies helps any writer at any stage of the process hone their craft and create the most dramatic and effective pieces. Guides you through every process of playwriting?from soliloquies, church skits, and one act plays to big Broadway musicals Advice on moving your script to the public stage Guidance on navigating loopholes If you're an aspiring playwright looking to begin the process, or have already penned a masterpiece and need trusted advice to bring it into the spotlight, Playwriting For Dummies has you covered.







Guitar for Beginners: Stop Struggling & Start Learning How To Play The Guitar Faster Than You Ever Thought Possible. Includes, Songs, Scales, Chords & Music Theory


Book Description

Picking up a Guitar and Making Beautiful Music Is a Great Feeling Whether you’re young or old, there’s no better feeling than learning to play an instrument. Sadly, most people believe that they will never learn how to play Guitar. Local guitar teachers seem like a great option at first, but you could risk getting stuck with a wannabe rock star who can't really teach you. Or you could try YouTube but most of those videos go way too fast and they don't teach you the right way to play. Too many people start with bad guitar lessons, get frustrated and give up. Forget about boring theory and repetitive exercises. What you need is a solid guide that was made for beginners and taught by experts. Using this book, beginners can start playing songs right away through mastering the fundamentals in easy step-by-step lessons. Go from knowing nothing about the guitar and learning to play songs everybody loves in just weeks...Even if you've never touched a guitar before or have no musical knowledge. In this book you will discover: Chords That Will Allow You To Easily Play Millions Of Songs Common Challenges When Learning to Play the Guitar & How to Overcome Them Music Theory - Made Fun & Easy! How to Pick a Great Guitar for a Beginner (avoid this mistake) How to Tune Your Guitar Struggling With Strumming? Learn The Best Exercises Create Fast & Heavy Riffs Like Metallica With Power Chords Improvisation Tips That Will Take From An Average To An Awesome Guitar Player Prevent Bad Habits & Get Fast Results 8 Guitar Chords You Must Know Learn Funk, Blues, Rock, Acoustic And Many More Styles From Guitar Legends …and much, much more! Imagine being the star at the party where everyone loves you for your new musical talent. Whether you've had dreams of becoming a rock star or you just want to learn to play your favorite songs for friends and family. What are you waiting for? Try it out! Learn To Play The Guitar With This Book




Why Play Works


Book Description

Harness the power of play in building learning environments that help students thrive In Why Play Works, expert educator and author Jill Vialet shares her insights from a career of promoting play. Designed to support schools, education professionals and parents in promoting play as an essential tool for increasing social connection amongst their students, you'll find out why playing is a behavior that's helped children learn to navigate the demands of social interaction for eons, and how we can keep it central to their school experience even as we return from the COVID-19 pandemic. In this book, you'll discover: Why it's important to intentionally integrate play into day-to-day school operations because of its ability to help students learn to manage risks, develop greater self awareness, and build confidence Ways of incorporating play into space – both in-person and remote – that contribute to responsive, flexible and sustainable teaching and learning environments Real examples of schools leveraging play to promote youth leadership and student agency How to incorporate play in co-creating new approaches to education, building off the insight that big changes start small Perfect for educators, school administrators, parents of school-age children, and anyone who is simply play-curious, Why Play Works is intended to prompt your thinking about all the ways in which play can be a tool for helping to bring out the best in our kids.. The book stands out as a thoughtful, playful and effective guide for supporting the learning and well-being of students everywhere.




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Start of Play


Book Description




Lisa Murphy on Play


Book Description

Discover why playing is school readiness with this updated guide. Timely research and new stories highlight how play is vital to the social, physical, cognitive, and spiritual development of children. Learn the seven meaningful experiences we should provide children with every day and why they are so important.